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authorFoghrye4 <foghrye4@gmail.com>2017-03-21 17:34:07 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-03-21 17:34:07 +0300
commit7305ba719930ea3fbf8aa987aeec48b33cdbd82e (patch)
tree2307517925d965cd9228c8649013b07639987846 /ihl/explosion/PileBlockRender.java
parent5cb4c6e24033cf337812390d99a6817d24d21eab (diff)
Oregen
Diffstat (limited to 'ihl/explosion/PileBlockRender.java')
-rw-r--r--ihl/explosion/PileBlockRender.java513
1 files changed, 228 insertions, 285 deletions
diff --git a/ihl/explosion/PileBlockRender.java b/ihl/explosion/PileBlockRender.java
index 307cf3c..c5c8060 100644
--- a/ihl/explosion/PileBlockRender.java
+++ b/ihl/explosion/PileBlockRender.java
@@ -6,10 +6,8 @@ import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import ihl.utils.IHLMathUtils;
import net.minecraft.block.Block;
-import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
-import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@@ -17,326 +15,271 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
-public class PileBlockRender implements ISimpleBlockRenderingHandler
-{
- public static int renderId;
- public final PileTileEntityRender pileTileEntityRender;
+public class PileBlockRender implements ISimpleBlockRenderingHandler {
+ public static int renderId;
+ public final PileTileEntityRender pileTileEntityRender;
- public PileBlockRender()
- {
- renderId = RenderingRegistry.getNextAvailableRenderId();
+ public PileBlockRender() {
+ renderId = RenderingRegistry.getNextAvailableRenderId();
pileTileEntityRender = new PileTileEntityRender(this);
- }
+ }
@Override
- public int getRenderId()
- {
+ public int getRenderId() {
return renderId;
}
@Override
- public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderblocks)
- {
- Tessellator tessellator = Tessellator.instance;
- block.setBlockBoundsForItemRender();
- renderblocks.setRenderBoundsFromBlock(block);
- GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
- GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
- tessellator.startDrawingQuads();
- tessellator.setNormal(0.0F, -1.0F, 0.0F);
- renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 0, metadata));
- tessellator.draw();
- tessellator.startDrawingQuads();
- tessellator.setNormal(0.0F, 1.0F, 0.0F);
- renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 1, metadata));
- tessellator.draw();
- tessellator.startDrawingQuads();
- tessellator.setNormal(0.0F, 0.0F, -1.0F);
- renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 2, metadata));
- tessellator.draw();
- tessellator.startDrawingQuads();
- tessellator.setNormal(0.0F, 0.0F, 1.0F);
- renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 3, metadata));
- tessellator.draw();
- tessellator.startDrawingQuads();
- tessellator.setNormal(-1.0F, 0.0F, 0.0F);
- renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 4, metadata));
- tessellator.draw();
- tessellator.startDrawingQuads();
- tessellator.setNormal(1.0F, 0.0F, 0.0F);
- renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 5, metadata));
- tessellator.draw();
- GL11.glTranslatef(0.5F, 0.5F, 0.5F);
+ public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderblocks) {
+ Tessellator tessellator = Tessellator.instance;
+ block.setBlockBoundsForItemRender();
+ renderblocks.setRenderBoundsFromBlock(block);
+ GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
+ GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, -1.0F, 0.0F);
+ renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D,
+ renderblocks.getBlockIconFromSideAndMetadata(block, 0, metadata));
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D,
+ renderblocks.getBlockIconFromSideAndMetadata(block, 1, metadata));
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, -1.0F);
+ renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D,
+ renderblocks.getBlockIconFromSideAndMetadata(block, 2, metadata));
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D,
+ renderblocks.getBlockIconFromSideAndMetadata(block, 3, metadata));
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(-1.0F, 0.0F, 0.0F);
+ renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D,
+ renderblocks.getBlockIconFromSideAndMetadata(block, 4, metadata));
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D,
+ renderblocks.getBlockIconFromSideAndMetadata(block, 5, metadata));
+ tessellator.draw();
+ GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
@Override
- public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int meta, RenderBlocks blockRenderer)
- {
- TileEntity te = blockAccess.getTileEntity(x, y, z);
- if(te instanceof PileTileEntity)
- {
- PileTileEntity pte = (PileTileEntity) te;
- long itemHash = getItemStackHash(pte.content);
- if(this.pileTileEntityRender.textureIdMap.containsKey(itemHash))
- {
- Tessellator tessellator = Tessellator.instance;
- tessellator.draw();
- int texture=this.pileTileEntityRender.textureIdMap.get(itemHash);
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
- int[][][] brightness = new int[3][3][3];
- this.generateBrightnessMatrix(blockAccess, x, y, z, brightness);
- tessellator.startDrawing(GL11.GL_TRIANGLES);
- tessellator.setColorOpaque_F(1f, 1f, 1f);
- boolean[] blocksViewAround = this.getBlocksViewAround(blockAccess, x, y, z);
- if( blocksViewAround[0] &&
- blocksViewAround[1] &&
- blocksViewAround[2] &&
- blocksViewAround[3])
- {
- this.addFlatTop(tessellator, x, y, z, brightness);
- }
- else if(!blocksViewAround[0] &&
- blocksViewAround[1] &&
- blocksViewAround[2] &&
- blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 1, 1, 0, 1, brightness);
- }
- else if(blocksViewAround[0] &&
- !blocksViewAround[1] &&
- blocksViewAround[2] &&
- blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 0, 1, 1, 1, brightness);
- }
- else if(blocksViewAround[0] &&
- blocksViewAround[1] &&
- !blocksViewAround[2] &&
- blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 1, 1, 1, 0, brightness);
- }
- else if(blocksViewAround[0] &&
- blocksViewAround[1] &&
- blocksViewAround[2] &&
- !blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 1, 0, 1, 1, brightness);
- }
- // 2-sided piramid
- else if(blocksViewAround[0] &&
- blocksViewAround[1] &&
- !blocksViewAround[2] &&
- !blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 1, 0, 1, 0, brightness);
- }
- else if(!blocksViewAround[0] &&
- blocksViewAround[1] &&
- blocksViewAround[2] &&
- !blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 1, 0, 0, 1, brightness);
- }
- else if(!blocksViewAround[0] &&
- !blocksViewAround[1] &&
- blocksViewAround[2] &&
- blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 0, 1, 0, 1, brightness);
- }
- else if(blocksViewAround[0] &&
- !blocksViewAround[1] &&
- !blocksViewAround[2] &&
- blocksViewAround[3])
- {
- this.addSlope(tessellator, x, y, z, 0, 1, 1, 0, brightness);
- }
- else
- {
- this.addPyramid(tessellator, x, y, z, brightness);
- }
- if(!blockAccess.getBlock(x, y-1, z).isOpaqueCube())
- {
- this.addBottom(tessellator, x, y, z, brightness);
- }
- tessellator.draw();
- Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
- tessellator.startDrawingQuads();
- }
- return true;
- }
- else
- {
- return false;
- }
+ public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int meta,
+ RenderBlocks blockRenderer) {
+ TileEntity te = blockAccess.getTileEntity(x, y, z);
+ if (te instanceof PileTileEntity) {
+ PileTileEntity pte = (PileTileEntity) te;
+ long itemHash = getItemStackHash(pte.content);
+ if (this.pileTileEntityRender.subIconIdMap.containsKey(itemHash)) {
+ Tessellator tessellator = Tessellator.instance;
+ int subIconId = this.pileTileEntityRender.subIconIdMap.get(itemHash);
+ int[][][] brightness = new int[3][3][3];
+ this.generateBrightnessMatrix(blockAccess, x, y, z, brightness);
+ tessellator.setColorOpaque_F(1f, 1f, 1f);
+ boolean[] blocksViewAround = this.getBlocksViewAround(blockAccess, x, y, z);
+ if (blocksViewAround[0] && blocksViewAround[1] && blocksViewAround[2] && blocksViewAround[3]) {
+ this.addFlatTop(tessellator, x, y, z, brightness, subIconId);
+ } else if (!blocksViewAround[0] && blocksViewAround[1] && blocksViewAround[2] && blocksViewAround[3]) {
+ this.addSlope(tessellator, x, y, z, 0, brightness, subIconId);
+ } else if (blocksViewAround[0] && !blocksViewAround[1] && blocksViewAround[2] && blocksViewAround[3]) {
+ this.addSlope(tessellator, x, y, z, 1, brightness, subIconId);
+ } else if (blocksViewAround[0] && blocksViewAround[1] && !blocksViewAround[2] && blocksViewAround[3]) {
+ this.addSlope(tessellator, x, y, z, 2, brightness, subIconId);
+ } else if (blocksViewAround[0] && blocksViewAround[1] && blocksViewAround[2] && !blocksViewAround[3]) {
+ this.addSlope(tessellator, x, y, z, 3, brightness, subIconId);
+ }
+ // 2-sided piramid
+ else if (blocksViewAround[0] && blocksViewAround[1] && !blocksViewAround[2] && !blocksViewAround[3]) {
+ this.addTwoSidedPyramid(tessellator, x, y, z, 2, brightness, subIconId);
+ } else if (!blocksViewAround[0] && blocksViewAround[1] && blocksViewAround[2] && !blocksViewAround[3]) {
+ this.addTwoSidedPyramid(tessellator, x, y, z, 3, brightness, subIconId);
+ } else if (!blocksViewAround[0] && !blocksViewAround[1] && blocksViewAround[2] && blocksViewAround[3]) {
+ this.addTwoSidedPyramid(tessellator, x, y, z, 0, brightness, subIconId);
+ } else if (blocksViewAround[0] && !blocksViewAround[1] && !blocksViewAround[2] && blocksViewAround[3]) {
+ this.addTwoSidedPyramid(tessellator, x, y, z, 1, brightness, subIconId);
+ } else {
+ this.addPyramid(tessellator, x, y, z, brightness, subIconId);
+ }
+ if (!blockAccess.getBlock(x, y - 1, z).isOpaqueCube()) {
+ this.addBottom(tessellator, x, y, z, brightness, subIconId);
+ }
+ }
+ return true;
+ } else {
+ return false;
+ }
}
-
- private boolean[] getBlocksViewAround(IBlockAccess blockAccess, int x, int y, int z)
- {
- // +Z
- // ^
- //[ ][0][ ]
- //[3][x][1] ->+X
- //[ ][2][ ]
- return new boolean[] {
- blockAccess.getBlock(x, y, z+1).isOpaqueCube(),
- blockAccess.getBlock(x+1, y, z).isOpaqueCube(),
- blockAccess.getBlock(x, y, z-1).isOpaqueCube(),
- blockAccess.getBlock(x-1, y, z).isOpaqueCube(),
- };
+
+ private boolean[] getBlocksViewAround(IBlockAccess blockAccess, int x, int y, int z) {
+ // +Z
+ // ^
+ // [ ][0][ ]
+ // [3][x][1] ->+X
+ // [ ][2][ ]
+ return new boolean[] { blockAccess.getBlock(x, y, z + 1).isOpaqueCube(),
+ blockAccess.getBlock(x + 1, y, z).isOpaqueCube(), blockAccess.getBlock(x, y, z - 1).isOpaqueCube(),
+ blockAccess.getBlock(x - 1, y, z).isOpaqueCube(), };
}
- private void addBottom(Tessellator tessellator, int x, int y, int z, int[][][] brightness)
- {
- double[][] triangle1 = new double[3][3];
- double[][] triangle2 = new double[3][3];
- triangle1[0] = new double[] {0D,0D,1D};
- triangle1[1] = new double[] {0D,0D,0D};
- triangle1[2] = new double[] {1D,0D,0D};
- triangle2[0] = triangle1[0];
- triangle2[1] = triangle1[2];
- triangle2[2] = new double[] {1D,0D,1D};
- this.addTriangle(tessellator, triangle1, x, y, z, ForgeDirection.UP, brightness);
- this.addTriangle(tessellator, triangle2, x, y, z, ForgeDirection.UP, brightness);
+ private void addBottom(Tessellator tessellator, int x, int y, int z, int[][][] brightness, int subIconId) {
+ double[][] quad1 = new double[4][3];
+ quad1[0] = new double[] { 0D, 0D, 1D };
+ quad1[1] = new double[] { 0D, 0D, 0D };
+ quad1[2] = new double[] { 1D, 0D, 0D };
+ quad1[3] = new double[] { 1D, 0D, 1D };
+ this.addQuad(tessellator, quad1, x, y, z, ForgeDirection.UP, brightness, subIconId);
}
-
- private void addFlatTop(Tessellator tessellator, int x, int y, int z, int[][][] brightness)
- {
- double[][] triangle1 = new double[3][3];
- double[][] triangle2 = new double[3][3];
+
+ private void addFlatTop(Tessellator tessellator, int x, int y, int z, int[][][] brightness, int subIconId) {
+ double[][] quad1 = new double[4][3];
double height = 0.9D;
- triangle1[0] = new double[] {1D,height,0D};
- triangle1[1] = new double[] {0D,height,0D};
- triangle1[2] = new double[] {0D,height,1D};
- triangle2[0] = triangle1[2];
- triangle2[1] = new double[] {1D,height,1D};
- triangle2[2] = triangle1[0];
- this.addTriangle(tessellator, triangle1, x, y, z, ForgeDirection.UP, brightness);
- this.addTriangle(tessellator, triangle2, x, y, z, ForgeDirection.UP, brightness);
+ quad1[0] = new double[] { 1D, height, 0D };
+ quad1[1] = new double[] { 0D, height, 0D };
+ quad1[2] = new double[] { 0D, height, 1D };
+ quad1[3] = new double[] { 1D, height, 1D };
+ this.addQuad(tessellator, quad1, x, y, z, ForgeDirection.UP, brightness, subIconId);
}
-
- private void addSlope(Tessellator tessellator, int x, int y, int z, int px, int nx, int pz, int nz, int[][][] brightness)
- {
- double[][] triangle1 = new double[3][3];
- double[][] triangle2 = new double[3][3];
- if(px*pz+nx*nz==1)
- {
- triangle1[0] = new double[] {1D,px*nz,0D}; //+X -Z
- triangle1[1] = new double[] {0D,nx*nz,0D}; //-X -Z
- triangle1[2] = new double[] {1D,px*pz,1D}; //-X +Z
- triangle2[0] = triangle1[2];
- triangle2[1] = triangle1[1]; //+X +Z
- triangle2[2] = new double[] {0D,nx*pz,1D};
- }
- else
- {
- triangle1[0] = new double[] {1D,px*nz,0D}; //+X -Z
- triangle1[1] = new double[] {0D,nx*nz,0D}; //-X -Z
- triangle1[2] = new double[] {0D,nx*pz,1D}; //-X +Z
- triangle2[0] = triangle1[2];
- triangle2[1] = new double[] {1D,px*pz,1D}; //+X +Z
- triangle2[2] = triangle1[0];
+
+ private void addSlope(Tessellator tessellator, int x, int y, int z, int rotation,
+ int[][][] brightness, int subIconId) {
+ double[][] quad = new double[4][3];
+ quad[0] = new double[] { 1D,1D, 0D }; // +X -Z
+ quad[1] = new double[] { 0D, 1D, 0D }; // -X -Z
+ quad[2] = new double[] { 0D, 0D, 1D }; // -X +Z
+ quad[3] = new double[] { 1D, 0D, 1D };
+ while (rotation-- > 0) {
+ rotateQuadByYAxis(quad);
}
- this.addTriangle(tessellator, triangle1, x, y, z, ForgeDirection.UP, brightness);
- this.addTriangle(tessellator, triangle2, x, y, z, ForgeDirection.UP, brightness);
+ this.addQuad(tessellator, quad, x, y, z, ForgeDirection.UP, brightness, subIconId);
}
- private void addPyramid(Tessellator tessellator, int x, int y, int z, int[][][] brightness)
- {
- double[][] triangle1 = new double[3][3];
- double[][] triangle2 = new double[3][3];
- double[][] triangle3 = new double[3][3];
- double[][] triangle4 = new double[3][3];
+ private void addTwoSidedPyramid(Tessellator tessellator, int x, int y, int z, int rotation,
+ int[][][] brightness, int subIconId) {
+ double[][] quad = new double[4][3];
+ quad[0] = new double[] { 1D, 0D, 0D }; // +X -Z
+ quad[1] = new double[] { 0D, 1D, 0D }; // -X -Z
+ quad[2] = new double[] { 0D, 0D, 1D }; // -X +Z
+ quad[3] = new double[] { 1D, 0D, 1D };
+ while (rotation-- > 0) {
+ rotateQuadByYAxis(quad);
+ }
+ this.addQuad(tessellator, quad, x, y, z, ForgeDirection.UP, brightness, subIconId);
+ }
+
+ private void addPyramid(Tessellator tessellator, int x, int y, int z, int[][][] brightness, int subIconId) {
+ double[][] quad1 = new double[4][3];
+ double[][] quad2 = new double[4][3];
double pileHeight = 0.3D;
- triangle1[0] = new double[] {1D,0D,0D};
- triangle1[1] = new double[] {0D,0D,0D};
- triangle1[2] = new double[] {0.5D,pileHeight,0.5D};
- triangle2[0] = triangle1[1];
- triangle2[1] = new double[] {0D,0D,1D};
- triangle2[2] = triangle1[2];
- triangle3[0] = triangle2[1];
- triangle3[1] = new double[] {1D,0D,1D};
- triangle3[2] = triangle1[2];
- triangle4[0] = triangle3[1];
- triangle4[1] = triangle1[0];
- triangle4[2] = triangle1[2];
- this.addTriangle(tessellator, triangle1, x, y, z, ForgeDirection.UP, brightness);
- this.addTriangle(tessellator, triangle2, x, y, z, ForgeDirection.UP, brightness);
- this.addTriangle(tessellator, triangle3, x, y, z, ForgeDirection.UP, brightness);
- this.addTriangle(tessellator, triangle4, x, y, z, ForgeDirection.UP, brightness);
+ quad1[0] = new double[] { 1D, 0D, 1D };
+ quad1[1] = new double[] { 1D, 0D, 0D };
+ quad1[2] = new double[] { 0D, 0D, 0D };
+ quad1[3] = new double[] { 0.5D, pileHeight, 0.5D };
+ quad2 = copyAndRotateQuadByYAxis(quad1,2);
+ this.addQuad(tessellator, quad1, x, y, z, ForgeDirection.UP, brightness, subIconId);
+ this.addQuad(tessellator, quad2, x, y, z, ForgeDirection.UP, brightness, subIconId);
}
-
- private void addTriangle(Tessellator tessellator, double[][] triangle, int x, int y, int z, ForgeDirection uvmapping, int[][][] brightness)
- {
+
+ private void rotateQuadByYAxis(double[][] quad) {
+ for (double[] v : quad) {
+ double newV2 = 1 - v[0];
+ v[0] = v[2];
+ v[2] = newV2;
+ }
+ }
+
+ private double[][] copyAndRotateQuadByYAxis(double[][] quad, int rotation) {
+ double[][] quadOut = new double[4][3];
+ for (int i = 0; i < quad.length * 3; i++) {
+ quadOut[i / 3][i % 3] = quad[i / 3][i % 3];
+ }
+
+ while (rotation-- > 0) {
+ rotateQuadByYAxis(quadOut);
+ }
+ return quadOut;
+ }
+
+ private void addQuad(Tessellator tessellator, double[][] quad, int x, int y, int z, ForgeDirection uvmapping,
+ int[][][] brightness, int subIconId) {
int iu = 0;
int iv = 2;
- if(uvmapping.offsetY == 0)
- {
+ if (uvmapping.offsetY == 0) {
iv = 1;
- if(uvmapping.offsetZ == 0)
- {
+ if (uvmapping.offsetZ == 0) {
iu = 2;
}
}
- float[] normal = IHLMathUtils.get_triangle_normal(triangle);
- tessellator.setNormal(normal[0], normal[1], normal[2]);
- tessellator.setBrightness(this.getBrightness(triangle[0], brightness));
- tessellator.addVertexWithUV(x+triangle[0][0], y+triangle[0][1], z+triangle[0][2], triangle[0][iu], triangle[0][iv]);
- tessellator.setBrightness(this.getBrightness(triangle[1], brightness));
- tessellator.addVertexWithUV(x+triangle[1][0], y+triangle[1][1], z+triangle[1][2], triangle[1][iu], triangle[1][iv]);
- tessellator.setBrightness(this.getBrightness(triangle[2], brightness));
- tessellator.addVertexWithUV(x+triangle[2][0], y+triangle[2][1], z+triangle[2][2], triangle[2][iu], triangle[2][iv]);
+ float[] normal = IHLMathUtils.get_triangle_normal(quad);
+ float minu = pileTileEntityRender.getSubIconMinU(subIconId);
+ float minv = pileTileEntityRender.getSubIconMinV(subIconId);
+ float du = pileTileEntityRender.getSubIconDU(subIconId);
+ float dv = pileTileEntityRender.getSubIconDV(subIconId);
+
+ double u1 = minu + quad[0][iu] * du;
+ double u2 = minu + quad[1][iu] * du;
+ double u3 = minu + quad[2][iu] * du;
+ double u4 = minu + quad[3][iu] * du;
+ double v1 = minv + quad[0][iv] * dv;
+ double v2 = minv + quad[1][iv] * dv;
+ double v3 = minv + quad[2][iv] * dv;
+ double v4 = minv + quad[3][iv] * dv;
+
+ tessellator.setNormal(normal[0], normal[1], normal[2]);
+ tessellator.setBrightness(this.getBrightness(quad[0], brightness));
+ tessellator.addVertexWithUV(x + quad[0][0], y + quad[0][1], z + quad[0][2], u1, v1);
+ tessellator.setBrightness(this.getBrightness(quad[1], brightness));
+ tessellator.addVertexWithUV(x + quad[1][0], y + quad[1][1], z + quad[1][2], u2, v2);
+ tessellator.setBrightness(this.getBrightness(quad[2], brightness));
+ tessellator.addVertexWithUV(x + quad[2][0], y + quad[2][1], z + quad[2][2], u3, v3);
+ tessellator.setBrightness(this.getBrightness(quad[3], brightness));
+ tessellator.addVertexWithUV(x + quad[3][0], y + quad[3][1], z + quad[3][2], u4, v4);
}
-
- public long getItemStackHash(ItemStack stack)
- {
- if(stack==null)
- {
+
+ public long getItemStackHash(ItemStack stack) {
+ if (stack == null) {
return 0;
}
- return ((long)Item.getIdFromItem(stack.getItem())<<31^stack.getItemDamage());
+ return ((long) Item.getIdFromItem(stack.getItem()) << 31 ^ stack.getItemDamage());
}
-
- private void generateBrightnessMatrix(IBlockAccess blockAccess, int x, int y, int z, int[][][] brightness)
- {
- for(int ix = -1; ix <= 1; ix++)
- for(int iy = -1; iy <= 1; iy++)
- for(int iz = -1; iz <= 1; iz++)
- {
- Block block = blockAccess.getBlock(ix+x, iy+y, iz+z);
- if(block!=null && block!=Blocks.air)
- {
- brightness[ix+1][iy+1][iz+1] = block.getMixedBrightnessForBlock(blockAccess, ix+x, iy+y, iz+z);
- }
- else
- {
- brightness[ix+1][iy+1][iz+1] = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
- }
- }
+
+ private void generateBrightnessMatrix(IBlockAccess blockAccess, int x, int y, int z, int[][][] brightness) {
+ for (int ix = -1; ix <= 1; ix++)
+ for (int iy = -1; iy <= 1; iy++)
+ for (int iz = -1; iz <= 1; iz++) {
+ Block block = blockAccess.getBlock(ix + x, iy + y, iz + z);
+ if (block != null && block != Blocks.air) {
+ brightness[ix + 1][iy + 1][iz + 1] = block.getMixedBrightnessForBlock(blockAccess, ix + x,
+ iy + y, iz + z);
+ } else {
+ brightness[ix + 1][iy + 1][iz + 1] = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
+ }
+ }
}
-
- private int getBrightness(double v[], int[][][] brightness)
- {
- int x1 = v[0]<0.5d?0:1;
- int x2 = x1+1;
- int y1 = v[1]<0.5d?0:1;
- int y2 = y1+1;
- int z1 = v[2]<0.5d?0:1;
- int z2 = z1+1;
- float dx = v[0]<0.5d?(float)v[0]*2f:(float)v[0]*2f-1f;
- float dy = v[1]<0.5d?(float)v[1]*2f:(float)v[1]*2f-1f;
- float dz = v[2]<0.5d?(float)v[2]*2f:(float)v[2]*2f-1f;
+
+ private int getBrightness(double v[], int[][][] brightness) {
+ int x1 = v[0] < 0.5d ? 0 : 1;
+ int x2 = x1 + 1;
+ int y1 = v[1] < 0.5d ? 0 : 1;
+ int y2 = y1 + 1;
+ int z1 = v[2] < 0.5d ? 0 : 1;
+ int z2 = z1 + 1;
+ float dx = v[0] < 0.5d ? (float) v[0] * 2f : (float) v[0] * 2f - 1f;
+ float dy = v[1] < 0.5d ? (float) v[1] * 2f : (float) v[1] * 2f - 1f;
+ float dz = v[2] < 0.5d ? (float) v[2] * 2f : (float) v[2] * 2f - 1f;
int brightness1 = brightness[x1][y1][z1];
int brightness2 = brightness[x2][y2][z2];
- float d = IHLMathUtils.sqrt(dx*dx+dy*dy+dz*dz);
- return (int)(brightness1*(1f-d)*0.8f+brightness2*d*0.8f+brightness[1][1][1]*0.2f) & 16711935;
+ float d = IHLMathUtils.sqrt(dx * dx + dy * dy + dz * dz);
+ return (int) (brightness1 * (1f - d) * 0.8f + brightness2 * d * 0.8f + brightness[1][1][1] * 0.2f) & 16711935;
}
-
+
@Override
- public boolean shouldRender3DInInventory(int arg0)
- {
+ public boolean shouldRender3DInInventory(int arg0) {
return true;
}
}
- \ No newline at end of file