diff options
| author | Foghrye4 <foghrye4@gmail.com> | 2017-02-12 20:43:03 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2017-02-12 20:43:03 +0300 |
| commit | 5cb4c6e24033cf337812390d99a6817d24d21eab (patch) | |
| tree | 695789855920199efd4702a7bb3e4bacfe58b9f0 /ihl/tunneling_shield/DriverRender.java | |
| parent | 8f22398517206aed21a7fd840f463332429fae35 (diff) | |
Removed explosion radius limitations. Explosion calculation optimized (reduced memory usage). One more detonator and explosive pack recipe. GT6 recipes for both chemical reactors and cryogenic distiller. Max stack size of muffle furnace is limited to 32. A lot of old features are removed.
Diffstat (limited to 'ihl/tunneling_shield/DriverRender.java')
| -rw-r--r-- | ihl/tunneling_shield/DriverRender.java | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/ihl/tunneling_shield/DriverRender.java b/ihl/tunneling_shield/DriverRender.java deleted file mode 100644 index e2c6802..0000000 --- a/ihl/tunneling_shield/DriverRender.java +++ /dev/null @@ -1,50 +0,0 @@ -package ihl.tunneling_shield;
-import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
-import net.minecraft.tileentity.TileEntity;
-import net.minecraft.util.ResourceLocation;
-import org.lwjgl.opengl.GL11;
-import ihl.IHLModInfo;
-
-public class DriverRender extends TileEntitySpecialRenderer{
-private DriverModel model = new DriverModel();
-private ResourceLocation tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/shield.png");
-
-public DriverRender(){}
-
-public void renderAModelAt(DriverTileEntity tile, double d, double d1, double d2, float f) {
-int rotation = 0;
-if(tile.getWorldObj() != null)
-{
- switch (tile.getFacing())
- {
- case 2:
- rotation = 0;
- break;
- case 5:
- rotation = 1;
- break;
- case 3:
- rotation = 2;
- break;
- case 4:
- rotation = 3;
- break;
- default:
- rotation = 0;
- }
-}
-bindTexture(tex); //texture
-GL11.glPushMatrix();
-GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.5F, (float)d2 + 0.5F);
-GL11.glScalef(1.0F, -1F, -1F);
-GL11.glRotatef(rotation*90, 0.0F, 1.0F, 0.0F);
-model.Base.render(1.0F/16.0F);
-GL11.glPopMatrix(); //end
-}
-
-@Override
-public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
-{
-this.renderAModelAt((DriverTileEntity)par1TileEntity, par2, par4, par6, par8);
-}
-}
\ No newline at end of file |
