diff options
| author | Foghrye4 <foghrye4@gmail.com> | 2017-02-12 20:43:03 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2017-02-12 20:43:03 +0300 |
| commit | 5cb4c6e24033cf337812390d99a6817d24d21eab (patch) | |
| tree | 695789855920199efd4702a7bb3e4bacfe58b9f0 /ihl/tunneling_shield/DriverRenderEntity.java | |
| parent | 8f22398517206aed21a7fd840f463332429fae35 (diff) | |
Removed explosion radius limitations. Explosion calculation optimized (reduced memory usage). One more detonator and explosive pack recipe. GT6 recipes for both chemical reactors and cryogenic distiller. Max stack size of muffle furnace is limited to 32. A lot of old features are removed.
Diffstat (limited to 'ihl/tunneling_shield/DriverRenderEntity.java')
| -rw-r--r-- | ihl/tunneling_shield/DriverRenderEntity.java | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/ihl/tunneling_shield/DriverRenderEntity.java b/ihl/tunneling_shield/DriverRenderEntity.java deleted file mode 100644 index 40ed977..0000000 --- a/ihl/tunneling_shield/DriverRenderEntity.java +++ /dev/null @@ -1,147 +0,0 @@ -package ihl.tunneling_shield;
-import net.minecraft.client.renderer.entity.Render;
-import net.minecraft.entity.Entity;
-import net.minecraft.util.ResourceLocation;
-
-import org.lwjgl.opengl.GL11;
-
-import ihl.IHLModInfo;
-
-public class DriverRenderEntity extends Render{
-
- private DriverModel model = new DriverModel();
- private ResourceLocation tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/shield.png");
- private float rotationAmount=1F;
- private float rotationAmount2=0F;
- public DriverRenderEntity()
- {
- super();
- }
-
- @Override
- public void doRender(Entity entity, double x, double y, double z, float arg4, float arg5)
- {
- double d;
- double d1;
- double d2;
- if(((DriverEntity)entity).parent!=null)
- {
- DriverTileEntity tile = ((DriverEntity)entity).parent;
- float shift=tile.getModelShiftAmount();
- d=x-entity.lastTickPosX+tile.xCoord;
- d1=y-entity.lastTickPosY+tile.yCoord;
- d2=z-entity.lastTickPosZ+tile.zCoord;
- int rotation = 0;
- if(tile.getWorldObj() != null)
- {
- switch (tile.getFacing())
- {
- case 2:
- rotation = 0;
- break;
- case 5:
- rotation = 1;
- break;
- case 3:
- rotation = 2;
- break;
- case 4:
- rotation = 3;
- break;
- default:
- rotation = 0;
- }
- }
- bindTexture(tex);
- GL11.glPushMatrix();
- GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.5F, (float)d2 + 0.5F);
- GL11.glScalef(1.0F, -1F, -1F);
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- GL11.glRotatef(rotation*90, 0.0F, 1.0F, 0.0F);
- if(tile.hasShield && tile.getActive() && tile.shaftDestroyedAtA==0)
- {
- rotationAmount+=0.01F;
- }
- rotationAmount2 += 0.01F;
- if(tile.hasShield)
- {
- if(tile.shaftDestroyedAtA==0)
- {
- model.ShieldB.rotateAngleZ=rotationAmount+(float)Math.PI/8.0F;
- model.ShieldB.offsetZ=shift;
- model.ShieldB.render(1.0F/16.0F);
-
- model.ShieldC.rotateAngleZ=rotationAmount+3*(float)Math.PI/8.0F;
- model.ShieldC.offsetZ=shift;
- model.ShieldC.render(1.0F/16.0F);
-
- if(tile.advancedShield)
- {
- model.AdvancedShieldA.rotateAngleZ=rotationAmount+(float)Math.PI/4.0F;
- model.AdvancedShieldA.offsetZ=shift;
- model.AdvancedShieldA.render(1.0F/16.0F);
- }
- else
- {
- model.ShieldA.rotateAngleZ=rotationAmount+(float)Math.PI/4.0F;
- model.ShieldA.offsetZ=shift;
- model.ShieldA.render(1.0F/16.0F);
- }
-
- model.Shield.rotateAngleZ=rotationAmount;
- model.Shield.offsetZ=shift;
- model.Shield.render(1.0F/16.0F);
- GL11.glScalef(1.0F, 1.0F, 1.0F + shift);
- model.ShaftA.offsetZ=0.5F;
- model.ShaftB.offsetZ=0.5F;
- model.ShaftA.rotateAngleZ=rotationAmount;
- model.ShaftB.rotateAngleZ=rotationAmount;
- model.ShaftA.render(1.0F/16.0F);
- model.ShaftB.render(1.0F/16.0F);
- }
- else
- {
- model.ShieldB.rotateAngleZ=rotationAmount+(float)Math.PI/8.0F;
- model.ShieldC.rotateAngleZ=rotationAmount+3*(float)Math.PI/8.0F;
- model.ShieldA.rotateAngleZ=rotationAmount+(float)Math.PI/4.0F;
- model.AdvancedShieldA.rotateAngleZ=rotationAmount+(float)Math.PI/4.0F;
- model.Shield.rotateAngleZ=rotationAmount;
- model.ShaftA.rotateAngleZ=rotationAmount;
-
- model.ShieldB.offsetZ=shift;
- model.ShieldB.render(1.0F/16.0F);
-
- model.ShieldC.offsetZ=shift;
- model.ShieldC.render(1.0F/16.0F);
-
- if(tile.advancedShield)
- {
- model.AdvancedShieldA.offsetZ=shift;
- model.AdvancedShieldA.render(1.0F/16.0F);
- }
- else
- {
- model.ShieldA.offsetZ=shift;
- model.ShieldA.render(1.0F/16.0F);
- }
-
- model.Shield.offsetZ=shift;
- model.Shield.render(1.0F/16.0F);
- GL11.glScalef(1.0F, 1.0F, tile.shaftDestroyedAtA*2);
- model.ShaftB.offsetZ=0.5F-0.2F/tile.shaftDestroyedAtA;
- model.ShaftB.rotateAngleZ=rotationAmount2;
- model.ShaftB.render(1.0F/16.0F);
- GL11.glScalef(1.0F, 1.0F, (shift-tile.shaftDestroyedAtB)/tile.shaftDestroyedAtA);
- model.ShaftA.offsetZ=0.5F*(tile.shaftDestroyedAtB+0.5F)/(shift-tile.shaftDestroyedAtB);
- model.ShaftA.render(1.0F/16.0F);
- }
- }
- GL11.glPopMatrix(); //end
- }
- }
-
- @Override
- protected ResourceLocation getEntityTexture(Entity arg0) {
- return this.tex;
- }
-}
\ No newline at end of file |
