diff options
| author | Foghrye4 <foghrye4@gmail.com> | 2017-08-10 18:52:45 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2017-08-10 18:52:45 +0300 |
| commit | 0427ab89f1753a44b30cbc35ce021cbbdc845109 (patch) | |
| tree | abe418ff5ec174e712fe8dedd434548a945b15a3 /javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html | |
| parent | 877312184c472d9845e5ef1008bc538f4634059f (diff) | |
fix missing source folder
Diffstat (limited to 'javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html')
| -rw-r--r-- | javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html b/javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html new file mode 100644 index 0000000..5f3605c --- /dev/null +++ b/javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html @@ -0,0 +1,391 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!-- NewPage --> +<html lang="en"> +<head> +<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:14 EST 2015 --> +<title>FMLConfigGuiFactory (Forge API)</title> +<meta name="date" content="2015-02-05"> +<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> +</head> +<body> +<script type="text/javascript"><!-- + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="FMLConfigGuiFactory (Forge API)"; + } +//--> +</script> +<noscript> +<div>JavaScript is disabled on your browser.</div> +</noscript> +<!-- ========= START OF TOP NAVBAR ======= --> +<div 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+</ul> +</div> +<a name="skip-navbar_top"> +<!-- --> +</a></div> +<!-- ========= END OF TOP NAVBAR ========= --> +<!-- ======== START OF CLASS DATA ======== --> +<div class="header"> +<div class="subTitle">cpw.mods.fml.client</div> +<h2 title="Class FMLConfigGuiFactory" class="title">Class FMLConfigGuiFactory</h2> +</div> +<div class="contentContainer"> +<ul class="inheritance"> +<li>java.lang.Object</li> +<li> +<ul class="inheritance"> +<li>cpw.mods.fml.client.FMLConfigGuiFactory</li> +</ul> +</li> +</ul> +<div class="description"> +<ul class="blockList"> +<li class="blockList"> +<dl> +<dt>All Implemented Interfaces:</dt> +<dd><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></dd> +</dl> +<hr> +<br> +<pre>public class <span class="strong">FMLConfigGuiFactory</span> +extends java.lang.Object +implements <a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></pre> +</li> +</ul> +</div> +<div class="summary"> +<ul class="blockList"> +<li class="blockList"> +<!-- ======== NESTED CLASS SUMMARY ======== --> +<ul class="blockList"> +<li class="blockList"><a name="nested_class_summary"> +<!-- --> +</a> +<h3>Nested Class Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation"> +<caption><span>Nested Classes</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Class and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static class </code></td> +<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.FMLConfigGuiScreen.html" title="class in cpw.mods.fml.client">FMLConfigGuiFactory.FMLConfigGuiScreen</a></strong></code> </td> +</tr> +</table> +<ul class="blockList"> +<li class="blockList"><a name="nested_classes_inherited_from_class_cpw.mods.fml.client.IModGuiFactory"> +<!-- --> +</a> +<h3>Nested classes/interfaces inherited from interface cpw.mods.fml.client.<a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></h3> +<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>, <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionGuiHandler</a></code></li> +</ul> +</li> +</ul> +<!-- ======== CONSTRUCTOR SUMMARY ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor_summary"> +<!-- --> +</a> +<h3>Constructor Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> +<caption><span>Constructors</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colOne" scope="col">Constructor and Description</th> +</tr> +<tr class="altColor"> +<td class="colOne"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#FMLConfigGuiFactory()">FMLConfigGuiFactory</a></strong>()</code> </td> +</tr> +</table> +</li> +</ul> +<!-- ========== METHOD SUMMARY =========== --> +<ul class="blockList"> +<li class="blockList"><a name="method_summary"> +<!-- --> +</a> +<h3>Method Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> +<caption><span>Methods</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Method and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionGuiHandler</a></code></td> +<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">getHandlerFor</a></strong>(<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a> element)</code> +<div class="block">Return an instance of a <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionGuiHandler</code></a> that handles painting the + right hand side option screen for the specified <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionCategoryElement</code></a>.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#initialize(net.minecraft.client.Minecraft)">initialize</a></strong>(<a href="../../../../net/minecraft/client/Minecraft.html" title="class in net.minecraft.client">Minecraft</a> minecraftInstance)</code> +<div class="block">Called when instantiated to initialize with the active minecraft instance.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>java.lang.Class<? extends <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui">GuiScreen</a>></code></td> +<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#mainConfigGuiClass()">mainConfigGuiClass</a></strong>()</code> +<div class="block">Return the name of a class extending <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui"><code>GuiScreen</code></a>.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>java.util.Set<<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>></code></td> +<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#runtimeGuiCategories()">runtimeGuiCategories</a></strong>()</code> +<div class="block">Return a list of the "runtime" categories this mod wishes to populate with + GUI elements.</div> +</td> +</tr> +</table> +<ul class="blockList"> +<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> +<!-- --> +</a> +<h3>Methods inherited from class java.lang.Object</h3> +<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +<div class="details"> +<ul class="blockList"> +<li class="blockList"> +<!-- ========= CONSTRUCTOR DETAIL ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor_detail"> +<!-- --> +</a> +<h3>Constructor Detail</h3> +<a name="FMLConfigGuiFactory()"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>FMLConfigGuiFactory</h4> +<pre>public FMLConfigGuiFactory()</pre> +</li> +</ul> +</li> +</ul> +<!-- ============ METHOD DETAIL ========== --> +<ul class="blockList"> +<li class="blockList"><a name="method_detail"> +<!-- --> +</a> +<h3>Method Detail</h3> +<a name="initialize(net.minecraft.client.Minecraft)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>initialize</h4> +<pre>public void initialize(<a href="../../../../net/minecraft/client/Minecraft.html" title="class in net.minecraft.client">Minecraft</a> minecraftInstance)</pre> +<div class="block"><strong>Description copied from interface: <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#initialize(net.minecraft.client.Minecraft)">IModGuiFactory</a></code></strong></div> +<div class="block">Called when instantiated to initialize with the active minecraft instance.</div> +<dl> +<dt><strong>Specified by:</strong></dt> +<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#initialize(net.minecraft.client.Minecraft)">initialize</a></code> in interface <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd> +<dt><span class="strong">Parameters:</span></dt><dd><code>minecraftInstance</code> - the instance</dd></dl> +</li> +</ul> +<a name="mainConfigGuiClass()"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mainConfigGuiClass</h4> +<pre>public java.lang.Class<? extends <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui">GuiScreen</a>> mainConfigGuiClass()</pre> +<div class="block"><strong>Description copied from interface: <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#mainConfigGuiClass()">IModGuiFactory</a></code></strong></div> +<div class="block">Return the name of a class extending <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui"><code>GuiScreen</code></a>. This class will + be instantiated when the "config" button is pressed in the mod list. It will + have a single argument constructor - the "parent" screen, the same as all + Minecraft GUIs. The expected behaviour is that this screen will replace the + "mod list" screen completely, and will return to the mod list screen through + the parent link, once the appropriate action is taken from the config screen. + + A null from this method indicates that the mod does not provide a "config" + button GUI screen, and the config button will be hidden/disabled. + + This config GUI is anticipated to provide configuration to the mod in a friendly + visual way. It should not be abused to set internals such as IDs (they're gonna + keep disappearing anyway), but rather, interesting behaviours. This config GUI + is never run when a server game is running, and should be used to configure + desired behaviours that affect server state. Costs, mod game modes, stuff like that + can be changed here.</div> +<dl> +<dt><strong>Specified by:</strong></dt> +<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#mainConfigGuiClass()">mainConfigGuiClass</a></code> in interface <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd> +<dt><span class="strong">Returns:</span></dt><dd>A class that will be instantiated on clicks on the config button + or null if no GUI is desired.</dd></dl> +</li> +</ul> +<a name="runtimeGuiCategories()"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>runtimeGuiCategories</h4> +<pre>public java.util.Set<<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>> runtimeGuiCategories()</pre> +<div class="block"><strong>Description copied from interface: <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#runtimeGuiCategories()">IModGuiFactory</a></code></strong></div> +<div class="block">Return a list of the "runtime" categories this mod wishes to populate with + GUI elements. + + Runtime categories are created on demand and organized in a 'lite' tree format. + The parent represents the parent node in the tree. There is one special parent + 'Help' that will always list first, and is generally meant to provide Help type + content for mods. The remaining parents will sort alphabetically, though + this may change if there is a lot of alphabetic abuse. "AAA" is probably never a valid + category parent. + + Runtime configuration itself falls into two flavours: in-game help, which is + generally non interactive except for the text it wishes to show, and client-only + affecting behaviours. This would include things like toggling minimaps, or cheat modes + or anything NOT affecting the behaviour of the server. Please don't abuse this to + change the state of the server in any way, this is intended to behave identically + when the server is local or remote.</div> +<dl> +<dt><strong>Specified by:</strong></dt> +<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#runtimeGuiCategories()">runtimeGuiCategories</a></code> in interface <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd> +<dt><span class="strong">Returns:</span></dt><dd>the set of options this mod wishes to have available, or empty if none</dd></dl> +</li> +</ul> +<a name="getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>getHandlerFor</h4> +<pre>public <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionGuiHandler</a> getHandlerFor(<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a> element)</pre> +<div class="block"><strong>Description copied from interface: <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">IModGuiFactory</a></code></strong></div> +<div class="block">Return an instance of a <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionGuiHandler</code></a> that handles painting the + right hand side option screen for the specified <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionCategoryElement</code></a>.</div> +<dl> +<dt><strong>Specified by:</strong></dt> +<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">getHandlerFor</a></code> in interface <code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd> +<dt><span class="strong">Parameters:</span></dt><dd><code>element</code> - The element we wish to paint for</dd> +<dt><span class="strong">Returns:</span></dt><dd>The Handler for painting it</dd></dl> +</li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +</div> +<!-- ========= END OF CLASS DATA ========= --> +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<div class="bottomNav"><a name="navbar_bottom"> +<!-- --> +</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../../overview-summary.html">Overview</a></li> +<li><a href="package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../../index-all.html">Index</a></li> +<li><a href="../../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../../cpw/mods/fml/client/FMLClientHandler.html" title="class in cpw.mods.fml.client"><span class="strong">Prev Class</span></a></li> +<li><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.FMLConfigGuiScreen.html" title="class in cpw.mods.fml.client"><span class="strong">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../../index.html?cpw/mods/fml/client/FMLConfigGuiFactory.html" target="_top">Frames</a></li> +<li><a href="FMLConfigGuiFactory.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_bottom"> +<li><a href="../../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_bottom"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li><a href="#nested_class_summary">Nested</a> | </li> +<li>Field | </li> +<li><a href="#constructor_summary">Constr</a> | </li> +<li><a href="#method_summary">Method</a></li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li>Field | </li> +<li><a href="#constructor_detail">Constr</a> | </li> +<li><a href="#method_detail">Method</a></li> +</ul> +</div> +<a name="skip-navbar_bottom"> +<!-- --> +</a></div> +<!-- ======== END OF BOTTOM NAVBAR ======= --> +</body> +</html> |
