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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:52:45 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:52:45 +0300
commit0427ab89f1753a44b30cbc35ce021cbbdc845109 (patch)
treeabe418ff5ec174e712fe8dedd434548a945b15a3 /javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html
parent877312184c472d9845e5ef1008bc538f4634059f (diff)
fix missing source folder
Diffstat (limited to 'javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html')
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
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+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">cpw.mods.fml.client</div>
+<h2 title="Class FMLConfigGuiFactory" class="title">Class FMLConfigGuiFactory</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>cpw.mods.fml.client.FMLConfigGuiFactory</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>All Implemented Interfaces:</dt>
+<dd><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></dd>
+</dl>
+<hr>
+<br>
+<pre>public class <span class="strong">FMLConfigGuiFactory</span>
+extends java.lang.Object
+implements <a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></pre>
+</li>
+</ul>
+</div>
+<div class="summary">
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+<li class="blockList">
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="nested_class_summary">
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+</a>
+<h3>Nested Class Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
+<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Class and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.FMLConfigGuiScreen.html" title="class in cpw.mods.fml.client">FMLConfigGuiFactory.FMLConfigGuiScreen</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="nested_classes_inherited_from_class_cpw.mods.fml.client.IModGuiFactory">
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+</a>
+<h3>Nested classes/interfaces inherited from interface&nbsp;cpw.mods.fml.client.<a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></h3>
+<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>, <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionGuiHandler</a></code></li>
+</ul>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#FMLConfigGuiFactory()">FMLConfigGuiFactory</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionGuiHandler</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">getHandlerFor</a></strong>(<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>&nbsp;element)</code>
+<div class="block">Return an instance of a <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionGuiHandler</code></a> that handles painting the
+ right hand side option screen for the specified <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionCategoryElement</code></a>.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#initialize(net.minecraft.client.Minecraft)">initialize</a></strong>(<a href="../../../../net/minecraft/client/Minecraft.html" title="class in net.minecraft.client">Minecraft</a>&nbsp;minecraftInstance)</code>
+<div class="block">Called when instantiated to initialize with the active minecraft instance.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.Class&lt;? extends <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui">GuiScreen</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#mainConfigGuiClass()">mainConfigGuiClass</a></strong>()</code>
+<div class="block">Return the name of a class extending <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui"><code>GuiScreen</code></a>.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.util.Set&lt;<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.html#runtimeGuiCategories()">runtimeGuiCategories</a></strong>()</code>
+<div class="block">Return a list of the "runtime" categories this mod wishes to populate with
+ GUI elements.</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
+<!-- -->
+</a>
+<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
+<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_detail">
+<!-- -->
+</a>
+<h3>Constructor Detail</h3>
+<a name="FMLConfigGuiFactory()">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>FMLConfigGuiFactory</h4>
+<pre>public&nbsp;FMLConfigGuiFactory()</pre>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ============ METHOD DETAIL ========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_detail">
+<!-- -->
+</a>
+<h3>Method Detail</h3>
+<a name="initialize(net.minecraft.client.Minecraft)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>initialize</h4>
+<pre>public&nbsp;void&nbsp;initialize(<a href="../../../../net/minecraft/client/Minecraft.html" title="class in net.minecraft.client">Minecraft</a>&nbsp;minecraftInstance)</pre>
+<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#initialize(net.minecraft.client.Minecraft)">IModGuiFactory</a></code></strong></div>
+<div class="block">Called when instantiated to initialize with the active minecraft instance.</div>
+<dl>
+<dt><strong>Specified by:</strong></dt>
+<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#initialize(net.minecraft.client.Minecraft)">initialize</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd>
+<dt><span class="strong">Parameters:</span></dt><dd><code>minecraftInstance</code> - the instance</dd></dl>
+</li>
+</ul>
+<a name="mainConfigGuiClass()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>mainConfigGuiClass</h4>
+<pre>public&nbsp;java.lang.Class&lt;? extends <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui">GuiScreen</a>&gt;&nbsp;mainConfigGuiClass()</pre>
+<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#mainConfigGuiClass()">IModGuiFactory</a></code></strong></div>
+<div class="block">Return the name of a class extending <a href="../../../../net/minecraft/client/gui/GuiScreen.html" title="class in net.minecraft.client.gui"><code>GuiScreen</code></a>. This class will
+ be instantiated when the "config" button is pressed in the mod list. It will
+ have a single argument constructor - the "parent" screen, the same as all
+ Minecraft GUIs. The expected behaviour is that this screen will replace the
+ "mod list" screen completely, and will return to the mod list screen through
+ the parent link, once the appropriate action is taken from the config screen.
+
+ A null from this method indicates that the mod does not provide a "config"
+ button GUI screen, and the config button will be hidden/disabled.
+
+ This config GUI is anticipated to provide configuration to the mod in a friendly
+ visual way. It should not be abused to set internals such as IDs (they're gonna
+ keep disappearing anyway), but rather, interesting behaviours. This config GUI
+ is never run when a server game is running, and should be used to configure
+ desired behaviours that affect server state. Costs, mod game modes, stuff like that
+ can be changed here.</div>
+<dl>
+<dt><strong>Specified by:</strong></dt>
+<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#mainConfigGuiClass()">mainConfigGuiClass</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd>
+<dt><span class="strong">Returns:</span></dt><dd>A class that will be instantiated on clicks on the config button
+ or null if no GUI is desired.</dd></dl>
+</li>
+</ul>
+<a name="runtimeGuiCategories()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>runtimeGuiCategories</h4>
+<pre>public&nbsp;java.util.Set&lt;<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>&gt;&nbsp;runtimeGuiCategories()</pre>
+<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#runtimeGuiCategories()">IModGuiFactory</a></code></strong></div>
+<div class="block">Return a list of the "runtime" categories this mod wishes to populate with
+ GUI elements.
+
+ Runtime categories are created on demand and organized in a 'lite' tree format.
+ The parent represents the parent node in the tree. There is one special parent
+ 'Help' that will always list first, and is generally meant to provide Help type
+ content for mods. The remaining parents will sort alphabetically, though
+ this may change if there is a lot of alphabetic abuse. "AAA" is probably never a valid
+ category parent.
+
+ Runtime configuration itself falls into two flavours: in-game help, which is
+ generally non interactive except for the text it wishes to show, and client-only
+ affecting behaviours. This would include things like toggling minimaps, or cheat modes
+ or anything NOT affecting the behaviour of the server. Please don't abuse this to
+ change the state of the server in any way, this is intended to behave identically
+ when the server is local or remote.</div>
+<dl>
+<dt><strong>Specified by:</strong></dt>
+<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#runtimeGuiCategories()">runtimeGuiCategories</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd>
+<dt><span class="strong">Returns:</span></dt><dd>the set of options this mod wishes to have available, or empty if none</dd></dl>
+</li>
+</ul>
+<a name="getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>getHandlerFor</h4>
+<pre>public&nbsp;<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionGuiHandler</a>&nbsp;getHandlerFor(<a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client">IModGuiFactory.RuntimeOptionCategoryElement</a>&nbsp;element)</pre>
+<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">IModGuiFactory</a></code></strong></div>
+<div class="block">Return an instance of a <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionGuiHandler.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionGuiHandler</code></a> that handles painting the
+ right hand side option screen for the specified <a href="../../../../cpw/mods/fml/client/IModGuiFactory.RuntimeOptionCategoryElement.html" title="class in cpw.mods.fml.client"><code>IModGuiFactory.RuntimeOptionCategoryElement</code></a>.</div>
+<dl>
+<dt><strong>Specified by:</strong></dt>
+<dd><code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html#getHandlerFor(cpw.mods.fml.client.IModGuiFactory.RuntimeOptionCategoryElement)">getHandlerFor</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client">IModGuiFactory</a></code></dd>
+<dt><span class="strong">Parameters:</span></dt><dd><code>element</code> - The element we wish to paint for</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The Handler for painting it</dd></dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<!-- ========= END OF CLASS DATA ========= -->
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
+<div class="bottomNav"><a name="navbar_bottom">
+<!-- -->
+</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
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+<ul class="navList" title="Navigation">
+<li><a href="../../../../overview-summary.html">Overview</a></li>
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+</ul>
+</div>
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+<li><a href="../../../../cpw/mods/fml/client/FMLClientHandler.html" title="class in cpw.mods.fml.client"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../../cpw/mods/fml/client/FMLConfigGuiFactory.FMLConfigGuiScreen.html" title="class in cpw.mods.fml.client"><span class="strong">Next Class</span></a></li>
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