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| author | Foghrye4 <foghrye4@gmail.com> | 2017-06-17 08:12:18 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2017-06-17 08:12:18 +0300 |
| commit | dc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch) | |
| tree | af13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/cpw/mods/fml/client/config/GuiUtils.html | |
| parent | 1da8dcd58647e34c9af94ceeecaeaf3b0d08c48c (diff) | |
full project files
Diffstat (limited to 'javadoc/cpw/mods/fml/client/config/GuiUtils.html')
| -rw-r--r-- | javadoc/cpw/mods/fml/client/config/GuiUtils.html | 529 |
1 files changed, 529 insertions, 0 deletions
diff --git a/javadoc/cpw/mods/fml/client/config/GuiUtils.html b/javadoc/cpw/mods/fml/client/config/GuiUtils.html new file mode 100644 index 0000000..829c221 --- /dev/null +++ b/javadoc/cpw/mods/fml/client/config/GuiUtils.html @@ -0,0 +1,529 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!-- NewPage --> +<html lang="en"> +<head> +<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:11 EST 2015 --> +<title>GuiUtils (Forge API)</title> +<meta name="date" content="2015-02-05"> +<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style"> +</head> +<body> +<script type="text/javascript"><!-- + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="GuiUtils (Forge API)"; + } +//--> +</script> +<noscript> +<div>JavaScript is disabled on your browser.</div> +</noscript> +<!-- ========= START OF TOP NAVBAR ======= --> +<div class="topNav"><a name="navbar_top"> +<!-- 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+<a name="skip-navbar_top"> +<!-- --> +</a></div> +<!-- ========= END OF TOP NAVBAR ========= --> +<!-- ======== START OF CLASS DATA ======== --> +<div class="header"> +<div class="subTitle">cpw.mods.fml.client.config</div> +<h2 title="Class GuiUtils" class="title">Class GuiUtils</h2> +</div> +<div class="contentContainer"> +<ul class="inheritance"> +<li>java.lang.Object</li> +<li> +<ul class="inheritance"> +<li>cpw.mods.fml.client.config.GuiUtils</li> +</ul> +</li> +</ul> +<div class="description"> +<ul class="blockList"> +<li class="blockList"> +<hr> +<br> +<pre>public class <span class="strong">GuiUtils</span> +extends java.lang.Object</pre> +<div class="block">This class provides several methods and constants used by the Config GUI classes.</div> +</li> +</ul> +</div> +<div class="summary"> +<ul class="blockList"> +<li class="blockList"> +<!-- =========== FIELD SUMMARY =========== --> +<ul class="blockList"> +<li class="blockList"><a name="field_summary"> +<!-- --> +</a> +<h3>Field Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> +<caption><span>Fields</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Field and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static java.lang.String</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#INVALID">INVALID</a></strong></code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static java.lang.String</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#RESET_CHAR">RESET_CHAR</a></strong></code> </td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static java.lang.String</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#UNDO_CHAR">UNDO_CHAR</a></strong></code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static java.lang.String</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#VALID">VALID</a></strong></code> </td> +</tr> +</table> +</li> +</ul> +<!-- ======== CONSTRUCTOR SUMMARY ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor_summary"> +<!-- --> +</a> +<h3>Constructor Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> +<caption><span>Constructors</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colOne" scope="col">Constructor and Description</th> +</tr> +<tr class="altColor"> +<td class="colOne"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#GuiUtils()">GuiUtils</a></strong>()</code> </td> +</tr> +</table> +</li> +</ul> +<!-- ========== METHOD SUMMARY =========== --> +<ul class="blockList"> +<li class="blockList"><a name="method_summary"> +<!-- --> +</a> +<h3>Method Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> +<caption><span>Methods</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Method and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#drawContinuousTexturedBox(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20float)">drawContinuousTexturedBox</a></strong>(int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int borderSize, + float zLevel)</code> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#drawContinuousTexturedBox(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20float)">drawContinuousTexturedBox</a></strong>(int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int topBorder, + int bottomBorder, + int leftBorder, + int rightBorder, + float zLevel)</code> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#drawContinuousTexturedBox(net.minecraft.util.ResourceLocation,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20float)">drawContinuousTexturedBox</a></strong>(<a href="../../../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a> res, + int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int borderSize, + float zLevel)</code> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#drawContinuousTexturedBox(net.minecraft.util.ResourceLocation,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20float)">drawContinuousTexturedBox</a></strong>(<a href="../../../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a> res, + int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int topBorder, + int bottomBorder, + int leftBorder, + int rightBorder, + float zLevel)</code> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#drawTexturedModalRect(int,%20int,%20int,%20int,%20int,%20int,%20float)">drawTexturedModalRect</a></strong>(int x, + int y, + int u, + int v, + int width, + int height, + float zLevel)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static int</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/client/config/GuiUtils.html#getColorCode(char,%20boolean)">getColorCode</a></strong>(char c, + boolean isLighter)</code> </td> +</tr> +</table> +<ul class="blockList"> +<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> +<!-- --> +</a> +<h3>Methods inherited from class java.lang.Object</h3> +<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +<div class="details"> +<ul class="blockList"> +<li class="blockList"> +<!-- ============ FIELD DETAIL =========== --> +<ul class="blockList"> +<li class="blockList"><a name="field_detail"> +<!-- --> +</a> +<h3>Field Detail</h3> +<a name="UNDO_CHAR"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>UNDO_CHAR</h4> +<pre>public static final java.lang.String UNDO_CHAR</pre> +<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../constant-values.html#cpw.mods.fml.client.config.GuiUtils.UNDO_CHAR">Constant Field Values</a></dd></dl> +</li> +</ul> +<a name="RESET_CHAR"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>RESET_CHAR</h4> +<pre>public static final java.lang.String RESET_CHAR</pre> +<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../constant-values.html#cpw.mods.fml.client.config.GuiUtils.RESET_CHAR">Constant Field Values</a></dd></dl> +</li> +</ul> +<a name="VALID"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>VALID</h4> +<pre>public static final java.lang.String VALID</pre> +<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../constant-values.html#cpw.mods.fml.client.config.GuiUtils.VALID">Constant Field Values</a></dd></dl> +</li> +</ul> +<a name="INVALID"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>INVALID</h4> +<pre>public static final java.lang.String INVALID</pre> +<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../constant-values.html#cpw.mods.fml.client.config.GuiUtils.INVALID">Constant Field Values</a></dd></dl> +</li> +</ul> +</li> +</ul> +<!-- ========= CONSTRUCTOR DETAIL ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor_detail"> +<!-- --> +</a> +<h3>Constructor Detail</h3> +<a name="GuiUtils()"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>GuiUtils</h4> +<pre>public GuiUtils()</pre> +</li> +</ul> +</li> +</ul> +<!-- ============ METHOD DETAIL ========== --> +<ul class="blockList"> +<li class="blockList"><a name="method_detail"> +<!-- --> +</a> +<h3>Method Detail</h3> +<a name="getColorCode(char, boolean)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getColorCode</h4> +<pre>public static int getColorCode(char c, + boolean isLighter)</pre> +</li> +</ul> +<a name="drawContinuousTexturedBox(int, int, int, int, int, int, int, int, int, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>drawContinuousTexturedBox</h4> +<pre>public static void drawContinuousTexturedBox(int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int borderSize, + float zLevel)</pre> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler. It is assumed that the desired texture ResourceLocation object has been bound using + Minecraft.getMinecraft().getTextureManager().bindTexture(resourceLocation).</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - x axis offset</dd><dd><code>y</code> - y axis offset</dd><dd><code>u</code> - bound resource location image x offset</dd><dd><code>v</code> - bound resource location image y offset</dd><dd><code>width</code> - the desired box width</dd><dd><code>height</code> - the desired box height</dd><dd><code>textureWidth</code> - the width of the box texture in the resource location image</dd><dd><code>textureHeight</code> - the height of the box texture in the resource location image</dd><dd><code>borderSize</code> - the size of the box's borders</dd><dd><code>zLevel</code> - the zLevel to draw at</dd></dl> +</li> +</ul> +<a name="drawContinuousTexturedBox(net.minecraft.util.ResourceLocation, int, int, int, int, int, int, int, int, int, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>drawContinuousTexturedBox</h4> +<pre>public static void drawContinuousTexturedBox(<a href="../../../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a> res, + int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int borderSize, + float zLevel)</pre> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler. The provided ResourceLocation object will be bound using + Minecraft.getMinecraft().getTextureManager().bindTexture(resourceLocation).</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>res</code> - the ResourceLocation object that contains the desired image</dd><dd><code>x</code> - x axis offset</dd><dd><code>y</code> - y axis offset</dd><dd><code>u</code> - bound resource location image x offset</dd><dd><code>v</code> - bound resource location image y offset</dd><dd><code>width</code> - the desired box width</dd><dd><code>height</code> - the desired box height</dd><dd><code>textureWidth</code> - the width of the box texture in the resource location image</dd><dd><code>textureHeight</code> - the height of the box texture in the resource location image</dd><dd><code>borderSize</code> - the size of the box's borders</dd><dd><code>zLevel</code> - the zLevel to draw at</dd></dl> +</li> +</ul> +<a name="drawContinuousTexturedBox(net.minecraft.util.ResourceLocation, int, int, int, int, int, int, int, int, int, int, int, int, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>drawContinuousTexturedBox</h4> +<pre>public static void drawContinuousTexturedBox(<a href="../../../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a> res, + int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int topBorder, + int bottomBorder, + int leftBorder, + int rightBorder, + float zLevel)</pre> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler. The provided ResourceLocation object will be bound using + Minecraft.getMinecraft().getTextureManager().bindTexture(resourceLocation).</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>res</code> - the ResourceLocation object that contains the desired image</dd><dd><code>x</code> - x axis offset</dd><dd><code>y</code> - y axis offset</dd><dd><code>u</code> - bound resource location image x offset</dd><dd><code>v</code> - bound resource location image y offset</dd><dd><code>width</code> - the desired box width</dd><dd><code>height</code> - the desired box height</dd><dd><code>textureWidth</code> - the width of the box texture in the resource location image</dd><dd><code>textureHeight</code> - the height of the box texture in the resource location image</dd><dd><code>topBorder</code> - the size of the box's top border</dd><dd><code>bottomBorder</code> - the size of the box's bottom border</dd><dd><code>leftBorder</code> - the size of the box's left border</dd><dd><code>rightBorder</code> - the size of the box's right border</dd><dd><code>zLevel</code> - the zLevel to draw at</dd></dl> +</li> +</ul> +<a name="drawContinuousTexturedBox(int, int, int, int, int, int, int, int, int, int, int, int, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>drawContinuousTexturedBox</h4> +<pre>public static void drawContinuousTexturedBox(int x, + int y, + int u, + int v, + int width, + int height, + int textureWidth, + int textureHeight, + int topBorder, + int bottomBorder, + int leftBorder, + int rightBorder, + float zLevel)</pre> +<div class="block">Draws a textured box of any size (smallest size is borderSize * 2 square) based on a fixed size textured box with continuous borders + and filler. It is assumed that the desired texture ResourceLocation object has been bound using + Minecraft.getMinecraft().getTextureManager().bindTexture(resourceLocation).</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - x axis offset</dd><dd><code>y</code> - y axis offset</dd><dd><code>u</code> - bound resource location image x offset</dd><dd><code>v</code> - bound resource location image y offset</dd><dd><code>width</code> - the desired box width</dd><dd><code>height</code> - the desired box height</dd><dd><code>textureWidth</code> - the width of the box texture in the resource location image</dd><dd><code>textureHeight</code> - the height of the box texture in the resource location image</dd><dd><code>topBorder</code> - the size of the box's top border</dd><dd><code>bottomBorder</code> - the size of the box's bottom border</dd><dd><code>leftBorder</code> - the size of the box's left border</dd><dd><code>rightBorder</code> - the size of the box's right border</dd><dd><code>zLevel</code> - the zLevel to draw at</dd></dl> +</li> +</ul> +<a name="drawTexturedModalRect(int, int, int, int, int, int, float)"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>drawTexturedModalRect</h4> +<pre>public static void drawTexturedModalRect(int x, + int y, + int u, + int v, + int width, + int height, + float zLevel)</pre> +</li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +</div> +<!-- ========= END OF CLASS DATA ========= --> +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<div class="bottomNav"><a name="navbar_bottom"> +<!-- --> +</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../../../overview-summary.html">Overview</a></li> +<li><a href="package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../../../index-all.html">Index</a></li> +<li><a href="../../../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../../../cpw/mods/fml/client/config/GuiUnicodeGlyphButton.html" title="class in cpw.mods.fml.client.config"><span class="strong">Prev Class</span></a></li> +<li><a href="../../../../../cpw/mods/fml/client/config/HoverChecker.html" title="class in cpw.mods.fml.client.config"><span class="strong">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../../../index.html?cpw/mods/fml/client/config/GuiUtils.html" target="_top">Frames</a></li> +<li><a href="GuiUtils.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_bottom"> +<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_bottom"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li>Nested | </li> +<li><a href="#field_summary">Field</a> | </li> +<li><a href="#constructor_summary">Constr</a> | </li> +<li><a href="#method_summary">Method</a></li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li><a href="#field_detail">Field</a> | </li> +<li><a href="#constructor_detail">Constr</a> | </li> +<li><a href="#method_detail">Method</a></li> +</ul> +</div> +<a name="skip-navbar_bottom"> +<!-- --> +</a></div> +<!-- ======== END OF BOTTOM NAVBAR ======= --> +</body> +</html> |
