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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
commit877312184c472d9845e5ef1008bc538f4634059f (patch)
tree4e098cc94296cc11f3b87e8ef64c3c568b6aeb51 /javadoc/cpw/mods/fml/common/Mod.EventHandler.html
parent939d2ea16679ce64d98b98c716b85f851aa576e2 (diff)
fix missing source folder
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-<h2 title="Annotation Type Mod.EventHandler" class="title">Annotation Type Mod.EventHandler</h2>
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-<pre>@Retention(value=RUNTIME)
-@Target(value=METHOD)
-public static @interface <span class="strong">Mod.EventHandler</span></pre>
-<div class="block">Marks the associated method as handling an FML lifecycle event.
- The method must have a single parameter, one of the following types. This annotation
- replaces the multiple different annotations that previously were used.
-
- Current event classes. This first section is standard lifecycle events. They are dispatched
- at various phases as the game starts. Each event should have information useful to that
- phase of the lifecycle. They are fired in this order.
-
- These suggestions are mostly just suggestions on what to do in each event.
- <ul>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLPreInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPreInitializationEvent</code></a> : Run before anything else. Read your config, create blocks,
- items, etc, and register them with the <a href="../../../../cpw/mods/fml/common/registry/GameRegistry.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry</code></a>.</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInitializationEvent</code></a> : Do your mod setup. Build whatever data structures you care about. Register recipes,
- send <a href="../../../../cpw/mods/fml/common/event/FMLInterModComms.html" title="class in cpw.mods.fml.common.event"><code>FMLInterModComms</code></a> messages to other mods.</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLPostInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPostInitializationEvent</code></a> : Handle interaction with other mods, complete your setup based on this.</li>
- </ul>
- <p>These are the server lifecycle events. They are fired whenever a server is running, or about to run. Each time a server
- starts they will be fired in this sequence.
- <ul>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerAboutToStartEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerAboutToStartEvent</code></a> : Use if you need to handle something before the server has even been created.</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStartingEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStartingEvent</code></a> : Do stuff you need to do to set up the server. register commands, tweak the server.</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStartedEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStartedEvent</code></a> : Do what you need to with the running server.</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStoppingEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStoppingEvent</code></a> : Do what you need to before the server has started it's shutdown sequence.</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStoppedEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStoppedEvent</code></a> : Do whatever cleanup you need once the server has shutdown. Generally only useful
- on the integrated server.</li>
- </ul>
- The second set of events are more specialized, for receiving notification of specific
- information.
- <ul>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLFingerprintViolationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLFingerprintViolationEvent</code></a> : Sent just before <a href="../../../../cpw/mods/fml/common/event/FMLPreInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPreInitializationEvent</code></a>
- if something is wrong with your mod signature</li>
- <li> <a href="../../../../cpw/mods/fml/common/event/FMLInterModComms.IMCEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInterModComms.IMCEvent</code></a> : Sent just after <a href="../../../../cpw/mods/fml/common/event/FMLInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInitializationEvent</code></a> if you have IMC messages waiting
- from other mods</li>
- </ul></div>
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-<li>Optional</li>
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-<li>Element</li>
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