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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
commit877312184c472d9845e5ef1008bc538f4634059f (patch)
tree4e098cc94296cc11f3b87e8ef64c3c568b6aeb51 /javadoc/cpw/mods/fml/common/registry/GameRegistry.html
parent939d2ea16679ce64d98b98c716b85f851aa576e2 (diff)
fix missing source folder
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-<div class="block">Register a world generator - something that inserts new block types into the world</div>
-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>generator</code> - the generator</dd><dd><code>modGenerationWeight</code> - a weight to assign to this generator. Heavy weights tend to sink to the bottom of
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-<div class="block">Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
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-<div class="block">Add a forced persistent substitution alias for the block or item to another block or item. This will have
- the effect of using the substituted block or item instead of the original, where ever it is
- referenced.</div>
-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>nameToSubstitute</code> - The name to link to (this is the NEW block or item)</dd><dd><code>type</code> - The type (Block or Item)</dd><dd><code>object</code> - a NEW instance that is type compatible with the existing instance</dd>
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-<dd><code><a href="../../../../../cpw/mods/fml/common/registry/ExistingSubstitutionException.html" title="class in cpw.mods.fml.common.registry">ExistingSubstitutionException</a></code> - if someone else has already registered an alias either from or to one of the names</dd>
-<dd><code><a href="../../../../../cpw/mods/fml/common/registry/IncompatibleSubstitutionException.html" title="class in cpw.mods.fml.common.registry">IncompatibleSubstitutionException</a></code> - if the substitution is incompatible</dd></dl>
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-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>itemclass</code> - The item type to register with it : null registers a block without associated item.</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd></dl>
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-<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Use the registerBlock version without the modId parameter instead.</i></div>
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-<div class="block">Look up a mod item in the global "named item list"</div>
-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid owning the item</dd><dd><code>name</code> - The name of the item itself</dd>
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-<div class="block">Manually register a custom item stack with FML for later tracking. It is automatically scoped with the active modid</div>
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- explicit itemstack is found.
-
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-
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-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid of the stack owner</dd><dd><code>name</code> - The name of the stack</dd><dd><code>stackSize</code> - The size of the stack returned</dd>
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