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authorFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
commitdc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch)
treeaf13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/cpw/mods/fml/common/registry/GameRegistry.html
parent1da8dcd58647e34c9af94ceeecaeaf3b0d08c48c (diff)
full project files
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
+<head>
+<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:18 EST 2015 -->
+<title>GameRegistry (Forge API)</title>
+<meta name="date" content="2015-02-05">
+<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
+</head>
+<body>
+<script type="text/javascript"><!--
+ if (location.href.indexOf('is-external=true') == -1) {
+ parent.document.title="GameRegistry (Forge API)";
+ }
+//-->
+</script>
+<noscript>
+<div>JavaScript is disabled on your browser.</div>
+</noscript>
+<!-- ========= START OF TOP NAVBAR ======= -->
+<div class="topNav"><a name="navbar_top">
+<!-- -->
+</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
+<!-- -->
+</a>
+<ul class="navList" title="Navigation">
+<li><a href="../../../../../overview-summary.html">Overview</a></li>
+<li><a href="package-summary.html">Package</a></li>
+<li class="navBarCell1Rev">Class</li>
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+<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
+<li><a href="../../../../../index-all.html">Index</a></li>
+<li><a href="../../../../../help-doc.html">Help</a></li>
+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../../../cpw/mods/fml/common/registry/GameData.GameDataSnapshot.html" title="class in cpw.mods.fml.common.registry"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.ObjectHolder.html" title="annotation in cpw.mods.fml.common.registry"><span class="strong">Next Class</span></a></li>
+</ul>
+<ul class="navList">
+<li><a href="../../../../../index.html?cpw/mods/fml/common/registry/GameRegistry.html" target="_top">Frames</a></li>
+<li><a href="GameRegistry.html" target="_top">No Frames</a></li>
+</ul>
+<ul class="navList" id="allclasses_navbar_top">
+<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
+</ul>
+<div>
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+ allClassesLink = document.getElementById("allclasses_navbar_top");
+ if(window==top) {
+ allClassesLink.style.display = "block";
+ }
+ else {
+ allClassesLink.style.display = "none";
+ }
+ //-->
+</script>
+</div>
+<div>
+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li><a href="#nested_class_summary">Nested</a>&nbsp;|&nbsp;</li>
+<li>Field&nbsp;|&nbsp;</li>
+<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_summary">Method</a></li>
+</ul>
+<ul class="subNavList">
+<li>Detail:&nbsp;</li>
+<li>Field&nbsp;|&nbsp;</li>
+<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_detail">Method</a></li>
+</ul>
+</div>
+<a name="skip-navbar_top">
+<!-- -->
+</a></div>
+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">cpw.mods.fml.common.registry</div>
+<h2 title="Class GameRegistry" class="title">Class GameRegistry</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>cpw.mods.fml.common.registry.GameRegistry</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<hr>
+<br>
+<pre>public class <span class="strong">GameRegistry</span>
+extends java.lang.Object</pre>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="nested_class_summary">
+<!-- -->
+</a>
+<h3>Nested Class Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
+<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Class and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static interface&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.ObjectHolder.html" title="annotation in cpw.mods.fml.common.registry">GameRegistry.ObjectHolder</a></strong></code>
+<div class="block">This will cause runtime injection of public static final fields to occur at various points
+ where mod blocks and items <em>could</em> be subject to change.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.Type.html" title="enum in cpw.mods.fml.common.registry">GameRegistry.Type</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#GameRegistry()">GameRegistry</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addRecipe(net.minecraft.item.crafting.IRecipe)">addRecipe</a></strong>(<a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a>&nbsp;recipe)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addRecipe(net.minecraft.item.ItemStack,%20java.lang.Object...)">addRecipe</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ java.lang.Object...&nbsp;params)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addShapedRecipe(net.minecraft.item.ItemStack,%20java.lang.Object...)">addShapedRecipe</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ java.lang.Object...&nbsp;params)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addShapelessRecipe(net.minecraft.item.ItemStack,%20java.lang.Object...)">addShapelessRecipe</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ java.lang.Object...&nbsp;params)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSmelting(net.minecraft.block.Block,%20net.minecraft.item.ItemStack,%20float)">addSmelting</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;input,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ float&nbsp;xp)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSmelting(net.minecraft.item.Item,%20net.minecraft.item.ItemStack,%20float)">addSmelting</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;input,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ float&nbsp;xp)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSmelting(net.minecraft.item.ItemStack,%20net.minecraft.item.ItemStack,%20float)">addSmelting</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;input,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ float&nbsp;xp)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSubstitutionAlias(java.lang.String,%20cpw.mods.fml.common.registry.GameRegistry.Type,%20java.lang.Object)">addSubstitutionAlias</a></strong>(java.lang.String&nbsp;nameToSubstitute,
+ <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.Type.html" title="enum in cpw.mods.fml.common.registry">GameRegistry.Type</a>&nbsp;type,
+ java.lang.Object&nbsp;object)</code>
+<div class="block">Add a forced persistent substitution alias for the block or item to another block or item.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findBlock(java.lang.String,%20java.lang.String)">findBlock</a></strong>(java.lang.String&nbsp;modId,
+ java.lang.String&nbsp;name)</code>
+<div class="block">Look up a mod block in the global "named item list"</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findItem(java.lang.String,%20java.lang.String)">findItem</a></strong>(java.lang.String&nbsp;modId,
+ java.lang.String&nbsp;name)</code>
+<div class="block">Look up a mod item in the global "named item list"</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findItemStack(java.lang.String,%20java.lang.String,%20int)">findItemStack</a></strong>(java.lang.String&nbsp;modId,
+ java.lang.String&nbsp;name,
+ int&nbsp;stackSize)</code>
+<div class="block">Lookup an itemstack based on mod and name.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findUniqueIdentifierFor(net.minecraft.block.Block)">findUniqueIdentifierFor</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block)</code>
+<div class="block">Look up the mod identifier data for a block.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findUniqueIdentifierFor(net.minecraft.item.Item)">findUniqueIdentifierFor</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;item)</code>
+<div class="block">Look up the mod identifier data for an item.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#generateWorld(int,%20int,%20net.minecraft.world.World,%20net.minecraft.world.chunk.IChunkProvider,%20net.minecraft.world.chunk.IChunkProvider)">generateWorld</a></strong>(int&nbsp;chunkX,
+ int&nbsp;chunkZ,
+ <a href="../../../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a>&nbsp;chunkGenerator,
+ <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a>&nbsp;chunkProvider)</code>
+<div class="block">Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
+ call this</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static int</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#getFuelValue(net.minecraft.item.ItemStack)">getFuelValue</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.Class,%20java.lang.String)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>&gt;&nbsp;itemclass,
+ java.lang.String&nbsp;name)</code>
+<div class="block">Register a block with the world, with the specified item class and block name</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.Class,%20java.lang.String,%20java.lang.Object...)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>&gt;&nbsp;itemclass,
+ java.lang.String&nbsp;name,
+ java.lang.Object...&nbsp;itemCtorArgs)</code>
+<div class="block">Register a block with the world, with the specified item class, block name and owning modId</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.Class,%20java.lang.String,%20java.lang.String,%20java.lang.Object...)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>&gt;&nbsp;itemclass,
+ java.lang.String&nbsp;name,
+ java.lang.String&nbsp;modId,
+ java.lang.Object...&nbsp;itemCtorArgs)</code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;
+<div class="block"><i>Use the registerBlock version without the modId parameter instead.</i></div>
+</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.String)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.String&nbsp;name)</code>
+<div class="block">Register a block with the specified mod specific name</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerCustomItemStack(java.lang.String,%20net.minecraft.item.ItemStack)">registerCustomItemStack</a></strong>(java.lang.String&nbsp;name,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</code>
+<div class="block">Manually register a custom item stack with FML for later tracking.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerFuelHandler(cpw.mods.fml.common.IFuelHandler)">registerFuelHandler</a></strong>(<a href="../../../../../cpw/mods/fml/common/IFuelHandler.html" title="interface in cpw.mods.fml.common">IFuelHandler</a>&nbsp;handler)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerItem(net.minecraft.item.Item,%20java.lang.String)">registerItem</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;item,
+ java.lang.String&nbsp;name)</code>
+<div class="block">Register an item with the item registry with a custom name : this allows for easier server->client resolution</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerItem(net.minecraft.item.Item,%20java.lang.String,%20java.lang.String)">registerItem</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;item,
+ java.lang.String&nbsp;name,
+ java.lang.String&nbsp;modId)</code>
+<div class="block">Register the specified Item with a mod specific name : overrides the standard type based name</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerTileEntity(java.lang.Class,%20java.lang.String)">registerTileEntity</a></strong>(java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>&gt;&nbsp;tileEntityClass,
+ java.lang.String&nbsp;id)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerTileEntityWithAlternatives(java.lang.Class,%20java.lang.String,%20java.lang.String...)">registerTileEntityWithAlternatives</a></strong>(java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>&gt;&nbsp;tileEntityClass,
+ java.lang.String&nbsp;id,
+ java.lang.String...&nbsp;alternatives)</code>
+<div class="block">Register a tile entity, with alternative TileEntity identifiers.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerWorldGenerator(cpw.mods.fml.common.IWorldGenerator,%20int)">registerWorldGenerator</a></strong>(<a href="../../../../../cpw/mods/fml/common/IWorldGenerator.html" title="interface in cpw.mods.fml.common">IWorldGenerator</a>&nbsp;generator,
+ int&nbsp;modGenerationWeight)</code>
+<div class="block">Register a world generator - something that inserts new block types into the world</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
+<!-- -->
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+</ul>
+</li>
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+<a name="GameRegistry()">
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+<h4>GameRegistry</h4>
+<pre>public&nbsp;GameRegistry()</pre>
+</li>
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+<a name="registerWorldGenerator(cpw.mods.fml.common.IWorldGenerator, int)">
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+<pre>public static&nbsp;void&nbsp;registerWorldGenerator(<a href="../../../../../cpw/mods/fml/common/IWorldGenerator.html" title="interface in cpw.mods.fml.common">IWorldGenerator</a>&nbsp;generator,
+ int&nbsp;modGenerationWeight)</pre>
+<div class="block">Register a world generator - something that inserts new block types into the world</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>generator</code> - the generator</dd><dd><code>modGenerationWeight</code> - a weight to assign to this generator. Heavy weights tend to sink to the bottom of
+ list of world generators (i.e. they run later)</dd></dl>
+</li>
+</ul>
+<a name="generateWorld(int, int, net.minecraft.world.World, net.minecraft.world.chunk.IChunkProvider, net.minecraft.world.chunk.IChunkProvider)">
+<!-- -->
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+<h4>generateWorld</h4>
+<pre>public static&nbsp;void&nbsp;generateWorld(int&nbsp;chunkX,
+ int&nbsp;chunkZ,
+ <a href="../../../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a>&nbsp;chunkGenerator,
+ <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a>&nbsp;chunkProvider)</pre>
+<div class="block">Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
+ call this</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>chunkX</code> - </dd><dd><code>chunkZ</code> - </dd><dd><code>world</code> - </dd><dd><code>chunkGenerator</code> - </dd><dd><code>chunkProvider</code> - </dd></dl>
+</li>
+</ul>
+<a name="registerItem(net.minecraft.item.Item, java.lang.String)">
+<!-- -->
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+<h4>registerItem</h4>
+<pre>public static&nbsp;void&nbsp;registerItem(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;item,
+ java.lang.String&nbsp;name)</pre>
+<div class="block">Register an item with the item registry with a custom name : this allows for easier server->client resolution</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The item to register</dd><dd><code>name</code> - The mod-unique name of the item</dd></dl>
+</li>
+</ul>
+<a name="registerItem(net.minecraft.item.Item, java.lang.String, java.lang.String)">
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+ java.lang.String&nbsp;name,
+ java.lang.String&nbsp;modId)</pre>
+<div class="block">Register the specified Item with a mod specific name : overrides the standard type based name</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The item to register</dd><dd><code>name</code> - The mod-unique name to register it as - null will remove a custom name</dd><dd><code>modId</code> - deprecated, unused
+ where one mod should "own" all the blocks of all the mods, null defaults to the active mod</dd></dl>
+</li>
+</ul>
+<a name="addSubstitutionAlias(java.lang.String, cpw.mods.fml.common.registry.GameRegistry.Type, java.lang.Object)">
+<!-- -->
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+<ul class="blockList">
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+<h4>addSubstitutionAlias</h4>
+<pre>public static&nbsp;void&nbsp;addSubstitutionAlias(java.lang.String&nbsp;nameToSubstitute,
+ <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.Type.html" title="enum in cpw.mods.fml.common.registry">GameRegistry.Type</a>&nbsp;type,
+ java.lang.Object&nbsp;object)
+ throws <a href="../../../../../cpw/mods/fml/common/registry/ExistingSubstitutionException.html" title="class in cpw.mods.fml.common.registry">ExistingSubstitutionException</a></pre>
+<div class="block">Add a forced persistent substitution alias for the block or item to another block or item. This will have
+ the effect of using the substituted block or item instead of the original, where ever it is
+ referenced.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>nameToSubstitute</code> - The name to link to (this is the NEW block or item)</dd><dd><code>type</code> - The type (Block or Item)</dd><dd><code>object</code> - a NEW instance that is type compatible with the existing instance</dd>
+<dt><span class="strong">Throws:</span></dt>
+<dd><code><a href="../../../../../cpw/mods/fml/common/registry/ExistingSubstitutionException.html" title="class in cpw.mods.fml.common.registry">ExistingSubstitutionException</a></code> - if someone else has already registered an alias either from or to one of the names</dd>
+<dd><code><a href="../../../../../cpw/mods/fml/common/registry/IncompatibleSubstitutionException.html" title="class in cpw.mods.fml.common.registry">IncompatibleSubstitutionException</a></code> - if the substitution is incompatible</dd></dl>
+</li>
+</ul>
+<a name="registerBlock(net.minecraft.block.Block, java.lang.String)">
+<!-- -->
+</a>
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+<h4>registerBlock</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.String&nbsp;name)</pre>
+<div class="block">Register a block with the specified mod specific name</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd></dl>
+</li>
+</ul>
+<a name="registerBlock(net.minecraft.block.Block, java.lang.Class, java.lang.String)">
+<!-- -->
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+<h4>registerBlock</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>&gt;&nbsp;itemclass,
+ java.lang.String&nbsp;name)</pre>
+<div class="block">Register a block with the world, with the specified item class and block name</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>itemclass</code> - The item type to register with it : null registers a block without associated item.</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd></dl>
+</li>
+</ul>
+<a name="registerBlock(net.minecraft.block.Block, java.lang.Class, java.lang.String, java.lang.String, java.lang.Object...)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerBlock</h4>
+<pre>@Deprecated
+public static&nbsp;<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>&gt;&nbsp;itemclass,
+ java.lang.String&nbsp;name,
+ java.lang.String&nbsp;modId,
+ java.lang.Object...&nbsp;itemCtorArgs)</pre>
+<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Use the registerBlock version without the modId parameter instead.</i></div>
+</li>
+</ul>
+<a name="registerBlock(net.minecraft.block.Block, java.lang.Class, java.lang.String, java.lang.Object...)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerBlock</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>&gt;&nbsp;itemclass,
+ java.lang.String&nbsp;name,
+ java.lang.Object...&nbsp;itemCtorArgs)</pre>
+<div class="block">Register a block with the world, with the specified item class, block name and owning modId</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>itemclass</code> - The item type to register with it : null registers a block without associated item.</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd><dd><code>itemCtorArgs</code> - Arguments to pass to the ItemBlock constructor (optional).</dd></dl>
+</li>
+</ul>
+<a name="addRecipe(net.minecraft.item.ItemStack, java.lang.Object...)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>addRecipe</h4>
+<pre>public static&nbsp;void&nbsp;addRecipe(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ java.lang.Object...&nbsp;params)</pre>
+</li>
+</ul>
+<a name="addShapedRecipe(net.minecraft.item.ItemStack, java.lang.Object...)">
+<!-- -->
+</a>
+<ul class="blockList">
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+<h4>addShapedRecipe</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a>&nbsp;addShapedRecipe(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ java.lang.Object...&nbsp;params)</pre>
+</li>
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+<!-- -->
+</a>
+<ul class="blockList">
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+<h4>addShapelessRecipe</h4>
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+ java.lang.Object...&nbsp;params)</pre>
+</li>
+</ul>
+<a name="addRecipe(net.minecraft.item.crafting.IRecipe)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>addRecipe</h4>
+<pre>public static&nbsp;void&nbsp;addRecipe(<a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a>&nbsp;recipe)</pre>
+</li>
+</ul>
+<a name="addSmelting(net.minecraft.block.Block, net.minecraft.item.ItemStack, float)">
+<!-- -->
+</a>
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+<h4>addSmelting</h4>
+<pre>public static&nbsp;void&nbsp;addSmelting(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;input,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ float&nbsp;xp)</pre>
+</li>
+</ul>
+<a name="addSmelting(net.minecraft.item.Item, net.minecraft.item.ItemStack, float)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>addSmelting</h4>
+<pre>public static&nbsp;void&nbsp;addSmelting(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;input,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ float&nbsp;xp)</pre>
+</li>
+</ul>
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+<!-- -->
+</a>
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+<h4>addSmelting</h4>
+<pre>public static&nbsp;void&nbsp;addSmelting(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;input,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;output,
+ float&nbsp;xp)</pre>
+</li>
+</ul>
+<a name="registerTileEntity(java.lang.Class, java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerTileEntity</h4>
+<pre>public static&nbsp;void&nbsp;registerTileEntity(java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>&gt;&nbsp;tileEntityClass,
+ java.lang.String&nbsp;id)</pre>
+</li>
+</ul>
+<a name="registerTileEntityWithAlternatives(java.lang.Class, java.lang.String, java.lang.String...)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerTileEntityWithAlternatives</h4>
+<pre>public static&nbsp;void&nbsp;registerTileEntityWithAlternatives(java.lang.Class&lt;? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>&gt;&nbsp;tileEntityClass,
+ java.lang.String&nbsp;id,
+ java.lang.String...&nbsp;alternatives)</pre>
+<div class="block">Register a tile entity, with alternative TileEntity identifiers. Use with caution!
+ This method allows for you to "rename" the 'id' of the tile entity.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>tileEntityClass</code> - The tileEntity class to register</dd><dd><code>id</code> - The primary ID, this will be the ID that the tileentity saves as</dd><dd><code>alternatives</code> - A list of alternative IDs that will also map to this class. These will never save, but they will load</dd></dl>
+</li>
+</ul>
+<a name="registerFuelHandler(cpw.mods.fml.common.IFuelHandler)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerFuelHandler</h4>
+<pre>public static&nbsp;void&nbsp;registerFuelHandler(<a href="../../../../../cpw/mods/fml/common/IFuelHandler.html" title="interface in cpw.mods.fml.common">IFuelHandler</a>&nbsp;handler)</pre>
+</li>
+</ul>
+<a name="getFuelValue(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getFuelValue</h4>
+<pre>public static&nbsp;int&nbsp;getFuelValue(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</pre>
+</li>
+</ul>
+<a name="findBlock(java.lang.String, java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>findBlock</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;findBlock(java.lang.String&nbsp;modId,
+ java.lang.String&nbsp;name)</pre>
+<div class="block">Look up a mod block in the global "named item list"</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid owning the block</dd><dd><code>name</code> - The name of the block itself</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The block or null if not found</dd></dl>
+</li>
+</ul>
+<a name="findItem(java.lang.String, java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>findItem</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;findItem(java.lang.String&nbsp;modId,
+ java.lang.String&nbsp;name)</pre>
+<div class="block">Look up a mod item in the global "named item list"</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid owning the item</dd><dd><code>name</code> - The name of the item itself</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The item or null if not found</dd></dl>
+</li>
+</ul>
+<a name="registerCustomItemStack(java.lang.String, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerCustomItemStack</h4>
+<pre>public static&nbsp;void&nbsp;registerCustomItemStack(java.lang.String&nbsp;name,
+ <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</pre>
+<div class="block">Manually register a custom item stack with FML for later tracking. It is automatically scoped with the active modid</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - The name to register it under</dd><dd><code>itemStack</code> - The itemstack to register</dd></dl>
+</li>
+</ul>
+<a name="findItemStack(java.lang.String, java.lang.String, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>findItemStack</h4>
+<pre>public static&nbsp;<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;findItemStack(java.lang.String&nbsp;modId,
+ java.lang.String&nbsp;name,
+ int&nbsp;stackSize)</pre>
+<div class="block">Lookup an itemstack based on mod and name. It will create "default" itemstacks from blocks and items if no
+ explicit itemstack is found.
+
+ If it is built from a block, the metadata is by default the "wildcard" value.
+
+ Custom itemstacks can be dumped from minecraft by setting the system property fml.dumpRegistry to true
+ (-Dfml.dumpRegistry=true on the command line will work)</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid of the stack owner</dd><dd><code>name</code> - The name of the stack</dd><dd><code>stackSize</code> - The size of the stack returned</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The custom itemstack or null if no such itemstack was found</dd></dl>
+</li>
+</ul>
+<a name="findUniqueIdentifierFor(net.minecraft.block.Block)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>findUniqueIdentifierFor</h4>
+<pre>public static&nbsp;<a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a>&nbsp;findUniqueIdentifierFor(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block)</pre>
+<div class="block">Look up the mod identifier data for a block.
+ Returns null if there is no mod specified mod identifier data, or it is part of a
+ custom itemstack definition <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerCustomItemStack(java.lang.String,%20net.minecraft.item.ItemStack)"><code>registerCustomItemStack(java.lang.String, net.minecraft.item.ItemStack)</code></a>
+
+ Note: uniqueness and persistence is only guaranteed by mods using the game registry
+ correctly.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - to lookup</dd>
+<dt><span class="strong">Returns:</span></dt><dd>a <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry.UniqueIdentifier</code></a> for the block or null</dd></dl>
+</li>
+</ul>
+<a name="findUniqueIdentifierFor(net.minecraft.item.Item)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>findUniqueIdentifierFor</h4>
+<pre>public static&nbsp;<a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a>&nbsp;findUniqueIdentifierFor(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;item)</pre>
+<div class="block">Look up the mod identifier data for an item.
+ Returns null if there is no mod specified mod identifier data, or it is part of a
+ custom itemstack definition <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerCustomItemStack(java.lang.String,%20net.minecraft.item.ItemStack)"><code>registerCustomItemStack(java.lang.String, net.minecraft.item.ItemStack)</code></a>
+
+ Note: uniqueness and persistence is only guaranteed by mods using the game registry
+ correctly.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - to lookup</dd>
+<dt><span class="strong">Returns:</span></dt><dd>a <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry.UniqueIdentifier</code></a> for the item or null</dd></dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<!-- ========= END OF CLASS DATA ========= -->
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
+<div class="bottomNav"><a name="navbar_bottom">
+<!-- -->
+</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
+<!-- -->
+</a>
+<ul class="navList" title="Navigation">
+<li><a href="../../../../../overview-summary.html">Overview</a></li>
+<li><a href="package-summary.html">Package</a></li>
+<li class="navBarCell1Rev">Class</li>
+<li><a href="package-tree.html">Tree</a></li>
+<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
+<li><a href="../../../../../index-all.html">Index</a></li>
+<li><a href="../../../../../help-doc.html">Help</a></li>
+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../../../cpw/mods/fml/common/registry/GameData.GameDataSnapshot.html" title="class in cpw.mods.fml.common.registry"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.ObjectHolder.html" title="annotation in cpw.mods.fml.common.registry"><span class="strong">Next Class</span></a></li>
+</ul>
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+<li><a href="../../../../../index.html?cpw/mods/fml/common/registry/GameRegistry.html" target="_top">Frames</a></li>
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