diff options
| author | Foghrye4 <foghrye4@gmail.com> | 2017-06-17 08:12:18 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2017-06-17 08:12:18 +0300 |
| commit | dc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch) | |
| tree | af13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/cpw/mods/fml/common/registry/GameRegistry.html | |
| parent | 1da8dcd58647e34c9af94ceeecaeaf3b0d08c48c (diff) | |
full project files
Diffstat (limited to 'javadoc/cpw/mods/fml/common/registry/GameRegistry.html')
| -rw-r--r-- | javadoc/cpw/mods/fml/common/registry/GameRegistry.html | 781 |
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diff --git a/javadoc/cpw/mods/fml/common/registry/GameRegistry.html b/javadoc/cpw/mods/fml/common/registry/GameRegistry.html new file mode 100644 index 0000000..03e8e8a --- /dev/null +++ b/javadoc/cpw/mods/fml/common/registry/GameRegistry.html @@ -0,0 +1,781 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!-- NewPage --> +<html lang="en"> +<head> +<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:18 EST 2015 --> +<title>GameRegistry (Forge API)</title> +<meta name="date" content="2015-02-05"> +<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style"> +</head> +<body> +<script type="text/javascript"><!-- + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="GameRegistry (Forge API)"; + } +//--> +</script> +<noscript> +<div>JavaScript is disabled on your browser.</div> +</noscript> +<!-- ========= START OF TOP NAVBAR ======= --> +<div class="topNav"><a name="navbar_top"> +<!-- --> +</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../../../overview-summary.html">Overview</a></li> +<li><a href="package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../../../index-all.html">Index</a></li> +<li><a href="../../../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../../../cpw/mods/fml/common/registry/GameData.GameDataSnapshot.html" title="class in cpw.mods.fml.common.registry"><span class="strong">Prev Class</span></a></li> +<li><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.ObjectHolder.html" title="annotation in cpw.mods.fml.common.registry"><span class="strong">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../../../index.html?cpw/mods/fml/common/registry/GameRegistry.html" target="_top">Frames</a></li> +<li><a href="GameRegistry.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_top"> +<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_top"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li><a href="#nested_class_summary">Nested</a> | </li> +<li>Field | </li> +<li><a href="#constructor_summary">Constr</a> | </li> +<li><a href="#method_summary">Method</a></li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li>Field | </li> +<li><a href="#constructor_detail">Constr</a> | </li> +<li><a href="#method_detail">Method</a></li> +</ul> +</div> +<a name="skip-navbar_top"> +<!-- --> +</a></div> +<!-- ========= END OF TOP NAVBAR ========= --> +<!-- ======== START OF CLASS DATA ======== --> +<div class="header"> +<div class="subTitle">cpw.mods.fml.common.registry</div> +<h2 title="Class GameRegistry" class="title">Class GameRegistry</h2> +</div> +<div class="contentContainer"> +<ul class="inheritance"> +<li>java.lang.Object</li> +<li> +<ul class="inheritance"> +<li>cpw.mods.fml.common.registry.GameRegistry</li> +</ul> +</li> +</ul> +<div class="description"> +<ul class="blockList"> +<li class="blockList"> +<hr> +<br> +<pre>public class <span class="strong">GameRegistry</span> +extends java.lang.Object</pre> +</li> +</ul> +</div> +<div class="summary"> +<ul class="blockList"> +<li class="blockList"> +<!-- ======== NESTED CLASS SUMMARY ======== --> +<ul class="blockList"> +<li class="blockList"><a name="nested_class_summary"> +<!-- --> +</a> +<h3>Nested Class Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation"> +<caption><span>Nested Classes</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Class and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static interface </code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.ObjectHolder.html" title="annotation in cpw.mods.fml.common.registry">GameRegistry.ObjectHolder</a></strong></code> +<div class="block">This will cause runtime injection of public static final fields to occur at various points + where mod blocks and items <em>could</em> be subject to change.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static class </code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.Type.html" title="enum in cpw.mods.fml.common.registry">GameRegistry.Type</a></strong></code> </td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static class </code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a></strong></code> </td> +</tr> +</table> +</li> +</ul> +<!-- ======== CONSTRUCTOR SUMMARY ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor_summary"> +<!-- --> +</a> +<h3>Constructor Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> +<caption><span>Constructors</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colOne" scope="col">Constructor and Description</th> +</tr> +<tr class="altColor"> +<td class="colOne"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#GameRegistry()">GameRegistry</a></strong>()</code> </td> +</tr> +</table> +</li> +</ul> +<!-- ========== METHOD SUMMARY =========== --> +<ul class="blockList"> +<li class="blockList"><a name="method_summary"> +<!-- --> +</a> +<h3>Method Summary</h3> +<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> +<caption><span>Methods</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Method and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addRecipe(net.minecraft.item.crafting.IRecipe)">addRecipe</a></strong>(<a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a> recipe)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addRecipe(net.minecraft.item.ItemStack,%20java.lang.Object...)">addRecipe</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + java.lang.Object... params)</code> </td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addShapedRecipe(net.minecraft.item.ItemStack,%20java.lang.Object...)">addShapedRecipe</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + java.lang.Object... params)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addShapelessRecipe(net.minecraft.item.ItemStack,%20java.lang.Object...)">addShapelessRecipe</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + java.lang.Object... params)</code> </td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSmelting(net.minecraft.block.Block,%20net.minecraft.item.ItemStack,%20float)">addSmelting</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> input, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + float xp)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSmelting(net.minecraft.item.Item,%20net.minecraft.item.ItemStack,%20float)">addSmelting</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> input, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + float xp)</code> </td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSmelting(net.minecraft.item.ItemStack,%20net.minecraft.item.ItemStack,%20float)">addSmelting</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> input, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + float xp)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#addSubstitutionAlias(java.lang.String,%20cpw.mods.fml.common.registry.GameRegistry.Type,%20java.lang.Object)">addSubstitutionAlias</a></strong>(java.lang.String nameToSubstitute, + <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.Type.html" title="enum in cpw.mods.fml.common.registry">GameRegistry.Type</a> type, + java.lang.Object object)</code> +<div class="block">Add a forced persistent substitution alias for the block or item to another block or item.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findBlock(java.lang.String,%20java.lang.String)">findBlock</a></strong>(java.lang.String modId, + java.lang.String name)</code> +<div class="block">Look up a mod block in the global "named item list"</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findItem(java.lang.String,%20java.lang.String)">findItem</a></strong>(java.lang.String modId, + java.lang.String name)</code> +<div class="block">Look up a mod item in the global "named item list"</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findItemStack(java.lang.String,%20java.lang.String,%20int)">findItemStack</a></strong>(java.lang.String modId, + java.lang.String name, + int stackSize)</code> +<div class="block">Lookup an itemstack based on mod and name.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findUniqueIdentifierFor(net.minecraft.block.Block)">findUniqueIdentifierFor</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block)</code> +<div class="block">Look up the mod identifier data for a block.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#findUniqueIdentifierFor(net.minecraft.item.Item)">findUniqueIdentifierFor</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> item)</code> +<div class="block">Look up the mod identifier data for an item.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#generateWorld(int,%20int,%20net.minecraft.world.World,%20net.minecraft.world.chunk.IChunkProvider,%20net.minecraft.world.chunk.IChunkProvider)">generateWorld</a></strong>(int chunkX, + int chunkZ, + <a href="../../../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world, + <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a> chunkGenerator, + <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a> chunkProvider)</code> +<div class="block">Callback hook for world gen - if your mod wishes to add extra mod related generation to the world + call this</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static int</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#getFuelValue(net.minecraft.item.ItemStack)">getFuelValue</a></strong>(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> itemStack)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.Class,%20java.lang.String)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.Class<? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>> itemclass, + java.lang.String name)</code> +<div class="block">Register a block with the world, with the specified item class and block name</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.Class,%20java.lang.String,%20java.lang.Object...)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.Class<? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>> itemclass, + java.lang.String name, + java.lang.Object... itemCtorArgs)</code> +<div class="block">Register a block with the world, with the specified item class, block name and owning modId</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.Class,%20java.lang.String,%20java.lang.String,%20java.lang.Object...)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.Class<? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>> itemclass, + java.lang.String name, + java.lang.String modId, + java.lang.Object... itemCtorArgs)</code> +<div class="block"><strong>Deprecated.</strong> +<div class="block"><i>Use the registerBlock version without the modId parameter instead.</i></div> +</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerBlock(net.minecraft.block.Block,%20java.lang.String)">registerBlock</a></strong>(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.String name)</code> +<div class="block">Register a block with the specified mod specific name</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerCustomItemStack(java.lang.String,%20net.minecraft.item.ItemStack)">registerCustomItemStack</a></strong>(java.lang.String name, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> itemStack)</code> +<div class="block">Manually register a custom item stack with FML for later tracking.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerFuelHandler(cpw.mods.fml.common.IFuelHandler)">registerFuelHandler</a></strong>(<a href="../../../../../cpw/mods/fml/common/IFuelHandler.html" title="interface in cpw.mods.fml.common">IFuelHandler</a> handler)</code> </td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerItem(net.minecraft.item.Item,%20java.lang.String)">registerItem</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> item, + java.lang.String name)</code> +<div class="block">Register an item with the item registry with a custom name : this allows for easier server->client resolution</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static <a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerItem(net.minecraft.item.Item,%20java.lang.String,%20java.lang.String)">registerItem</a></strong>(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> item, + java.lang.String name, + java.lang.String modId)</code> +<div class="block">Register the specified Item with a mod specific name : overrides the standard type based name</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerTileEntity(java.lang.Class,%20java.lang.String)">registerTileEntity</a></strong>(java.lang.Class<? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>> tileEntityClass, + java.lang.String id)</code> </td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerTileEntityWithAlternatives(java.lang.Class,%20java.lang.String,%20java.lang.String...)">registerTileEntityWithAlternatives</a></strong>(java.lang.Class<? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>> tileEntityClass, + java.lang.String id, + java.lang.String... alternatives)</code> +<div class="block">Register a tile entity, with alternative TileEntity identifiers.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>static void</code></td> +<td class="colLast"><code><strong><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerWorldGenerator(cpw.mods.fml.common.IWorldGenerator,%20int)">registerWorldGenerator</a></strong>(<a href="../../../../../cpw/mods/fml/common/IWorldGenerator.html" title="interface in cpw.mods.fml.common">IWorldGenerator</a> generator, + int modGenerationWeight)</code> +<div class="block">Register a world generator - something that inserts new block types into the world</div> +</td> +</tr> +</table> +<ul class="blockList"> +<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> +<!-- --> +</a> +<h3>Methods inherited from class java.lang.Object</h3> +<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +<div class="details"> +<ul class="blockList"> +<li class="blockList"> +<!-- ========= CONSTRUCTOR DETAIL ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor_detail"> +<!-- --> +</a> +<h3>Constructor Detail</h3> +<a name="GameRegistry()"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>GameRegistry</h4> +<pre>public GameRegistry()</pre> +</li> +</ul> +</li> +</ul> +<!-- ============ METHOD DETAIL ========== --> +<ul class="blockList"> +<li class="blockList"><a name="method_detail"> +<!-- --> +</a> +<h3>Method Detail</h3> +<a name="registerWorldGenerator(cpw.mods.fml.common.IWorldGenerator, int)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerWorldGenerator</h4> +<pre>public static void registerWorldGenerator(<a href="../../../../../cpw/mods/fml/common/IWorldGenerator.html" title="interface in cpw.mods.fml.common">IWorldGenerator</a> generator, + int modGenerationWeight)</pre> +<div class="block">Register a world generator - something that inserts new block types into the world</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>generator</code> - the generator</dd><dd><code>modGenerationWeight</code> - a weight to assign to this generator. Heavy weights tend to sink to the bottom of + list of world generators (i.e. they run later)</dd></dl> +</li> +</ul> +<a name="generateWorld(int, int, net.minecraft.world.World, net.minecraft.world.chunk.IChunkProvider, net.minecraft.world.chunk.IChunkProvider)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>generateWorld</h4> +<pre>public static void generateWorld(int chunkX, + int chunkZ, + <a href="../../../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world, + <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a> chunkGenerator, + <a href="../../../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a> chunkProvider)</pre> +<div class="block">Callback hook for world gen - if your mod wishes to add extra mod related generation to the world + call this</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>chunkX</code> - </dd><dd><code>chunkZ</code> - </dd><dd><code>world</code> - </dd><dd><code>chunkGenerator</code> - </dd><dd><code>chunkProvider</code> - </dd></dl> +</li> +</ul> +<a name="registerItem(net.minecraft.item.Item, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerItem</h4> +<pre>public static void registerItem(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> item, + java.lang.String name)</pre> +<div class="block">Register an item with the item registry with a custom name : this allows for easier server->client resolution</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The item to register</dd><dd><code>name</code> - The mod-unique name of the item</dd></dl> +</li> +</ul> +<a name="registerItem(net.minecraft.item.Item, java.lang.String, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerItem</h4> +<pre>public static <a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> registerItem(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> item, + java.lang.String name, + java.lang.String modId)</pre> +<div class="block">Register the specified Item with a mod specific name : overrides the standard type based name</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The item to register</dd><dd><code>name</code> - The mod-unique name to register it as - null will remove a custom name</dd><dd><code>modId</code> - deprecated, unused + where one mod should "own" all the blocks of all the mods, null defaults to the active mod</dd></dl> +</li> +</ul> +<a name="addSubstitutionAlias(java.lang.String, cpw.mods.fml.common.registry.GameRegistry.Type, java.lang.Object)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addSubstitutionAlias</h4> +<pre>public static void addSubstitutionAlias(java.lang.String nameToSubstitute, + <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.Type.html" title="enum in cpw.mods.fml.common.registry">GameRegistry.Type</a> type, + java.lang.Object object) + throws <a href="../../../../../cpw/mods/fml/common/registry/ExistingSubstitutionException.html" title="class in cpw.mods.fml.common.registry">ExistingSubstitutionException</a></pre> +<div class="block">Add a forced persistent substitution alias for the block or item to another block or item. This will have + the effect of using the substituted block or item instead of the original, where ever it is + referenced.</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>nameToSubstitute</code> - The name to link to (this is the NEW block or item)</dd><dd><code>type</code> - The type (Block or Item)</dd><dd><code>object</code> - a NEW instance that is type compatible with the existing instance</dd> +<dt><span class="strong">Throws:</span></dt> +<dd><code><a href="../../../../../cpw/mods/fml/common/registry/ExistingSubstitutionException.html" title="class in cpw.mods.fml.common.registry">ExistingSubstitutionException</a></code> - if someone else has already registered an alias either from or to one of the names</dd> +<dd><code><a href="../../../../../cpw/mods/fml/common/registry/IncompatibleSubstitutionException.html" title="class in cpw.mods.fml.common.registry">IncompatibleSubstitutionException</a></code> - if the substitution is incompatible</dd></dl> +</li> +</ul> +<a name="registerBlock(net.minecraft.block.Block, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerBlock</h4> +<pre>public static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.String name)</pre> +<div class="block">Register a block with the specified mod specific name</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd></dl> +</li> +</ul> +<a name="registerBlock(net.minecraft.block.Block, java.lang.Class, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerBlock</h4> +<pre>public static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.Class<? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>> itemclass, + java.lang.String name)</pre> +<div class="block">Register a block with the world, with the specified item class and block name</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>itemclass</code> - The item type to register with it : null registers a block without associated item.</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd></dl> +</li> +</ul> +<a name="registerBlock(net.minecraft.block.Block, java.lang.Class, java.lang.String, java.lang.String, java.lang.Object...)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerBlock</h4> +<pre>@Deprecated +public static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.Class<? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>> itemclass, + java.lang.String name, + java.lang.String modId, + java.lang.Object... itemCtorArgs)</pre> +<div class="block"><span class="strong">Deprecated.</span> <i>Use the registerBlock version without the modId parameter instead.</i></div> +</li> +</ul> +<a name="registerBlock(net.minecraft.block.Block, java.lang.Class, java.lang.String, java.lang.Object...)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerBlock</h4> +<pre>public static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> registerBlock(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block, + java.lang.Class<? extends <a href="../../../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>> itemclass, + java.lang.String name, + java.lang.Object... itemCtorArgs)</pre> +<div class="block">Register a block with the world, with the specified item class, block name and owning modId</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - The block to register</dd><dd><code>itemclass</code> - The item type to register with it : null registers a block without associated item.</dd><dd><code>name</code> - The mod-unique name to register it as, will get prefixed by your modid.</dd><dd><code>itemCtorArgs</code> - Arguments to pass to the ItemBlock constructor (optional).</dd></dl> +</li> +</ul> +<a name="addRecipe(net.minecraft.item.ItemStack, java.lang.Object...)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addRecipe</h4> +<pre>public static void addRecipe(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + java.lang.Object... params)</pre> +</li> +</ul> +<a name="addShapedRecipe(net.minecraft.item.ItemStack, java.lang.Object...)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addShapedRecipe</h4> +<pre>public static <a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a> addShapedRecipe(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + java.lang.Object... params)</pre> +</li> +</ul> +<a name="addShapelessRecipe(net.minecraft.item.ItemStack, java.lang.Object...)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addShapelessRecipe</h4> +<pre>public static void addShapelessRecipe(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + java.lang.Object... params)</pre> +</li> +</ul> +<a name="addRecipe(net.minecraft.item.crafting.IRecipe)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addRecipe</h4> +<pre>public static void addRecipe(<a href="../../../../../net/minecraft/item/crafting/IRecipe.html" title="interface in net.minecraft.item.crafting">IRecipe</a> recipe)</pre> +</li> +</ul> +<a name="addSmelting(net.minecraft.block.Block, net.minecraft.item.ItemStack, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addSmelting</h4> +<pre>public static void addSmelting(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> input, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + float xp)</pre> +</li> +</ul> +<a name="addSmelting(net.minecraft.item.Item, net.minecraft.item.ItemStack, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addSmelting</h4> +<pre>public static void addSmelting(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> input, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + float xp)</pre> +</li> +</ul> +<a name="addSmelting(net.minecraft.item.ItemStack, net.minecraft.item.ItemStack, float)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>addSmelting</h4> +<pre>public static void addSmelting(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> input, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> output, + float xp)</pre> +</li> +</ul> +<a name="registerTileEntity(java.lang.Class, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerTileEntity</h4> +<pre>public static void registerTileEntity(java.lang.Class<? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>> tileEntityClass, + java.lang.String id)</pre> +</li> +</ul> +<a name="registerTileEntityWithAlternatives(java.lang.Class, java.lang.String, java.lang.String...)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerTileEntityWithAlternatives</h4> +<pre>public static void registerTileEntityWithAlternatives(java.lang.Class<? extends <a href="../../../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a>> tileEntityClass, + java.lang.String id, + java.lang.String... alternatives)</pre> +<div class="block">Register a tile entity, with alternative TileEntity identifiers. Use with caution! + This method allows for you to "rename" the 'id' of the tile entity.</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>tileEntityClass</code> - The tileEntity class to register</dd><dd><code>id</code> - The primary ID, this will be the ID that the tileentity saves as</dd><dd><code>alternatives</code> - A list of alternative IDs that will also map to this class. These will never save, but they will load</dd></dl> +</li> +</ul> +<a name="registerFuelHandler(cpw.mods.fml.common.IFuelHandler)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerFuelHandler</h4> +<pre>public static void registerFuelHandler(<a href="../../../../../cpw/mods/fml/common/IFuelHandler.html" title="interface in cpw.mods.fml.common">IFuelHandler</a> handler)</pre> +</li> +</ul> +<a name="getFuelValue(net.minecraft.item.ItemStack)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getFuelValue</h4> +<pre>public static int getFuelValue(<a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> itemStack)</pre> +</li> +</ul> +<a name="findBlock(java.lang.String, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>findBlock</h4> +<pre>public static <a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> findBlock(java.lang.String modId, + java.lang.String name)</pre> +<div class="block">Look up a mod block in the global "named item list"</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid owning the block</dd><dd><code>name</code> - The name of the block itself</dd> +<dt><span class="strong">Returns:</span></dt><dd>The block or null if not found</dd></dl> +</li> +</ul> +<a name="findItem(java.lang.String, java.lang.String)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>findItem</h4> +<pre>public static <a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> findItem(java.lang.String modId, + java.lang.String name)</pre> +<div class="block">Look up a mod item in the global "named item list"</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid owning the item</dd><dd><code>name</code> - The name of the item itself</dd> +<dt><span class="strong">Returns:</span></dt><dd>The item or null if not found</dd></dl> +</li> +</ul> +<a name="registerCustomItemStack(java.lang.String, net.minecraft.item.ItemStack)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>registerCustomItemStack</h4> +<pre>public static void registerCustomItemStack(java.lang.String name, + <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> itemStack)</pre> +<div class="block">Manually register a custom item stack with FML for later tracking. It is automatically scoped with the active modid</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - The name to register it under</dd><dd><code>itemStack</code> - The itemstack to register</dd></dl> +</li> +</ul> +<a name="findItemStack(java.lang.String, java.lang.String, int)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>findItemStack</h4> +<pre>public static <a href="../../../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> findItemStack(java.lang.String modId, + java.lang.String name, + int stackSize)</pre> +<div class="block">Lookup an itemstack based on mod and name. It will create "default" itemstacks from blocks and items if no + explicit itemstack is found. + + If it is built from a block, the metadata is by default the "wildcard" value. + + Custom itemstacks can be dumped from minecraft by setting the system property fml.dumpRegistry to true + (-Dfml.dumpRegistry=true on the command line will work)</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>modId</code> - The modid of the stack owner</dd><dd><code>name</code> - The name of the stack</dd><dd><code>stackSize</code> - The size of the stack returned</dd> +<dt><span class="strong">Returns:</span></dt><dd>The custom itemstack or null if no such itemstack was found</dd></dl> +</li> +</ul> +<a name="findUniqueIdentifierFor(net.minecraft.block.Block)"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>findUniqueIdentifierFor</h4> +<pre>public static <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a> findUniqueIdentifierFor(<a href="../../../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> block)</pre> +<div class="block">Look up the mod identifier data for a block. + Returns null if there is no mod specified mod identifier data, or it is part of a + custom itemstack definition <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerCustomItemStack(java.lang.String,%20net.minecraft.item.ItemStack)"><code>registerCustomItemStack(java.lang.String, net.minecraft.item.ItemStack)</code></a> + + Note: uniqueness and persistence is only guaranteed by mods using the game registry + correctly.</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>block</code> - to lookup</dd> +<dt><span class="strong">Returns:</span></dt><dd>a <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry.UniqueIdentifier</code></a> for the block or null</dd></dl> +</li> +</ul> +<a name="findUniqueIdentifierFor(net.minecraft.item.Item)"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>findUniqueIdentifierFor</h4> +<pre>public static <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry">GameRegistry.UniqueIdentifier</a> findUniqueIdentifierFor(<a href="../../../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> item)</pre> +<div class="block">Look up the mod identifier data for an item. + Returns null if there is no mod specified mod identifier data, or it is part of a + custom itemstack definition <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.html#registerCustomItemStack(java.lang.String,%20net.minecraft.item.ItemStack)"><code>registerCustomItemStack(java.lang.String, net.minecraft.item.ItemStack)</code></a> + + Note: uniqueness and persistence is only guaranteed by mods using the game registry + correctly.</div> +<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - to lookup</dd> +<dt><span class="strong">Returns:</span></dt><dd>a <a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.UniqueIdentifier.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry.UniqueIdentifier</code></a> for the item or null</dd></dl> +</li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +</div> +<!-- ========= END OF CLASS DATA ========= --> +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<div class="bottomNav"><a name="navbar_bottom"> +<!-- --> +</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../../../overview-summary.html">Overview</a></li> +<li><a href="package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../../../index-all.html">Index</a></li> +<li><a href="../../../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../../../cpw/mods/fml/common/registry/GameData.GameDataSnapshot.html" title="class in cpw.mods.fml.common.registry"><span class="strong">Prev Class</span></a></li> +<li><a href="../../../../../cpw/mods/fml/common/registry/GameRegistry.ObjectHolder.html" title="annotation in cpw.mods.fml.common.registry"><span class="strong">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../../../index.html?cpw/mods/fml/common/registry/GameRegistry.html" target="_top">Frames</a></li> +<li><a href="GameRegistry.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_bottom"> +<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_bottom"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li><a href="#nested_class_summary">Nested</a> | </li> +<li>Field | </li> +<li><a href="#constructor_summary">Constr</a> | </li> +<li><a href="#method_summary">Method</a></li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li>Field | </li> +<li><a href="#constructor_detail">Constr</a> | </li> +<li><a href="#method_detail">Method</a></li> +</ul> +</div> +<a name="skip-navbar_bottom"> +<!-- --> +</a></div> +<!-- ======== END OF BOTTOM NAVBAR ======= --> +</body> +</html> |
