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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:52:45 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:52:45 +0300
commit0427ab89f1753a44b30cbc35ce021cbbdc845109 (patch)
treeabe418ff5ec174e712fe8dedd434548a945b15a3 /javadoc/net/minecraft/inventory/Slot.html
parent877312184c472d9845e5ef1008bc538f4634059f (diff)
fix missing source folder
Diffstat (limited to 'javadoc/net/minecraft/inventory/Slot.html')
-rw-r--r--javadoc/net/minecraft/inventory/Slot.html631
1 files changed, 631 insertions, 0 deletions
diff --git a/javadoc/net/minecraft/inventory/Slot.html b/javadoc/net/minecraft/inventory/Slot.html
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@@ -0,0 +1,631 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
+<head>
+<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:10 EST 2015 -->
+<title>Slot (Forge API)</title>
+<meta name="date" content="2015-02-05">
+<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
+</head>
+<body>
+<script type="text/javascript"><!--
+ if (location.href.indexOf('is-external=true') == -1) {
+ parent.document.title="Slot (Forge API)";
+ }
+//-->
+</script>
+<noscript>
+<div>JavaScript is disabled on your browser.</div>
+</noscript>
+<!-- ========= START OF TOP NAVBAR ======= -->
+<div class="topNav"><a name="navbar_top">
+<!-- -->
+</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
+<!-- -->
+</a>
+<ul class="navList" title="Navigation">
+<li><a href="../../../overview-summary.html">Overview</a></li>
+<li><a href="package-summary.html">Package</a></li>
+<li class="navBarCell1Rev">Class</li>
+<li><a href="package-tree.html">Tree</a></li>
+<li><a href="../../../deprecated-list.html">Deprecated</a></li>
+<li><a href="../../../index-all.html">Index</a></li>
+<li><a href="../../../help-doc.html">Help</a></li>
+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../net/minecraft/inventory/ISidedInventory.html" title="interface in net.minecraft.inventory"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../net/minecraft/inventory/SlotCrafting.html" title="class in net.minecraft.inventory"><span class="strong">Next Class</span></a></li>
+</ul>
+<ul class="navList">
+<li><a href="../../../index.html?net/minecraft/inventory/Slot.html" target="_top">Frames</a></li>
+<li><a href="Slot.html" target="_top">No Frames</a></li>
+</ul>
+<ul class="navList" id="allclasses_navbar_top">
+<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
+</ul>
+<div>
+<script type="text/javascript"><!--
+ allClassesLink = document.getElementById("allclasses_navbar_top");
+ if(window==top) {
+ allClassesLink.style.display = "block";
+ }
+ else {
+ allClassesLink.style.display = "none";
+ }
+ //-->
+</script>
+</div>
+<div>
+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li>Nested&nbsp;|&nbsp;</li>
+<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_summary">Method</a></li>
+</ul>
+<ul class="subNavList">
+<li>Detail:&nbsp;</li>
+<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_detail">Method</a></li>
+</ul>
+</div>
+<a name="skip-navbar_top">
+<!-- -->
+</a></div>
+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">net.minecraft.inventory</div>
+<h2 title="Class Slot" class="title">Class Slot</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>net.minecraft.inventory.Slot</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>Direct Known Subclasses:</dt>
+<dd><a href="../../../net/minecraft/inventory/SlotCrafting.html" title="class in net.minecraft.inventory">SlotCrafting</a>, <a href="../../../net/minecraft/inventory/SlotFurnace.html" title="class in net.minecraft.inventory">SlotFurnace</a>, <a href="../../../net/minecraft/inventory/SlotMerchantResult.html" title="class in net.minecraft.inventory">SlotMerchantResult</a></dd>
+</dl>
+<hr>
+<br>
+<pre>public class <span class="strong">Slot</span>
+extends java.lang.Object</pre>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected <a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#backgroundIcon">backgroundIcon</a></strong></code>
+<div class="block">Position within background texture file, normally -1 which causes no background to be drawn.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/inventory/IInventory.html" title="interface in net.minecraft.inventory">IInventory</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#inventory">inventory</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#slotNumber">slotNumber</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected <a href="../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#texture">texture</a></strong></code>
+<div class="block">Background texture file assigned to this slot, if any.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#xDisplayPosition">xDisplayPosition</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#yDisplayPosition">yDisplayPosition</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#Slot(net.minecraft.inventory.IInventory,%20int,%20int,%20int)">Slot</a></strong>(<a href="../../../net/minecraft/inventory/IInventory.html" title="interface in net.minecraft.inventory">IInventory</a>&nbsp;p_i1824_1_,
+ int&nbsp;p_i1824_2_,
+ int&nbsp;p_i1824_3_,
+ int&nbsp;p_i1824_4_)</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#canTakeStack(net.minecraft.entity.player.EntityPlayer)">canTakeStack</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_82869_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#decrStackSize(int)">decrStackSize</a></strong>(int&nbsp;p_75209_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#func_111238_b()">func_111238_b</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#getBackgroundIconIndex()">getBackgroundIconIndex</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#getBackgroundIconTexture()">getBackgroundIconTexture</a></strong>()</code>
+<div class="block">Gets the path of the texture file to use for the background image of this slot when drawing the GUI.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#getHasStack()">getHasStack</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#getSlotIndex()">getSlotIndex</a></strong>()</code>
+<div class="block">Retrieves the index in the inventory for this slot, this value should typically not
+ be used, but can be useful for some occasions.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#getSlotStackLimit()">getSlotStackLimit</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#getStack()">getStack</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#isItemValid(net.minecraft.item.ItemStack)">isItemValid</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75214_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#isSlotInInventory(net.minecraft.inventory.IInventory,%20int)">isSlotInInventory</a></strong>(<a href="../../../net/minecraft/inventory/IInventory.html" title="interface in net.minecraft.inventory">IInventory</a>&nbsp;p_75217_1_,
+ int&nbsp;p_75217_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#onCrafting(net.minecraft.item.ItemStack)">onCrafting</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75208_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#onCrafting(net.minecraft.item.ItemStack,%20int)">onCrafting</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75210_1_,
+ int&nbsp;p_75210_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#onPickupFromSlot(net.minecraft.entity.player.EntityPlayer,%20net.minecraft.item.ItemStack)">onPickupFromSlot</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_82870_1_,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_82870_2_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#onSlotChange(net.minecraft.item.ItemStack,%20net.minecraft.item.ItemStack)">onSlotChange</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75220_1_,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75220_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#onSlotChanged()">onSlotChanged</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#putStack(net.minecraft.item.ItemStack)">putStack</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75215_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#setBackgroundIcon(net.minecraft.util.IIcon)">setBackgroundIcon</a></strong>(<a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a>&nbsp;icon)</code>
+<div class="block">Sets which icon index to use as the background image of the slot when it's empty.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/inventory/Slot.html#setBackgroundIconTexture(net.minecraft.util.ResourceLocation)">setBackgroundIconTexture</a></strong>(<a href="../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a>&nbsp;texture)</code>
+<div class="block">Sets the texture file to use for the background image of the slot when it's empty.</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
+<!-- -->
+</a>
+<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
+<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ============ FIELD DETAIL =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_detail">
+<!-- -->
+</a>
+<h3>Field Detail</h3>
+<a name="inventory">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>inventory</h4>
+<pre>public final&nbsp;<a href="../../../net/minecraft/inventory/IInventory.html" title="interface in net.minecraft.inventory">IInventory</a> inventory</pre>
+</li>
+</ul>
+<a name="slotNumber">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>slotNumber</h4>
+<pre>public&nbsp;int slotNumber</pre>
+</li>
+</ul>
+<a name="xDisplayPosition">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>xDisplayPosition</h4>
+<pre>public&nbsp;int xDisplayPosition</pre>
+</li>
+</ul>
+<a name="yDisplayPosition">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>yDisplayPosition</h4>
+<pre>public&nbsp;int yDisplayPosition</pre>
+</li>
+</ul>
+<a name="backgroundIcon">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>backgroundIcon</h4>
+<pre>protected&nbsp;<a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a> backgroundIcon</pre>
+<div class="block">Position within background texture file, normally -1 which causes no background to be drawn.</div>
+</li>
+</ul>
+<a name="texture">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>texture</h4>
+<pre>protected&nbsp;<a href="../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a> texture</pre>
+<div class="block">Background texture file assigned to this slot, if any. Vanilla "/gui/items.png" is used if this is null.</div>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_detail">
+<!-- -->
+</a>
+<h3>Constructor Detail</h3>
+<a name="Slot(net.minecraft.inventory.IInventory, int, int, int)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>Slot</h4>
+<pre>public&nbsp;Slot(<a href="../../../net/minecraft/inventory/IInventory.html" title="interface in net.minecraft.inventory">IInventory</a>&nbsp;p_i1824_1_,
+ int&nbsp;p_i1824_2_,
+ int&nbsp;p_i1824_3_,
+ int&nbsp;p_i1824_4_)</pre>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ============ METHOD DETAIL ========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_detail">
+<!-- -->
+</a>
+<h3>Method Detail</h3>
+<a name="onSlotChange(net.minecraft.item.ItemStack, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onSlotChange</h4>
+<pre>public&nbsp;void&nbsp;onSlotChange(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75220_1_,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75220_2_)</pre>
+</li>
+</ul>
+<a name="onCrafting(net.minecraft.item.ItemStack, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onCrafting</h4>
+<pre>protected&nbsp;void&nbsp;onCrafting(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75210_1_,
+ int&nbsp;p_75210_2_)</pre>
+</li>
+</ul>
+<a name="onCrafting(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onCrafting</h4>
+<pre>protected&nbsp;void&nbsp;onCrafting(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75208_1_)</pre>
+</li>
+</ul>
+<a name="onPickupFromSlot(net.minecraft.entity.player.EntityPlayer, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onPickupFromSlot</h4>
+<pre>public&nbsp;void&nbsp;onPickupFromSlot(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_82870_1_,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_82870_2_)</pre>
+</li>
+</ul>
+<a name="isItemValid(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isItemValid</h4>
+<pre>public&nbsp;boolean&nbsp;isItemValid(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75214_1_)</pre>
+</li>
+</ul>
+<a name="getStack()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getStack</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;getStack()</pre>
+</li>
+</ul>
+<a name="getHasStack()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getHasStack</h4>
+<pre>public&nbsp;boolean&nbsp;getHasStack()</pre>
+</li>
+</ul>
+<a name="putStack(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>putStack</h4>
+<pre>public&nbsp;void&nbsp;putStack(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_75215_1_)</pre>
+</li>
+</ul>
+<a name="onSlotChanged()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onSlotChanged</h4>
+<pre>public&nbsp;void&nbsp;onSlotChanged()</pre>
+</li>
+</ul>
+<a name="getSlotStackLimit()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getSlotStackLimit</h4>
+<pre>public&nbsp;int&nbsp;getSlotStackLimit()</pre>
+</li>
+</ul>
+<a name="decrStackSize(int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>decrStackSize</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;decrStackSize(int&nbsp;p_75209_1_)</pre>
+</li>
+</ul>
+<a name="isSlotInInventory(net.minecraft.inventory.IInventory, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isSlotInInventory</h4>
+<pre>public&nbsp;boolean&nbsp;isSlotInInventory(<a href="../../../net/minecraft/inventory/IInventory.html" title="interface in net.minecraft.inventory">IInventory</a>&nbsp;p_75217_1_,
+ int&nbsp;p_75217_2_)</pre>
+</li>
+</ul>
+<a name="canTakeStack(net.minecraft.entity.player.EntityPlayer)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>canTakeStack</h4>
+<pre>public&nbsp;boolean&nbsp;canTakeStack(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_82869_1_)</pre>
+</li>
+</ul>
+<a name="getBackgroundIconIndex()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getBackgroundIconIndex</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a>&nbsp;getBackgroundIconIndex()</pre>
+</li>
+</ul>
+<a name="func_111238_b()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>func_111238_b</h4>
+<pre>public&nbsp;boolean&nbsp;func_111238_b()</pre>
+</li>
+</ul>
+<a name="getBackgroundIconTexture()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getBackgroundIconTexture</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a>&nbsp;getBackgroundIconTexture()</pre>
+<div class="block">Gets the path of the texture file to use for the background image of this slot when drawing the GUI.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>String: The texture file that will be used in GuiContainer.drawSlotInventory for the slot background.</dd></dl>
+</li>
+</ul>
+<a name="setBackgroundIcon(net.minecraft.util.IIcon)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setBackgroundIcon</h4>
+<pre>public&nbsp;void&nbsp;setBackgroundIcon(<a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a>&nbsp;icon)</pre>
+<div class="block">Sets which icon index to use as the background image of the slot when it's empty.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>icon</code> - The icon to use, null for none</dd></dl>
+</li>
+</ul>
+<a name="setBackgroundIconTexture(net.minecraft.util.ResourceLocation)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setBackgroundIconTexture</h4>
+<pre>public&nbsp;void&nbsp;setBackgroundIconTexture(<a href="../../../net/minecraft/util/ResourceLocation.html" title="class in net.minecraft.util">ResourceLocation</a>&nbsp;texture)</pre>
+<div class="block">Sets the texture file to use for the background image of the slot when it's empty.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>textureFilename</code> - String: Path of texture file to use, or null to use "/gui/items.png"</dd></dl>
+</li>
+</ul>
+<a name="getSlotIndex()">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>getSlotIndex</h4>
+<pre>public&nbsp;int&nbsp;getSlotIndex()</pre>
+<div class="block">Retrieves the index in the inventory for this slot, this value should typically not
+ be used, but can be useful for some occasions.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>Index in associated inventory for this slot.</dd></dl>
+</li>
+</ul>
+</li>
+</ul>
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