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authorFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
commitdc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch)
treeaf13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/net/minecraft/item/Item.html
parent1da8dcd58647e34c9af94ceeecaeaf3b0d08c48c (diff)
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@@ -0,0 +1,2289 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
+<head>
+<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:15 EST 2015 -->
+<title>Item (Forge API)</title>
+<meta name="date" content="2015-02-05">
+<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
+</head>
+<body>
+<script type="text/javascript"><!--
+ if (location.href.indexOf('is-external=true') == -1) {
+ parent.document.title="Item (Forge API)";
+ }
+//-->
+</script>
+<noscript>
+<div>JavaScript is disabled on your browser.</div>
+</noscript>
+<!-- ========= START OF TOP NAVBAR ======= -->
+<div class="topNav"><a name="navbar_top">
+<!-- -->
+</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
+<!-- -->
+</a>
+<ul class="navList" title="Navigation">
+<li><a href="../../../overview-summary.html">Overview</a></li>
+<li><a href="package-summary.html">Package</a></li>
+<li class="navBarCell1Rev">Class</li>
+<li><a href="package-tree.html">Tree</a></li>
+<li><a href="../../../deprecated-list.html">Deprecated</a></li>
+<li><a href="../../../index-all.html">Index</a></li>
+<li><a href="../../../help-doc.html">Help</a></li>
+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../net/minecraft/item/EnumRarity.html" title="enum in net.minecraft.item"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../net/minecraft/item/Item.ToolMaterial.html" title="enum in net.minecraft.item"><span class="strong">Next Class</span></a></li>
+</ul>
+<ul class="navList">
+<li><a href="../../../index.html?net/minecraft/item/Item.html" target="_top">Frames</a></li>
+<li><a href="Item.html" target="_top">No Frames</a></li>
+</ul>
+<ul class="navList" id="allclasses_navbar_top">
+<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
+</ul>
+<div>
+<script type="text/javascript"><!--
+ allClassesLink = document.getElementById("allclasses_navbar_top");
+ if(window==top) {
+ allClassesLink.style.display = "block";
+ }
+ else {
+ allClassesLink.style.display = "none";
+ }
+ //-->
+</script>
+</div>
+<div>
+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li><a href="#nested_class_summary">Nested</a>&nbsp;|&nbsp;</li>
+<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_summary">Method</a></li>
+</ul>
+<ul class="subNavList">
+<li>Detail:&nbsp;</li>
+<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_detail">Method</a></li>
+</ul>
+</div>
+<a name="skip-navbar_top">
+<!-- -->
+</a></div>
+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">net.minecraft.item</div>
+<h2 title="Class Item" class="title">Class Item</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>net.minecraft.item.Item</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>Direct Known Subclasses:</dt>
+<dd><a href="../../../net/minecraft/item/ItemArmor.html" title="class in net.minecraft.item">ItemArmor</a>, <a href="../../../net/minecraft/item/ItemBed.html" title="class in net.minecraft.item">ItemBed</a>, <a href="../../../net/minecraft/item/ItemBlock.html" title="class in net.minecraft.item">ItemBlock</a>, <a href="../../../net/minecraft/item/ItemBoat.html" title="class in net.minecraft.item">ItemBoat</a>, <a href="../../../net/minecraft/item/ItemBook.html" title="class in net.minecraft.item">ItemBook</a>, <a href="../../../net/minecraft/item/ItemBow.html" title="class in net.minecraft.item">ItemBow</a>, <a href="../../../net/minecraft/item/ItemBucket.html" title="class in net.minecraft.item">ItemBucket</a>, <a href="../../../net/minecraft/item/ItemBucketMilk.html" title="class in net.minecraft.item">ItemBucketMilk</a>, <a href="../../../net/minecraft/item/ItemCarrotOnAStick.html" title="class in net.minecraft.item">ItemCarrotOnAStick</a>, <a href="../../../net/minecraft/item/ItemCoal.html" title="class in net.minecraft.item">ItemCoal</a>, <a href="../../../net/minecraft/item/ItemDoor.html" title="class in net.minecraft.item">ItemDoor</a>, <a href="../../../net/minecraft/item/ItemDye.html" title="class in net.minecraft.item">ItemDye</a>, <a href="../../../net/minecraft/item/ItemEditableBook.html" title="class in net.minecraft.item">ItemEditableBook</a>, <a href="../../../net/minecraft/item/ItemEgg.html" title="class in net.minecraft.item">ItemEgg</a>, <a href="../../../net/minecraft/item/ItemEnchantedBook.html" title="class in net.minecraft.item">ItemEnchantedBook</a>, <a href="../../../net/minecraft/item/ItemEnderEye.html" title="class in net.minecraft.item">ItemEnderEye</a>, <a href="../../../net/minecraft/item/ItemEnderPearl.html" title="class in net.minecraft.item">ItemEnderPearl</a>, <a href="../../../net/minecraft/item/ItemExpBottle.html" title="class in net.minecraft.item">ItemExpBottle</a>, <a href="../../../net/minecraft/item/ItemFireball.html" title="class in net.minecraft.item">ItemFireball</a>, <a href="../../../net/minecraft/item/ItemFirework.html" title="class in net.minecraft.item">ItemFirework</a>, <a href="../../../net/minecraft/item/ItemFireworkCharge.html" title="class in net.minecraft.item">ItemFireworkCharge</a>, <a href="../../../net/minecraft/item/ItemFishingRod.html" title="class in net.minecraft.item">ItemFishingRod</a>, <a href="../../../net/minecraft/item/ItemFlintAndSteel.html" title="class in net.minecraft.item">ItemFlintAndSteel</a>, <a href="../../../net/minecraftforge/fluids/ItemFluidContainer.html" title="class in net.minecraftforge.fluids">ItemFluidContainer</a>, <a href="../../../net/minecraft/item/ItemFood.html" title="class in net.minecraft.item">ItemFood</a>, <a href="../../../net/minecraft/item/ItemGlassBottle.html" title="class in net.minecraft.item">ItemGlassBottle</a>, <a href="../../../net/minecraft/item/ItemHangingEntity.html" title="class in net.minecraft.item">ItemHangingEntity</a>, <a href="../../../net/minecraft/item/ItemHoe.html" title="class in net.minecraft.item">ItemHoe</a>, <a href="../../../net/minecraft/item/ItemLead.html" title="class in net.minecraft.item">ItemLead</a>, <a href="../../../net/minecraft/item/ItemMapBase.html" title="class in net.minecraft.item">ItemMapBase</a>, <a href="../../../net/minecraft/item/ItemMinecart.html" title="class in net.minecraft.item">ItemMinecart</a>, <a href="../../../net/minecraft/item/ItemMonsterPlacer.html" title="class in net.minecraft.item">ItemMonsterPlacer</a>, <a href="../../../net/minecraft/item/ItemNameTag.html" title="class in net.minecraft.item">ItemNameTag</a>, <a href="../../../net/minecraft/item/ItemPotion.html" title="class in net.minecraft.item">ItemPotion</a>, <a href="../../../net/minecraft/item/ItemRecord.html" title="class in net.minecraft.item">ItemRecord</a>, <a href="../../../net/minecraft/item/ItemRedstone.html" title="class in net.minecraft.item">ItemRedstone</a>, <a href="../../../net/minecraft/item/ItemReed.html" title="class in net.minecraft.item">ItemReed</a>, <a href="../../../net/minecraft/item/ItemSaddle.html" title="class in net.minecraft.item">ItemSaddle</a>, <a href="../../../net/minecraft/item/ItemSeeds.html" title="class in net.minecraft.item">ItemSeeds</a>, <a href="../../../net/minecraft/item/ItemShears.html" title="class in net.minecraft.item">ItemShears</a>, <a href="../../../net/minecraft/item/ItemSign.html" title="class in net.minecraft.item">ItemSign</a>, <a href="../../../net/minecraft/item/ItemSimpleFoiled.html" title="class in net.minecraft.item">ItemSimpleFoiled</a>, <a href="../../../net/minecraft/item/ItemSkull.html" title="class in net.minecraft.item">ItemSkull</a>, <a href="../../../net/minecraft/item/ItemSnowball.html" title="class in net.minecraft.item">ItemSnowball</a>, <a href="../../../net/minecraft/item/ItemSword.html" title="class in net.minecraft.item">ItemSword</a>, <a href="../../../net/minecraft/item/ItemTool.html" title="class in net.minecraft.item">ItemTool</a>, <a href="../../../net/minecraft/item/ItemWritableBook.html" title="class in net.minecraft.item">ItemWritableBook</a></dd>
+</dl>
+<hr>
+<br>
+<pre>public class <span class="strong">Item</span>
+extends java.lang.Object</pre>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="nested_class_summary">
+<!-- -->
+</a>
+<h3>Nested Class Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
+<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Class and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.ToolMaterial.html" title="enum in net.minecraft.item">Item.ToolMaterial</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#bFull3D">bFull3D</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#canRepair">canRepair</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../cpw/mods/fml/common/registry/RegistryDelegate.html" title="interface in cpw.mods.fml.common.registry">RegistryDelegate</a>&lt;<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#delegate">delegate</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected static java.util.UUID</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#field_111210_e">field_111210_e</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hasSubtypes">hasSubtypes</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#iconString">iconString</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected <a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#itemIcon">itemIcon</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected static java.util.Random</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#itemRand">itemRand</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraft/util/RegistryNamespaced.html" title="class in net.minecraft.util">RegistryNamespaced</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#itemRegistry">itemRegistry</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#maxStackSize">maxStackSize</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../net/minecraft/item/Item.html#Item()">Item</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#addInformation(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20java.util.List,%20boolean)">addInformation</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77624_1_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77624_2_,
+ java.util.List&nbsp;p_77624_3_,
+ boolean&nbsp;p_77624_4_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#canHarvestBlock(net.minecraft.block.Block,%20net.minecraft.item.ItemStack)">canHarvestBlock</a></strong>(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;par1Block,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</code>
+<div class="block">ItemStack sensitive version of <code>#canHarvestBlock(Block)</code></div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#canItemEditBlocks()">canItemEditBlocks</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#createEntity(net.minecraft.world.World,%20net.minecraft.entity.Entity,%20net.minecraft.item.ItemStack)">createEntity</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;location,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemstack)</code>
+<div class="block">This function should return a new entity to replace the dropped item.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#doesContainerItemLeaveCraftingGrid(net.minecraft.item.ItemStack)">doesContainerItemLeaveCraftingGrid</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77630_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#doesSneakBypassUse(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer)">doesSneakBypassUse</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player)</code>
+<div class="block">Should this item, when held, allow sneak-clicks to pass through to the underlying block?</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#func_150893_a(net.minecraft.item.ItemStack,%20net.minecraft.block.Block)">func_150893_a</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_150893_1_,
+ <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;p_150893_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#func_150897_b(net.minecraft.block.Block)">func_150897_b</a></strong>(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;p_150897_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/client/model/ModelBiped.html" title="class in net.minecraft.client.model">ModelBiped</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getArmorModel(net.minecraft.entity.EntityLivingBase,%20net.minecraft.item.ItemStack,%20int)">getArmorModel</a></strong>(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;entityLiving,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack,
+ int&nbsp;armorSlot)</code>
+<div class="block">Override this method to have an item handle its own armor rendering.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getArmorTexture(net.minecraft.item.ItemStack,%20net.minecraft.entity.Entity,%20int,%20java.lang.String)">getArmorTexture</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;entity,
+ int&nbsp;slot,
+ java.lang.String&nbsp;type)</code>
+<div class="block">Called by RenderBiped and RenderPlayer to determine the armor texture that
+ should be use for the currently equiped item.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>com.google.common.collect.Multimap</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getAttributeModifiers(net.minecraft.item.ItemStack)">getAttributeModifiers</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">ItemStack sensitive version of getItemAttributeModifiers</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/WeightedRandomChestContent.html" title="class in net.minecraft.util">WeightedRandomChestContent</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getChestGenBase(net.minecraftforge.common.ChestGenHooks,%20java.util.Random,%20net.minecraft.util.WeightedRandomChestContent)">getChestGenBase</a></strong>(<a href="../../../net/minecraftforge/common/ChestGenHooks.html" title="class in net.minecraftforge.common">ChestGenHooks</a>&nbsp;chest,
+ java.util.Random&nbsp;rnd,
+ <a href="../../../net/minecraft/util/WeightedRandomChestContent.html" title="class in net.minecraft.util">WeightedRandomChestContent</a>&nbsp;original)</code>
+<div class="block">Generates the base Random item for a specific instance of the chest gen,
+ Enchanted books use this to pick a random enchantment.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getColorFromItemStack(net.minecraft.item.ItemStack,%20int)">getColorFromItemStack</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_82790_1_,
+ int&nbsp;p_82790_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getContainerItem()">getContainerItem</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getContainerItem(net.minecraft.item.ItemStack)">getContainerItem</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</code>
+<div class="block">ItemStack sensitive version of getContainerItem.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getCreativeTab()">getCreativeTab</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a>[]</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getCreativeTabs()">getCreativeTabs</a></strong>()</code>
+<div class="block">Gets a list of tabs that items belonging to this class can display on,
+ combined properly with getSubItems allows for a single item to span
+ many sub-items across many tabs.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getDamage(net.minecraft.item.ItemStack)">getDamage</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Return the itemDamage represented by this ItemStack.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getDigSpeed(net.minecraft.item.ItemStack,%20net.minecraft.block.Block,%20int)">getDigSpeed</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemstack,
+ <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ int&nbsp;metadata)</code>
+<div class="block">Metadata-sensitive version of getStrVsBlock</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getDisplayDamage(net.minecraft.item.ItemStack)">getDisplayDamage</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getDurabilityForDisplay(net.minecraft.item.ItemStack)">getDurabilityForDisplay</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Queries the percentage of the 'Durability' bar that should be drawn.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getEntityLifespan(net.minecraft.item.ItemStack,%20net.minecraft.world.World)">getEntityLifespan</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</code>
+<div class="block">Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/client/gui/FontRenderer.html" title="class in net.minecraft.client.gui">FontRenderer</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getFontRenderer(net.minecraft.item.ItemStack)">getFontRenderer</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Returns the font renderer used to render tooltips and overlays for this item.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getHarvestLevel(net.minecraft.item.ItemStack,%20java.lang.String)">getHarvestLevel</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ java.lang.String&nbsp;toolClass)</code>
+<div class="block">Queries the harvest level of this item stack for the specifred tool class,
+ Returns -1 if this tool is not of the specified type</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getHasSubtypes()">getHasSubtypes</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIcon(net.minecraft.item.ItemStack,%20int)">getIcon</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;pass)</code>
+<div class="block">Return the correct icon for rendering based on the supplied ItemStack and render pass.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIcon(net.minecraft.item.ItemStack,%20int,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.item.ItemStack,%20int)">getIcon</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;renderPass,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;usingItem,
+ int&nbsp;useRemaining)</code>
+<div class="block">Player, Render pass, and item usage sensitive version of getIconIndex.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIconFromDamage(int)">getIconFromDamage</a></strong>(int&nbsp;p_77617_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIconFromDamageForRenderPass(int,%20int)">getIconFromDamageForRenderPass</a></strong>(int&nbsp;p_77618_1_,
+ int&nbsp;p_77618_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIconIndex(net.minecraft.item.ItemStack)">getIconIndex</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77650_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIconString()">getIconString</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIdFromItem(net.minecraft.item.Item)">getIdFromItem</a></strong>(<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;p_150891_0_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getIsRepairable(net.minecraft.item.ItemStack,%20net.minecraft.item.ItemStack)">getIsRepairable</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_82789_1_,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_82789_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>com.google.common.collect.Multimap</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemAttributeModifiers()">getItemAttributeModifiers</a></strong>()</code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemById(int)">getItemById</a></strong>(int&nbsp;p_150899_0_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemEnchantability()">getItemEnchantability</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemEnchantability(net.minecraft.item.ItemStack)">getItemEnchantability</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">ItemStack sensitive version of getItemEnchantability</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemFromBlock(net.minecraft.block.Block)">getItemFromBlock</a></strong>(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;p_150898_0_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemStackDisplayName(net.minecraft.item.ItemStack)">getItemStackDisplayName</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77653_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemStackLimit()">getItemStackLimit</a></strong>()</code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemStackLimit(net.minecraft.item.ItemStack)">getItemStackLimit</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Gets the maximum number of items that this stack should be able to hold.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/EnumAction.html" title="enum in net.minecraft.item">EnumAction</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getItemUseAction(net.minecraft.item.ItemStack)">getItemUseAction</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77661_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getMaxDamage()">getMaxDamage</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getMaxDamage(net.minecraft.item.ItemStack)">getMaxDamage</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Return the maxDamage for this ItemStack.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getMaxItemUseDuration(net.minecraft.item.ItemStack)">getMaxItemUseDuration</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77626_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getMetadata(int)">getMetadata</a></strong>(int&nbsp;p_77647_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>protected <a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getMovingObjectPositionFromPlayer(net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20boolean)">getMovingObjectPositionFromPlayer</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77621_1_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77621_2_,
+ boolean&nbsp;p_77621_3_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getPotionEffect(net.minecraft.item.ItemStack)">getPotionEffect</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_150896_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/EnumRarity.html" title="enum in net.minecraft.item">EnumRarity</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getRarity(net.minecraft.item.ItemStack)">getRarity</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77613_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getRenderPasses(int)">getRenderPasses</a></strong>(int&nbsp;metadata)</code>
+<div class="block">Returns the number of render passes/layers this item has.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getShareTag()">getShareTag</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getSmeltingExperience(net.minecraft.item.ItemStack)">getSmeltingExperience</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item)</code>
+<div class="block">Determines the base experience for a player when they remove this item from a furnace slot.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getSpriteNumber()">getSpriteNumber</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getSubItems(net.minecraft.item.Item,%20net.minecraft.creativetab.CreativeTabs,%20java.util.List)">getSubItems</a></strong>(<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;p_150895_1_,
+ <a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a>&nbsp;p_150895_2_,
+ java.util.List&nbsp;p_150895_3_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.util.Set&lt;java.lang.String&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getToolClasses(net.minecraft.item.ItemStack)">getToolClasses</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getUnlocalizedName()">getUnlocalizedName</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getUnlocalizedName(net.minecraft.item.ItemStack)">getUnlocalizedName</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77667_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#getUnlocalizedNameInefficiently(net.minecraft.item.ItemStack)">getUnlocalizedNameInefficiently</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77657_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hasContainerItem()">hasContainerItem</a></strong>()</code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hasContainerItem(net.minecraft.item.ItemStack)">hasContainerItem</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">ItemStack sensitive version of hasContainerItem</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hasCustomEntity(net.minecraft.item.ItemStack)">hasCustomEntity</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Determines if this Item has a special entity for when they are in the world.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hasEffect(net.minecraft.item.ItemStack)">hasEffect</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77636_1_)</code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hasEffect(net.minecraft.item.ItemStack,%20int)">hasEffect</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;par1ItemStack,
+ int&nbsp;pass)</code>
+<div class="block">Render Pass sensitive version of hasEffect()</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#hitEntity(net.minecraft.item.ItemStack,%20net.minecraft.entity.EntityLivingBase,%20net.minecraft.entity.EntityLivingBase)">hitEntity</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77644_1_,
+ <a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;p_77644_2_,
+ <a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;p_77644_3_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isBeaconPayment(net.minecraft.item.ItemStack)">isBeaconPayment</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Whether this Item can be used as a payment to activate the vanilla beacon.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isBookEnchantable(net.minecraft.item.ItemStack,%20net.minecraft.item.ItemStack)">isBookEnchantable</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;book)</code>
+<div class="block">Allow or forbid the specific book/item combination as an anvil enchant</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isDamageable()">isDamageable</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isDamaged(net.minecraft.item.ItemStack)">isDamaged</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Return if this itemstack is damaged.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isFull3D()">isFull3D</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isItemTool(net.minecraft.item.ItemStack)">isItemTool</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77616_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isMap()">isMap</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isPotionIngredient(net.minecraft.item.ItemStack)">isPotionIngredient</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_150892_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isRepairable()">isRepairable</a></strong>()</code>
+<div class="block">Called by CraftingManager to determine if an item is reparable.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#isValidArmor(net.minecraft.item.ItemStack,%20int,%20net.minecraft.entity.Entity)">isValidArmor</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;armorType,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;entity)</code>
+<div class="block">Determines if the specific ItemStack can be placed in the specified armor slot.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#itemInteractionForEntity(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.entity.EntityLivingBase)">itemInteractionForEntity</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_111207_1_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_111207_2_,
+ <a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;p_111207_3_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onArmorTick(net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.item.ItemStack)">onArmorTick</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</code>
+<div class="block">Called to tick armor in the armor slot.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onBlockDestroyed(net.minecraft.item.ItemStack,%20net.minecraft.world.World,%20net.minecraft.block.Block,%20int,%20int,%20int,%20net.minecraft.entity.EntityLivingBase)">onBlockDestroyed</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_150894_1_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_150894_2_,
+ <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;p_150894_3_,
+ int&nbsp;p_150894_4_,
+ int&nbsp;p_150894_5_,
+ int&nbsp;p_150894_6_,
+ <a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;p_150894_7_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onBlockStartBreak(net.minecraft.item.ItemStack,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer)">onBlockStartBreak</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemstack,
+ int&nbsp;X,
+ int&nbsp;Y,
+ int&nbsp;Z,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player)</code>
+<div class="block">Called before a block is broken.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onCreated(net.minecraft.item.ItemStack,%20net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer)">onCreated</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77622_1_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77622_2_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77622_3_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onDroppedByPlayer(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer)">onDroppedByPlayer</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player)</code>
+<div class="block">Called when a player drops the item into the world,
+ returning false from this will prevent the item from
+ being removed from the players inventory and spawning
+ in the world</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onEaten(net.minecraft.item.ItemStack,%20net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer)">onEaten</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77654_1_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77654_2_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77654_3_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onEntityItemUpdate(net.minecraft.entity.item.EntityItem)">onEntityItemUpdate</a></strong>(<a href="../../../net/minecraft/entity/item/EntityItem.html" title="class in net.minecraft.entity.item">EntityItem</a>&nbsp;entityItem)</code>
+<div class="block">Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner
+ control over the update of the item without having to write a subclass.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onEntitySwing(net.minecraft.entity.EntityLivingBase,%20net.minecraft.item.ItemStack)">onEntitySwing</a></strong>(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;entityLiving,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Called when a entity tries to play the 'swing' animation.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onItemRightClick(net.minecraft.item.ItemStack,%20net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer)">onItemRightClick</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77659_1_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77659_2_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77659_3_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onItemUse(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.world.World,%20int,%20int,%20int,%20int,%20float,%20float,%20float)">onItemUse</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77648_1_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77648_2_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77648_3_,
+ int&nbsp;p_77648_4_,
+ int&nbsp;p_77648_5_,
+ int&nbsp;p_77648_6_,
+ int&nbsp;p_77648_7_,
+ float&nbsp;p_77648_8_,
+ float&nbsp;p_77648_9_,
+ float&nbsp;p_77648_10_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onItemUseFirst(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.world.World,%20int,%20int,%20int,%20int,%20float,%20float,%20float)">onItemUseFirst</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ int&nbsp;side,
+ float&nbsp;hitX,
+ float&nbsp;hitY,
+ float&nbsp;hitZ)</code>
+<div class="block">This is called when the item is used, before the block is activated.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onLeftClickEntity(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.entity.Entity)">onLeftClickEntity</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;entity)</code>
+<div class="block">Called when the player Left Clicks (attacks) an entity.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onPlayerStoppedUsing(net.minecraft.item.ItemStack,%20net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20int)">onPlayerStoppedUsing</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77615_1_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77615_2_,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77615_3_,
+ int&nbsp;p_77615_4_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onUpdate(net.minecraft.item.ItemStack,%20net.minecraft.world.World,%20net.minecraft.entity.Entity,%20int,%20boolean)">onUpdate</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_77663_1_,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_77663_2_,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;p_77663_3_,
+ int&nbsp;p_77663_4_,
+ boolean&nbsp;p_77663_5_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#onUsingTick(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20int)">onUsingTick</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ int&nbsp;count)</code>
+<div class="block">Called each tick while using an item.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#registerIcons(net.minecraft.client.renderer.texture.IIconRegister)">registerIcons</a></strong>(<a href="../../../net/minecraft/client/renderer/texture/IIconRegister.html" title="interface in net.minecraft.client.renderer.texture">IIconRegister</a>&nbsp;p_94581_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#registerItems()">registerItems</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#renderHelmetOverlay(net.minecraft.item.ItemStack,%20net.minecraft.entity.player.EntityPlayer,%20net.minecraft.client.gui.ScaledResolution,%20float,%20boolean,%20int,%20int)">renderHelmetOverlay</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/client/gui/ScaledResolution.html" title="class in net.minecraft.client.gui">ScaledResolution</a>&nbsp;resolution,
+ float&nbsp;partialTicks,
+ boolean&nbsp;hasScreen,
+ int&nbsp;mouseX,
+ int&nbsp;mouseY)</code>
+<div class="block">Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#requiresMultipleRenderPasses()">requiresMultipleRenderPasses</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setContainerItem(net.minecraft.item.Item)">setContainerItem</a></strong>(<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;p_77642_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setCreativeTab(net.minecraft.creativetab.CreativeTabs)">setCreativeTab</a></strong>(<a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a>&nbsp;p_77637_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setDamage(net.minecraft.item.ItemStack,%20int)">setDamage</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;damage)</code>
+<div class="block">Set the damage for this itemstack.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setFull3D()">setFull3D</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setHarvestLevel(java.lang.String,%20int)">setHarvestLevel</a></strong>(java.lang.String&nbsp;toolClass,
+ int&nbsp;level)</code>
+<div class="block">Sets or removes the harvest level for the specified tool class.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setHasSubtypes(boolean)">setHasSubtypes</a></strong>(boolean&nbsp;p_77627_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setMaxDamage(int)">setMaxDamage</a></strong>(int&nbsp;p_77656_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setMaxStackSize(int)">setMaxStackSize</a></strong>(int&nbsp;p_77625_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setNoRepair()">setNoRepair</a></strong>()</code>
+<div class="block">Call to disable repair recipes.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setPotionEffect(java.lang.String)">setPotionEffect</a></strong>(java.lang.String&nbsp;p_77631_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setTextureName(java.lang.String)">setTextureName</a></strong>(java.lang.String&nbsp;p_111206_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#setUnlocalizedName(java.lang.String)">setUnlocalizedName</a></strong>(java.lang.String&nbsp;p_77655_1_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#shouldRotateAroundWhenRendering()">shouldRotateAroundWhenRendering</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/item/Item.html#showDurabilityBar(net.minecraft.item.ItemStack)">showDurabilityBar</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</code>
+<div class="block">Determines if the durability bar should be rendered for this item.</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
+<!-- -->
+</a>
+<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
+<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ============ FIELD DETAIL =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_detail">
+<!-- -->
+</a>
+<h3>Field Detail</h3>
+<a name="itemRegistry">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>itemRegistry</h4>
+<pre>public static final&nbsp;<a href="../../../net/minecraft/util/RegistryNamespaced.html" title="class in net.minecraft.util">RegistryNamespaced</a> itemRegistry</pre>
+</li>
+</ul>
+<a name="field_111210_e">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>field_111210_e</h4>
+<pre>protected static final&nbsp;java.util.UUID field_111210_e</pre>
+</li>
+</ul>
+<a name="itemRand">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>itemRand</h4>
+<pre>protected static&nbsp;java.util.Random itemRand</pre>
+</li>
+</ul>
+<a name="maxStackSize">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>maxStackSize</h4>
+<pre>protected&nbsp;int maxStackSize</pre>
+</li>
+</ul>
+<a name="bFull3D">
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+<div class="block"><span class="strong">Deprecated.</span>&nbsp;</div>
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+</ul>
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+</li>
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+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;p_77621_2_,
+ boolean&nbsp;p_77621_3_)</pre>
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+<pre>public&nbsp;<a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a>&nbsp;getIconFromDamageForRenderPass(int&nbsp;p_77618_1_,
+ int&nbsp;p_77618_2_)</pre>
+</li>
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+ <a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a>&nbsp;p_150895_2_,
+ java.util.List&nbsp;p_150895_3_)</pre>
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+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;p_82789_2_)</pre>
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+public&nbsp;com.google.common.collect.Multimap&nbsp;getItemAttributeModifiers()</pre>
+<div class="block"><span class="strong">Deprecated.</span>&nbsp;</div>
+</li>
+</ul>
+<a name="setTextureName(java.lang.String)">
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+<div class="block">ItemStack sensitive version of getItemAttributeModifiers</div>
+</li>
+</ul>
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+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player)</pre>
+<div class="block">Called when a player drops the item into the world,
+ returning false from this will prevent the item from
+ being removed from the players inventory and spawning
+ in the world</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>player</code> - The player that dropped the item</dd><dd><code>item</code> - The item stack, before the item is removed.</dd></dl>
+</li>
+</ul>
+<a name="onItemUseFirst(net.minecraft.item.ItemStack, net.minecraft.entity.player.EntityPlayer, net.minecraft.world.World, int, int, int, int, float, float, float)">
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+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ int&nbsp;side,
+ float&nbsp;hitX,
+ float&nbsp;hitY,
+ float&nbsp;hitZ)</pre>
+<div class="block">This is called when the item is used, before the block is activated.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The Item Stack</dd><dd><code>player</code> - The Player that used the item</dd><dd><code>world</code> - The Current World</dd><dd><code>x</code> - Target X Position</dd><dd><code>y</code> - Target Y Position</dd><dd><code>z</code> - Target Z Position</dd><dd><code>side</code> - The side of the target hit</dd>
+<dt><span class="strong">Returns:</span></dt><dd>Return true to prevent any further processing.</dd></dl>
+</li>
+</ul>
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+ <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;block,
+ int&nbsp;metadata)</pre>
+<div class="block">Metadata-sensitive version of getStrVsBlock</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>itemstack</code> - The Item Stack</dd><dd><code>block</code> - The block the item is trying to break</dd><dd><code>metadata</code> - The items current metadata</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The damage strength</dd></dl>
+</li>
+</ul>
+<a name="isRepairable()">
+<!-- -->
+</a>
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+<h4>isRepairable</h4>
+<pre>public&nbsp;boolean&nbsp;isRepairable()</pre>
+<div class="block">Called by CraftingManager to determine if an item is reparable.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if reparable</dd></dl>
+</li>
+</ul>
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+<pre>public&nbsp;<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a>&nbsp;setNoRepair()</pre>
+<div class="block">Call to disable repair recipes.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The current Item instance</dd></dl>
+</li>
+</ul>
+<a name="onBlockStartBreak(net.minecraft.item.ItemStack, int, int, int, net.minecraft.entity.player.EntityPlayer)">
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+ int&nbsp;X,
+ int&nbsp;Y,
+ int&nbsp;Z,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player)</pre>
+<div class="block">Called before a block is broken. Return true to prevent default block harvesting.
+
+ Note: In SMP, this is called on both client and server sides!</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>itemstack</code> - The current ItemStack</dd><dd><code>X</code> - The X Position</dd><dd><code>Y</code> - The X Position</dd><dd><code>Z</code> - The X Position</dd><dd><code>player</code> - The Player that is wielding the item</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True to prevent harvesting, false to continue as normal</dd></dl>
+</li>
+</ul>
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+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ int&nbsp;count)</pre>
+<div class="block">Called each tick while using an item.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The Item being used</dd><dd><code>player</code> - The Player using the item</dd><dd><code>count</code> - The amount of time in tick the item has been used for continuously</dd></dl>
+</li>
+</ul>
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+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;entity)</pre>
+<div class="block">Called when the player Left Clicks (attacks) an entity.
+ Processed before damage is done, if return value is true further processing is canceled
+ and the entity is not attacked.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The Item being used</dd><dd><code>player</code> - The player that is attacking</dd><dd><code>entity</code> - The entity being attacked</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True to cancel the rest of the interaction.</dd></dl>
+</li>
+</ul>
+<a name="getIcon(net.minecraft.item.ItemStack, int, net.minecraft.entity.player.EntityPlayer, net.minecraft.item.ItemStack, int)">
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+ int&nbsp;renderPass,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;usingItem,
+ int&nbsp;useRemaining)</pre>
+<div class="block">Player, Render pass, and item usage sensitive version of getIconIndex.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The item stack to get the icon for. (Usually this, and usingItem will be the same if usingItem is not null)</dd><dd><code>renderPass</code> - The pass to get the icon for, 0 is default.</dd><dd><code>player</code> - The player holding the item</dd><dd><code>usingItem</code> - The item the player is actively using. Can be null if not using anything.</dd><dd><code>useRemaining</code> - The ticks remaining for the active item.</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The icon index</dd></dl>
+</li>
+</ul>
+<a name="getRenderPasses(int)">
+<!-- -->
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+<h4>getRenderPasses</h4>
+<pre>public&nbsp;int&nbsp;getRenderPasses(int&nbsp;metadata)</pre>
+<div class="block">Returns the number of render passes/layers this item has.
+ Usually equates to ItemRenderer.renderItem being called for this many passes.
+ Does not get called unless requiresMultipleRenderPasses() is true;</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>metadata</code> - The item's metadata</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The number of passes to run.</dd></dl>
+</li>
+</ul>
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+<!-- -->
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+<div class="block">ItemStack sensitive version of getContainerItem.
+ Returns a full ItemStack instance of the result.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>itemStack</code> - The current ItemStack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The resulting ItemStack</dd></dl>
+</li>
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+<div class="block">ItemStack sensitive version of hasContainerItem</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The current item stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True if this item has a 'container'</dd></dl>
+</li>
+</ul>
+<a name="getEntityLifespan(net.minecraft.item.ItemStack, net.minecraft.world.World)">
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+<pre>public&nbsp;int&nbsp;getEntityLifespan(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</pre>
+<div class="block">Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
+ This is in ticks, standard result is 6000, or 5 mins.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>itemStack</code> - The current ItemStack</dd><dd><code>world</code> - The world the entity is in</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The normal lifespan in ticks.</dd></dl>
+</li>
+</ul>
+<a name="hasCustomEntity(net.minecraft.item.ItemStack)">
+<!-- -->
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+<h4>hasCustomEntity</h4>
+<pre>public&nbsp;boolean&nbsp;hasCustomEntity(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Determines if this Item has a special entity for when they are in the world.
+ Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
+ returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The current item stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True of the item has a custom entity, If true, Item#createCustomEntity will be called</dd></dl>
+</li>
+</ul>
+<a name="createEntity(net.minecraft.world.World, net.minecraft.entity.Entity, net.minecraft.item.ItemStack)">
+<!-- -->
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+<h4>createEntity</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;createEntity(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;location,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemstack)</pre>
+<div class="block">This function should return a new entity to replace the dropped item.
+ Returning null here will not kill the EntityItem and will leave it to function normally.
+ Called when the item it placed in a world.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world object</dd><dd><code>location</code> - The EntityItem object, useful for getting the position of the entity</dd><dd><code>itemstack</code> - The current item stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>A new Entity object to spawn or null</dd></dl>
+</li>
+</ul>
+<a name="onEntityItemUpdate(net.minecraft.entity.item.EntityItem)">
+<!-- -->
+</a>
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+<h4>onEntityItemUpdate</h4>
+<pre>public&nbsp;boolean&nbsp;onEntityItemUpdate(<a href="../../../net/minecraft/entity/item/EntityItem.html" title="class in net.minecraft.entity.item">EntityItem</a>&nbsp;entityItem)</pre>
+<div class="block">Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner
+ control over the update of the item without having to write a subclass.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>entityItem</code> - The entity Item</dd>
+<dt><span class="strong">Returns:</span></dt><dd>Return true to skip any further update code.</dd></dl>
+</li>
+</ul>
+<a name="getCreativeTabs()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getCreativeTabs</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a>[]&nbsp;getCreativeTabs()</pre>
+<div class="block">Gets a list of tabs that items belonging to this class can display on,
+ combined properly with getSubItems allows for a single item to span
+ many sub-items across many tabs.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>A list of all tabs that this item could possibly be one.</dd></dl>
+</li>
+</ul>
+<a name="getSmeltingExperience(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getSmeltingExperience</h4>
+<pre>public&nbsp;float&nbsp;getSmeltingExperience(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item)</pre>
+<div class="block">Determines the base experience for a player when they remove this item from a furnace slot.
+ This number must be between 0 and 1 for it to be valid.
+ This number will be multiplied by the stack size to get the total experience.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The item stack the player is picking up.</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The amount to award for each item.</dd></dl>
+</li>
+</ul>
+<a name="getIcon(net.minecraft.item.ItemStack, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getIcon</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a>&nbsp;getIcon(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;pass)</pre>
+<div class="block">Return the correct icon for rendering based on the supplied ItemStack and render pass.
+
+ Defers to <a href="../../../net/minecraft/item/Item.html#getIconFromDamageForRenderPass(int,%20int)"><code>getIconFromDamageForRenderPass(int, int)</code></a></div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - to render for</dd><dd><code>pass</code> - the multi-render pass</dd>
+<dt><span class="strong">Returns:</span></dt><dd>the icon</dd></dl>
+</li>
+</ul>
+<a name="getChestGenBase(net.minecraftforge.common.ChestGenHooks, java.util.Random, net.minecraft.util.WeightedRandomChestContent)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getChestGenBase</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/util/WeightedRandomChestContent.html" title="class in net.minecraft.util">WeightedRandomChestContent</a>&nbsp;getChestGenBase(<a href="../../../net/minecraftforge/common/ChestGenHooks.html" title="class in net.minecraftforge.common">ChestGenHooks</a>&nbsp;chest,
+ java.util.Random&nbsp;rnd,
+ <a href="../../../net/minecraft/util/WeightedRandomChestContent.html" title="class in net.minecraft.util">WeightedRandomChestContent</a>&nbsp;original)</pre>
+<div class="block">Generates the base Random item for a specific instance of the chest gen,
+ Enchanted books use this to pick a random enchantment.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>chest</code> - The chest category to generate for</dd><dd><code>rnd</code> - World RNG</dd><dd><code>original</code> - Original result registered with the chest gen hooks.</dd>
+<dt><span class="strong">Returns:</span></dt><dd>New values to use as the random item, typically this will be original</dd></dl>
+</li>
+</ul>
+<a name="doesSneakBypassUse(net.minecraft.world.World, int, int, int, net.minecraft.entity.player.EntityPlayer)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>doesSneakBypassUse</h4>
+<pre>public&nbsp;boolean&nbsp;doesSneakBypassUse(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player)</pre>
+<div class="block">Should this item, when held, allow sneak-clicks to pass through to the underlying block?</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world</dd><dd><code>x</code> - The X Position</dd><dd><code>y</code> - The X Position</dd><dd><code>z</code> - The X Position</dd><dd><code>player</code> - The Player that is wielding the item</dd>
+<dt><span class="strong">Returns:</span></dt><dd></dd></dl>
+</li>
+</ul>
+<a name="onArmorTick(net.minecraft.world.World, net.minecraft.entity.player.EntityPlayer, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onArmorTick</h4>
+<pre>public&nbsp;void&nbsp;onArmorTick(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</pre>
+<div class="block">Called to tick armor in the armor slot. Override to do something</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - </dd><dd><code>player</code> - </dd><dd><code>itemStack</code> - </dd></dl>
+</li>
+</ul>
+<a name="isValidArmor(net.minecraft.item.ItemStack, int, net.minecraft.entity.Entity)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isValidArmor</h4>
+<pre>public&nbsp;boolean&nbsp;isValidArmor(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;armorType,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;entity)</pre>
+<div class="block">Determines if the specific ItemStack can be placed in the specified armor slot.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The ItemStack</dd><dd><code>armorType</code> - Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots</dd><dd><code>entity</code> - The entity trying to equip the armor</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True if the given ItemStack can be inserted in the slot</dd></dl>
+</li>
+</ul>
+<a name="isBookEnchantable(net.minecraft.item.ItemStack, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isBookEnchantable</h4>
+<pre>public&nbsp;boolean&nbsp;isBookEnchantable(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;book)</pre>
+<div class="block">Allow or forbid the specific book/item combination as an anvil enchant</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The item</dd><dd><code>book</code> - The book</dd>
+<dt><span class="strong">Returns:</span></dt><dd>if the enchantment is allowed</dd></dl>
+</li>
+</ul>
+<a name="getArmorTexture(net.minecraft.item.ItemStack, net.minecraft.entity.Entity, int, java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getArmorTexture</h4>
+<pre>public&nbsp;java.lang.String&nbsp;getArmorTexture(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;entity,
+ int&nbsp;slot,
+ java.lang.String&nbsp;type)</pre>
+<div class="block">Called by RenderBiped and RenderPlayer to determine the armor texture that
+ should be use for the currently equiped item.
+ This will only be called on instances of ItemArmor.
+
+ Returning null from this function will use the default value.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - ItemStack for the equpt armor</dd><dd><code>entity</code> - The entity wearing the armor</dd><dd><code>slot</code> - The slot the armor is in</dd><dd><code>type</code> - The subtype, can be null or "overlay"</dd>
+<dt><span class="strong">Returns:</span></dt><dd>Path of texture to bind, or null to use default</dd></dl>
+</li>
+</ul>
+<a name="getFontRenderer(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getFontRenderer</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/client/gui/FontRenderer.html" title="class in net.minecraft.client.gui">FontRenderer</a>&nbsp;getFontRenderer(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Returns the font renderer used to render tooltips and overlays for this item.
+ Returning null will use the standard font renderer.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The current item stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>A instance of FontRenderer or null to use default</dd></dl>
+</li>
+</ul>
+<a name="getArmorModel(net.minecraft.entity.EntityLivingBase, net.minecraft.item.ItemStack, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getArmorModel</h4>
+<pre>public&nbsp;<a href="../../../net/minecraft/client/model/ModelBiped.html" title="class in net.minecraft.client.model">ModelBiped</a>&nbsp;getArmorModel(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;entityLiving,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack,
+ int&nbsp;armorSlot)</pre>
+<div class="block">Override this method to have an item handle its own armor rendering.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>entityLiving</code> - The entity wearing the armor</dd><dd><code>itemStack</code> - The itemStack to render the model of</dd><dd><code>armorSlot</code> - 0=head, 1=torso, 2=legs, 3=feet</dd>
+<dt><span class="strong">Returns:</span></dt><dd>A ModelBiped to render instead of the default</dd></dl>
+</li>
+</ul>
+<a name="onEntitySwing(net.minecraft.entity.EntityLivingBase, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>onEntitySwing</h4>
+<pre>public&nbsp;boolean&nbsp;onEntitySwing(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;entityLiving,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Called when a entity tries to play the 'swing' animation.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>entityLiving</code> - The entity swinging the item.</dd><dd><code>stack</code> - The Item stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True to cancel any further processing by EntityLiving</dd></dl>
+</li>
+</ul>
+<a name="renderHelmetOverlay(net.minecraft.item.ItemStack, net.minecraft.entity.player.EntityPlayer, net.minecraft.client.gui.ScaledResolution, float, boolean, int, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>renderHelmetOverlay</h4>
+<pre>public&nbsp;void&nbsp;renderHelmetOverlay(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ <a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ <a href="../../../net/minecraft/client/gui/ScaledResolution.html" title="class in net.minecraft.client.gui">ScaledResolution</a>&nbsp;resolution,
+ float&nbsp;partialTicks,
+ boolean&nbsp;hasScreen,
+ int&nbsp;mouseX,
+ int&nbsp;mouseY)</pre>
+<div class="block">Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.
+ This is where pumpkins would render there overlay.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The ItemStack that is equipped</dd><dd><code>player</code> - Reference to the current client entity</dd><dd><code>resolution</code> - Resolution information about the current viewport and configured GUI Scale</dd><dd><code>partialTicks</code> - Partial ticks for the renderer, useful for interpolation</dd><dd><code>hasScreen</code> - If the player has a screen up, which will be rendered after this.</dd><dd><code>mouseX</code> - Mouse's X position on screen</dd><dd><code>mouseY</code> - Mouse's Y position on screen</dd></dl>
+</li>
+</ul>
+<a name="getDamage(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getDamage</h4>
+<pre>public&nbsp;int&nbsp;getDamage(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Return the itemDamage represented by this ItemStack. Defaults to the itemDamage field on ItemStack, but can be overridden here for other sources such as NBT.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The itemstack that is damaged</dd>
+<dt><span class="strong">Returns:</span></dt><dd>the damage value</dd></dl>
+</li>
+</ul>
+<a name="getDisplayDamage(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getDisplayDamage</h4>
+<pre>@Deprecated
+public&nbsp;int&nbsp;getDisplayDamage(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block"><span class="strong">Deprecated.</span>&nbsp;</div>
+</li>
+</ul>
+<a name="showDurabilityBar(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>showDurabilityBar</h4>
+<pre>public&nbsp;boolean&nbsp;showDurabilityBar(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Determines if the durability bar should be rendered for this item.
+ Defaults to vanilla stack.isDamaged behavior.
+ But modders can use this for any data they wish.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The current Item Stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True if it should render the 'durability' bar.</dd></dl>
+</li>
+</ul>
+<a name="getDurabilityForDisplay(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getDurabilityForDisplay</h4>
+<pre>public&nbsp;double&nbsp;getDurabilityForDisplay(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Queries the percentage of the 'Durability' bar that should be drawn.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The current ItemStack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>1.0 for 100% 0 for 0%</dd></dl>
+</li>
+</ul>
+<a name="getMaxDamage(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getMaxDamage</h4>
+<pre>public&nbsp;int&nbsp;getMaxDamage(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item,
+ but can be overridden here for other sources such as NBT.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The itemstack that is damaged</dd>
+<dt><span class="strong">Returns:</span></dt><dd>the damage value</dd></dl>
+</li>
+</ul>
+<a name="isDamaged(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isDamaged</h4>
+<pre>public&nbsp;boolean&nbsp;isDamaged(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Return if this itemstack is damaged. Note only called if <a href="../../../net/minecraft/item/Item.html#isDamageable()"><code>isDamageable()</code></a> is true.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - the stack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>if the stack is damaged</dd></dl>
+</li>
+</ul>
+<a name="setDamage(net.minecraft.item.ItemStack, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setDamage</h4>
+<pre>public&nbsp;void&nbsp;setDamage(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ int&nbsp;damage)</pre>
+<div class="block">Set the damage for this itemstack. Note, this method is responsible for zero checking.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - the stack</dd><dd><code>damage</code> - the new damage value</dd></dl>
+</li>
+</ul>
+<a name="canHarvestBlock(net.minecraft.block.Block, net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>canHarvestBlock</h4>
+<pre>public&nbsp;boolean&nbsp;canHarvestBlock(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>&nbsp;par1Block,
+ <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;itemStack)</pre>
+<div class="block">ItemStack sensitive version of <code>#canHarvestBlock(Block)</code></div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>par1Block</code> - The block trying to harvest</dd><dd><code>itemStack</code> - The itemstack used to harvest the block</dd>
+<dt><span class="strong">Returns:</span></dt><dd>true if can harvest the block</dd></dl>
+</li>
+</ul>
+<a name="hasEffect(net.minecraft.item.ItemStack, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>hasEffect</h4>
+<pre>public&nbsp;boolean&nbsp;hasEffect(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;par1ItemStack,
+ int&nbsp;pass)</pre>
+<div class="block">Render Pass sensitive version of hasEffect()</div>
+</li>
+</ul>
+<a name="getItemStackLimit(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getItemStackLimit</h4>
+<pre>public&nbsp;int&nbsp;getItemStackLimit(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Gets the maximum number of items that this stack should be able to hold.
+ This is a ItemStack (and thus NBT) sensitive version of Item.getItemStackLimit()</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The ItemStack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>THe maximum number this item can be stacked to</dd></dl>
+</li>
+</ul>
+<a name="setHarvestLevel(java.lang.String, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setHarvestLevel</h4>
+<pre>public&nbsp;void&nbsp;setHarvestLevel(java.lang.String&nbsp;toolClass,
+ int&nbsp;level)</pre>
+<div class="block">Sets or removes the harvest level for the specified tool class.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>toolClass</code> - Class</dd><dd><code>level</code> - Harvest level:
+ Wood: 0
+ Stone: 1
+ Iron: 2
+ Diamond: 3
+ Gold: 0</dd></dl>
+</li>
+</ul>
+<a name="getToolClasses(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getToolClasses</h4>
+<pre>public&nbsp;java.util.Set&lt;java.lang.String&gt;&nbsp;getToolClasses(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+</li>
+</ul>
+<a name="getHarvestLevel(net.minecraft.item.ItemStack, java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getHarvestLevel</h4>
+<pre>public&nbsp;int&nbsp;getHarvestLevel(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
+ java.lang.String&nbsp;toolClass)</pre>
+<div class="block">Queries the harvest level of this item stack for the specifred tool class,
+ Returns -1 if this tool is not of the specified type</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - This item stack instance</dd><dd><code>toolClass</code> - Tool Class</dd>
+<dt><span class="strong">Returns:</span></dt><dd>Harvest level, or -1 if not the specified tool type.</dd></dl>
+</li>
+</ul>
+<a name="getItemEnchantability(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getItemEnchantability</h4>
+<pre>public&nbsp;int&nbsp;getItemEnchantability(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">ItemStack sensitive version of getItemEnchantability</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - The ItemStack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>the item echantability value</dd></dl>
+</li>
+</ul>
+<a name="isBeaconPayment(net.minecraft.item.ItemStack)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>isBeaconPayment</h4>
+<pre>public&nbsp;boolean&nbsp;isBeaconPayment(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack)</pre>
+<div class="block">Whether this Item can be used as a payment to activate the vanilla beacon.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - the ItemStack</dd>
+<dt><span class="strong">Returns:</span></dt><dd>true if this Item can be used</dd></dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<!-- ========= END OF CLASS DATA ========= -->
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
+<div class="bottomNav"><a name="navbar_bottom">
+<!-- -->
+</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
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+<ul class="navList" title="Navigation">
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+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../net/minecraft/item/EnumRarity.html" title="enum in net.minecraft.item"><span class="strong">Prev Class</span></a></li>
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