diff options
| author | Foghrye4 <foghrye4@gmail.com> | 2017-08-10 18:50:56 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2017-08-10 18:50:56 +0300 |
| commit | 877312184c472d9845e5ef1008bc538f4634059f (patch) | |
| tree | 4e098cc94296cc11f3b87e8ef64c3c568b6aeb51 /javadoc/net/minecraft/world/WorldProvider.html | |
| parent | 939d2ea16679ce64d98b98c716b85f851aa576e2 (diff) | |
fix missing source folder
Diffstat (limited to 'javadoc/net/minecraft/world/WorldProvider.html')
| -rw-r--r-- | javadoc/net/minecraft/world/WorldProvider.html | 1266 |
1 files changed, 0 insertions, 1266 deletions
diff --git a/javadoc/net/minecraft/world/WorldProvider.html b/javadoc/net/minecraft/world/WorldProvider.html deleted file mode 100644 index 16a85b1..0000000 --- a/javadoc/net/minecraft/world/WorldProvider.html +++ /dev/null @@ -1,1266 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<!-- NewPage --> -<html lang="en"> -<head> -<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:17 EST 2015 --> -<title>WorldProvider (Forge API)</title> -<meta name="date" content="2015-02-05"> -<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> -</head> -<body> -<script type="text/javascript"><!-- - if (location.href.indexOf('is-external=true') == -1) { - parent.document.title="WorldProvider (Forge API)"; - } -//--> -</script> -<noscript> -<div>JavaScript is disabled on your browser.</div> -</noscript> -<!-- ========= START OF TOP NAVBAR ======= --> -<div class="topNav"><a name="navbar_top"> -<!-- --> -</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> -<!-- --> -</a> -<ul class="navList" title="Navigation"> -<li><a href="../../../overview-summary.html">Overview</a></li> -<li><a href="package-summary.html">Package</a></li> -<li class="navBarCell1Rev">Class</li> -<li><a href="package-tree.html">Tree</a></li> -<li><a href="../../../deprecated-list.html">Deprecated</a></li> -<li><a href="../../../index-all.html">Index</a></li> -<li><a href="../../../help-doc.html">Help</a></li> -</ul> -</div> -<div class="subNav"> -<ul class="navList"> -<li><a href="../../../net/minecraft/world/WorldManager.html" title="class in net.minecraft.world"><span class="strong">Prev Class</span></a></li> -<li><a href="../../../net/minecraft/world/WorldProviderEnd.html" title="class in net.minecraft.world"><span class="strong">Next Class</span></a></li> -</ul> -<ul class="navList"> -<li><a href="../../../index.html?net/minecraft/world/WorldProvider.html" target="_top">Frames</a></li> -<li><a href="WorldProvider.html" target="_top">No Frames</a></li> -</ul> -<ul class="navList" id="allclasses_navbar_top"> -<li><a href="../../../allclasses-noframe.html">All Classes</a></li> -</ul> -<div> -<script type="text/javascript"><!-- - allClassesLink = document.getElementById("allclasses_navbar_top"); - if(window==top) { - allClassesLink.style.display = "block"; - } - else { - allClassesLink.style.display = "none"; - } - //--> -</script> -</div> -<div> -<ul class="subNavList"> -<li>Summary: </li> -<li>Nested | </li> -<li><a href="#field_summary">Field</a> | </li> -<li><a href="#constructor_summary">Constr</a> | </li> -<li><a href="#method_summary">Method</a></li> -</ul> -<ul class="subNavList"> -<li>Detail: </li> -<li><a href="#field_detail">Field</a> | </li> -<li><a href="#constructor_detail">Constr</a> | </li> -<li><a href="#method_detail">Method</a></li> -</ul> -</div> -<a name="skip-navbar_top"> -<!-- --> -</a></div> -<!-- ========= END OF TOP NAVBAR ========= --> -<!-- ======== START OF CLASS DATA ======== --> -<div class="header"> -<div class="subTitle">net.minecraft.world</div> -<h2 title="Class WorldProvider" class="title">Class WorldProvider</h2> -</div> -<div class="contentContainer"> -<ul class="inheritance"> -<li>java.lang.Object</li> -<li> -<ul class="inheritance"> -<li>net.minecraft.world.WorldProvider</li> -</ul> -</li> -</ul> -<div class="description"> -<ul class="blockList"> -<li class="blockList"> -<dl> -<dt>Direct Known Subclasses:</dt> -<dd><a href="../../../net/minecraft/world/WorldProviderEnd.html" title="class in net.minecraft.world">WorldProviderEnd</a>, <a href="../../../net/minecraft/world/WorldProviderHell.html" title="class in net.minecraft.world">WorldProviderHell</a>, <a href="../../../net/minecraft/world/WorldProviderSurface.html" title="class in net.minecraft.world">WorldProviderSurface</a></dd> -</dl> -<hr> -<br> -<pre>public abstract class <span class="strong">WorldProvider</span> -extends java.lang.Object</pre> -</li> -</ul> -</div> -<div class="summary"> -<ul class="blockList"> -<li class="blockList"> -<!-- =========== FIELD SUMMARY =========== --> -<ul class="blockList"> -<li class="blockList"><a name="field_summary"> -<!-- --> -</a> -<h3>Field Summary</h3> -<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> -<caption><span>Fields</span><span class="tabEnd"> </span></caption> -<tr> -<th class="colFirst" scope="col">Modifier and Type</th> -<th class="colLast" scope="col">Field and Description</th> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>int</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#dimensionId">dimensionId</a></strong></code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>java.lang.String</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#field_82913_c">field_82913_c</a></strong></code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#hasNoSky">hasNoSky</a></strong></code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isHellWorld">isHellWorld</a></strong></code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>float[]</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#lightBrightnessTable">lightBrightnessTable</a></strong></code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>static float[]</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#moonPhaseFactors">moonPhaseFactors</a></strong></code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/world/WorldType.html" title="class in net.minecraft.world">WorldType</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#terrainType">terrainType</a></strong></code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/world/biome/WorldChunkManager.html" title="class in net.minecraft.world.biome">WorldChunkManager</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#worldChunkMgr">worldChunkMgr</a></strong></code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#worldObj">worldObj</a></strong></code> </td> -</tr> -</table> -</li> -</ul> -<!-- ======== CONSTRUCTOR SUMMARY ======== --> -<ul class="blockList"> -<li class="blockList"><a name="constructor_summary"> -<!-- --> -</a> -<h3>Constructor Summary</h3> -<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> -<caption><span>Constructors</span><span class="tabEnd"> </span></caption> -<tr> -<th class="colOne" scope="col">Constructor and Description</th> -</tr> -<tr class="altColor"> -<td class="colOne"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#WorldProvider()">WorldProvider</a></strong>()</code> </td> -</tr> -</table> -</li> -</ul> -<!-- ========== METHOD SUMMARY =========== --> -<ul class="blockList"> -<li class="blockList"><a name="method_summary"> -<!-- --> -</a> -<h3>Method Summary</h3> -<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> -<caption><span>Methods</span><span class="tabEnd"> </span></caption> -<tr> -<th class="colFirst" scope="col">Modifier and Type</th> -<th class="colLast" scope="col">Method and Description</th> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>float[]</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#calcSunriseSunsetColors(float,%20float)">calcSunriseSunsetColors</a></strong>(float p_76560_1_, - float p_76560_2_)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>float</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#calculateCelestialAngle(long,%20float)">calculateCelestialAngle</a></strong>(long p_76563_1_, - float p_76563_3_)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#calculateInitialWeather()">calculateInitialWeather</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canBlockFreeze(int,%20int,%20int,%20boolean)">canBlockFreeze</a></strong>(int x, - int y, - int z, - boolean byWater)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canCoordinateBeSpawn(int,%20int)">canCoordinateBeSpawn</a></strong>(int p_76566_1_, - int p_76566_2_)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canDoLightning(net.minecraft.world.chunk.Chunk)">canDoLightning</a></strong>(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a> chunk)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canDoRainSnowIce(net.minecraft.world.chunk.Chunk)">canDoRainSnowIce</a></strong>(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a> chunk)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canMineBlock(net.minecraft.entity.player.EntityPlayer,%20int,%20int,%20int)">canMineBlock</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player, - int x, - int y, - int z)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canRespawnHere()">canRespawnHere</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canSnowAt(int,%20int,%20int,%20boolean)">canSnowAt</a></strong>(int x, - int y, - int z, - boolean checkLight)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#createChunkGenerator()">createChunkGenerator</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#doesXZShowFog(int,%20int)">doesXZShowFog</a></strong>(int p_76568_1_, - int p_76568_2_)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#drawClouds(float)">drawClouds</a></strong>(float partialTicks)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>protected void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#generateLightBrightnessTable()">generateLightBrightnessTable</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>int</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getActualHeight()">getActualHeight</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>int</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getAverageGroundLevel()">getAverageGroundLevel</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getBiomeGenForCoords(int,%20int)">getBiomeGenForCoords</a></strong>(int x, - int z)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>float</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getCloudHeight()">getCloudHeight</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getCloudRenderer()">getCloudRenderer</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>float</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getCurrentMoonPhaseFactor()">getCurrentMoonPhaseFactor</a></strong>()</code> -<div class="block">Calculates the current moon phase factor.</div> -</td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>java.lang.String</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getDepartMessage()">getDepartMessage</a></strong>()</code> -<div class="block">A Message to display to the user when they transfer out of this dismension.</div> -</td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>abstract java.lang.String</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getDimensionName()">getDimensionName</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getEntrancePortalLocation()">getEntrancePortalLocation</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getFogColor(float,%20float)">getFogColor</a></strong>(float p_76562_1_, - float p_76562_2_)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>int</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getHeight()">getHeight</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>double</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getHorizon()">getHorizon</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>int</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getMoonPhase(long)">getMoonPhase</a></strong>(long p_76559_1_)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>double</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getMovementFactor()">getMovementFactor</a></strong>()</code> -<div class="block">The dimensions movement factor.</div> -</td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>static <a href="../../../net/minecraft/world/WorldProvider.html" title="class in net.minecraft.world">WorldProvider</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getProviderForDimension(int)">getProviderForDimension</a></strong>(int p_76570_0_)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getRandomizedSpawnPoint()">getRandomizedSpawnPoint</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>int</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getRespawnDimension(net.minecraft.entity.player.EntityPlayerMP)">getRespawnDimension</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayerMP.html" title="class in net.minecraft.entity.player">EntityPlayerMP</a> player)</code> -<div class="block">Determines the dimension the player will be respawned in, typically this brings them back to the overworld.</div> -</td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>java.lang.String</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSaveFolder()">getSaveFolder</a></strong>()</code> -<div class="block">Returns the sub-folder of the world folder that this WorldProvider saves to.</div> -</td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>long</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSeed()">getSeed</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSkyColor(net.minecraft.entity.Entity,%20float)">getSkyColor</a></strong>(<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> cameraEntity, - float partialTicks)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSkyRenderer()">getSkyRenderer</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSpawnPoint()">getSpawnPoint</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>float</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getStarBrightness(float)">getStarBrightness</a></strong>(float par1)</code> -<div class="block">Gets the Star Brightness for rendering sky.</div> -</td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>float</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSunBrightness(float)">getSunBrightness</a></strong>(float par1)</code> -<div class="block">Gets the Sun Brightness for rendering sky.</div> -</td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>float</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSunBrightnessFactor(float)">getSunBrightnessFactor</a></strong>(float par1)</code> -<div class="block">The current sun brightness factor for this dimension.</div> -</td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>double</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getVoidFogYFactor()">getVoidFogYFactor</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code><a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a></code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWeatherRenderer()">getWeatherRenderer</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>java.lang.String</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWelcomeMessage()">getWelcomeMessage</a></strong>()</code> -<div class="block">A message to display to the user when they transfer to this dimension.</div> -</td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWorldHasVoidParticles()">getWorldHasVoidParticles</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>long</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWorldTime()">getWorldTime</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isBlockHighHumidity(int,%20int,%20int)">isBlockHighHumidity</a></strong>(int x, - int y, - int z)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isDaytime()">isDaytime</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isSkyColored()">isSkyColored</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isSurfaceWorld()">isSurfaceWorld</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#registerWorld(net.minecraft.world.World)">registerWorld</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_76558_1_)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>protected void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#registerWorldChunkManager()">registerWorldChunkManager</a></strong>()</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#resetRainAndThunder()">resetRainAndThunder</a></strong>()</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setAllowedSpawnTypes(boolean,%20boolean)">setAllowedSpawnTypes</a></strong>(boolean allowHostile, - boolean allowPeaceful)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setCloudRenderer(net.minecraftforge.client.IRenderHandler)">setCloudRenderer</a></strong>(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> renderer)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setDimension(int)">setDimension</a></strong>(int dim)</code> -<div class="block">Sets the providers current dimension ID, used in default getSaveFolder() - Added to allow default providers to be registered for multiple dimensions.</div> -</td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setSkyRenderer(net.minecraftforge.client.IRenderHandler)">setSkyRenderer</a></strong>(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> skyRenderer)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setSpawnPoint(int,%20int,%20int)">setSpawnPoint</a></strong>(int x, - int y, - int z)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setWeatherRenderer(net.minecraftforge.client.IRenderHandler)">setWeatherRenderer</a></strong>(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> renderer)</code> </td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setWorldTime(long)">setWorldTime</a></strong>(long time)</code> </td> -</tr> -<tr class="altColor"> -<td class="colFirst"><code>boolean</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#shouldMapSpin(java.lang.String,%20double,%20double,%20double)">shouldMapSpin</a></strong>(java.lang.String entity, - double x, - double y, - double z)</code> -<div class="block">Determine if the cusor on the map should 'spin' when rendered, like it does for the player in the nether.</div> -</td> -</tr> -<tr class="rowColor"> -<td class="colFirst"><code>void</code></td> -<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#updateWeather()">updateWeather</a></strong>()</code> </td> -</tr> -</table> -<ul class="blockList"> -<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> -<!-- --> -</a> -<h3>Methods inherited from class java.lang.Object</h3> -<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> -</ul> -</li> -</ul> -</li> -</ul> -</div> -<div class="details"> -<ul class="blockList"> -<li class="blockList"> -<!-- ============ FIELD DETAIL =========== --> -<ul class="blockList"> -<li class="blockList"><a name="field_detail"> -<!-- --> -</a> -<h3>Field Detail</h3> -<a name="moonPhaseFactors"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>moonPhaseFactors</h4> -<pre>public static final float[] moonPhaseFactors</pre> -</li> -</ul> -<a name="worldObj"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>worldObj</h4> -<pre>public <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj</pre> -</li> -</ul> -<a name="terrainType"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>terrainType</h4> -<pre>public <a href="../../../net/minecraft/world/WorldType.html" title="class in net.minecraft.world">WorldType</a> terrainType</pre> -</li> -</ul> -<a name="field_82913_c"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>field_82913_c</h4> -<pre>public java.lang.String field_82913_c</pre> -</li> -</ul> -<a name="worldChunkMgr"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>worldChunkMgr</h4> -<pre>public <a href="../../../net/minecraft/world/biome/WorldChunkManager.html" title="class in net.minecraft.world.biome">WorldChunkManager</a> worldChunkMgr</pre> -</li> -</ul> -<a name="isHellWorld"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>isHellWorld</h4> -<pre>public boolean isHellWorld</pre> -</li> -</ul> -<a name="hasNoSky"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>hasNoSky</h4> -<pre>public boolean hasNoSky</pre> -</li> -</ul> -<a name="lightBrightnessTable"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>lightBrightnessTable</h4> -<pre>public float[] lightBrightnessTable</pre> -</li> -</ul> -<a name="dimensionId"> -<!-- --> -</a> -<ul class="blockListLast"> -<li class="blockList"> -<h4>dimensionId</h4> -<pre>public int dimensionId</pre> -</li> -</ul> -</li> -</ul> -<!-- ========= CONSTRUCTOR DETAIL ======== --> -<ul class="blockList"> -<li class="blockList"><a name="constructor_detail"> -<!-- --> -</a> -<h3>Constructor Detail</h3> -<a name="WorldProvider()"> -<!-- --> -</a> -<ul class="blockListLast"> -<li class="blockList"> -<h4>WorldProvider</h4> -<pre>public WorldProvider()</pre> -</li> -</ul> -</li> -</ul> -<!-- ============ METHOD DETAIL ========== --> -<ul class="blockList"> -<li class="blockList"><a name="method_detail"> -<!-- --> -</a> -<h3>Method Detail</h3> -<a name="registerWorld(net.minecraft.world.World)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>registerWorld</h4> -<pre>public final void registerWorld(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_76558_1_)</pre> -</li> -</ul> -<a name="generateLightBrightnessTable()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>generateLightBrightnessTable</h4> -<pre>protected void generateLightBrightnessTable()</pre> -</li> -</ul> -<a name="registerWorldChunkManager()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>registerWorldChunkManager</h4> -<pre>protected void registerWorldChunkManager()</pre> -</li> -</ul> -<a name="createChunkGenerator()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>createChunkGenerator</h4> -<pre>public <a href="../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a> createChunkGenerator()</pre> -</li> -</ul> -<a name="canCoordinateBeSpawn(int, int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>canCoordinateBeSpawn</h4> -<pre>public boolean canCoordinateBeSpawn(int p_76566_1_, - int p_76566_2_)</pre> -</li> -</ul> -<a name="calculateCelestialAngle(long, float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>calculateCelestialAngle</h4> -<pre>public float calculateCelestialAngle(long p_76563_1_, - float p_76563_3_)</pre> -</li> -</ul> -<a name="getMoonPhase(long)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getMoonPhase</h4> -<pre>public int getMoonPhase(long p_76559_1_)</pre> -</li> -</ul> -<a name="isSurfaceWorld()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>isSurfaceWorld</h4> -<pre>public boolean isSurfaceWorld()</pre> -</li> -</ul> -<a name="calcSunriseSunsetColors(float, float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>calcSunriseSunsetColors</h4> -<pre>public float[] calcSunriseSunsetColors(float p_76560_1_, - float p_76560_2_)</pre> -</li> -</ul> -<a name="getFogColor(float, float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getFogColor</h4> -<pre>public <a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a> getFogColor(float p_76562_1_, - float p_76562_2_)</pre> -</li> -</ul> -<a name="canRespawnHere()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>canRespawnHere</h4> -<pre>public boolean canRespawnHere()</pre> -</li> -</ul> -<a name="getProviderForDimension(int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getProviderForDimension</h4> -<pre>public static <a href="../../../net/minecraft/world/WorldProvider.html" title="class in net.minecraft.world">WorldProvider</a> getProviderForDimension(int p_76570_0_)</pre> -</li> -</ul> -<a name="getCloudHeight()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getCloudHeight</h4> -<pre>public float getCloudHeight()</pre> -</li> -</ul> -<a name="isSkyColored()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>isSkyColored</h4> -<pre>public boolean isSkyColored()</pre> -</li> -</ul> -<a name="getEntrancePortalLocation()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getEntrancePortalLocation</h4> -<pre>public <a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a> getEntrancePortalLocation()</pre> -</li> -</ul> -<a name="getAverageGroundLevel()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getAverageGroundLevel</h4> -<pre>public int getAverageGroundLevel()</pre> -</li> -</ul> -<a name="getWorldHasVoidParticles()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getWorldHasVoidParticles</h4> -<pre>public boolean getWorldHasVoidParticles()</pre> -</li> -</ul> -<a name="getVoidFogYFactor()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getVoidFogYFactor</h4> -<pre>public double getVoidFogYFactor()</pre> -</li> -</ul> -<a name="doesXZShowFog(int, int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>doesXZShowFog</h4> -<pre>public boolean doesXZShowFog(int p_76568_1_, - int p_76568_2_)</pre> -</li> -</ul> -<a name="getDimensionName()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getDimensionName</h4> -<pre>public abstract java.lang.String getDimensionName()</pre> -</li> -</ul> -<a name="setDimension(int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setDimension</h4> -<pre>public void setDimension(int dim)</pre> -<div class="block">Sets the providers current dimension ID, used in default getSaveFolder() - Added to allow default providers to be registered for multiple dimensions.</div> -<dl><dt><span class="strong">Parameters:</span></dt><dd><code>dim</code> - Dimension ID</dd></dl> -</li> -</ul> -<a name="getSaveFolder()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSaveFolder</h4> -<pre>public java.lang.String getSaveFolder()</pre> -<div class="block">Returns the sub-folder of the world folder that this WorldProvider saves to. - EXA: DIM1, DIM-1</div> -<dl><dt><span class="strong">Returns:</span></dt><dd>The sub-folder name to save this world's chunks to.</dd></dl> -</li> -</ul> -<a name="getWelcomeMessage()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getWelcomeMessage</h4> -<pre>public java.lang.String getWelcomeMessage()</pre> -<div class="block">A message to display to the user when they transfer to this dimension.</div> -<dl><dt><span class="strong">Returns:</span></dt><dd>The message to be displayed</dd></dl> -</li> -</ul> -<a name="getDepartMessage()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getDepartMessage</h4> -<pre>public java.lang.String getDepartMessage()</pre> -<div class="block">A Message to display to the user when they transfer out of this dismension.</div> -<dl><dt><span class="strong">Returns:</span></dt><dd>The message to be displayed</dd></dl> -</li> -</ul> -<a name="getMovementFactor()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getMovementFactor</h4> -<pre>public double getMovementFactor()</pre> -<div class="block">The dimensions movement factor. Relative to normal overworld. - It is applied to the players position when they transfer dimensions. - Exa: Nether movement is 8.0</div> -<dl><dt><span class="strong">Returns:</span></dt><dd>The movement factor</dd></dl> -</li> -</ul> -<a name="getSkyRenderer()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSkyRenderer</h4> -<pre>public <a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> getSkyRenderer()</pre> -</li> -</ul> -<a name="setSkyRenderer(net.minecraftforge.client.IRenderHandler)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setSkyRenderer</h4> -<pre>public void setSkyRenderer(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> skyRenderer)</pre> -</li> -</ul> -<a name="getCloudRenderer()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getCloudRenderer</h4> -<pre>public <a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> getCloudRenderer()</pre> -</li> -</ul> -<a name="setCloudRenderer(net.minecraftforge.client.IRenderHandler)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setCloudRenderer</h4> -<pre>public void setCloudRenderer(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> renderer)</pre> -</li> -</ul> -<a name="getWeatherRenderer()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getWeatherRenderer</h4> -<pre>public <a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> getWeatherRenderer()</pre> -</li> -</ul> -<a name="setWeatherRenderer(net.minecraftforge.client.IRenderHandler)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setWeatherRenderer</h4> -<pre>public void setWeatherRenderer(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a> renderer)</pre> -</li> -</ul> -<a name="getRandomizedSpawnPoint()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getRandomizedSpawnPoint</h4> -<pre>public <a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a> getRandomizedSpawnPoint()</pre> -</li> -</ul> -<a name="shouldMapSpin(java.lang.String, double, double, double)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>shouldMapSpin</h4> -<pre>public boolean shouldMapSpin(java.lang.String entity, - double x, - double y, - double z)</pre> -<div class="block">Determine if the cusor on the map should 'spin' when rendered, like it does for the player in the nether.</div> -<dl><dt><span class="strong">Parameters:</span></dt><dd><code>entity</code> - The entity holding the map, playername, or frame-ENTITYID</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Postion</dd> -<dt><span class="strong">Returns:</span></dt><dd>True to 'spin' the cursor</dd></dl> -</li> -</ul> -<a name="getRespawnDimension(net.minecraft.entity.player.EntityPlayerMP)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getRespawnDimension</h4> -<pre>public int getRespawnDimension(<a href="../../../net/minecraft/entity/player/EntityPlayerMP.html" title="class in net.minecraft.entity.player">EntityPlayerMP</a> player)</pre> -<div class="block">Determines the dimension the player will be respawned in, typically this brings them back to the overworld.</div> -<dl><dt><span class="strong">Parameters:</span></dt><dd><code>player</code> - The player that is respawning</dd> -<dt><span class="strong">Returns:</span></dt><dd>The dimension to respawn the player in</dd></dl> -</li> -</ul> -<a name="getBiomeGenForCoords(int, int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getBiomeGenForCoords</h4> -<pre>public <a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> getBiomeGenForCoords(int x, - int z)</pre> -</li> -</ul> -<a name="isDaytime()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>isDaytime</h4> -<pre>public boolean isDaytime()</pre> -</li> -</ul> -<a name="getSunBrightnessFactor(float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSunBrightnessFactor</h4> -<pre>public float getSunBrightnessFactor(float par1)</pre> -<div class="block">The current sun brightness factor for this dimension. - 0.0f means no light at all, and 1.0f means maximum sunlight. - This will be used for the "calculateSkylightSubtracted" - which is for Sky light value calculation.</div> -<dl><dt><span class="strong">Returns:</span></dt><dd>The current brightness factor</dd></dl> -</li> -</ul> -<a name="getCurrentMoonPhaseFactor()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getCurrentMoonPhaseFactor</h4> -<pre>public float getCurrentMoonPhaseFactor()</pre> -<div class="block">Calculates the current moon phase factor. - This factor is effective for slimes. - (This method do not affect the moon rendering)</div> -</li> -</ul> -<a name="getSkyColor(net.minecraft.entity.Entity, float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSkyColor</h4> -<pre>public <a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a> getSkyColor(<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> cameraEntity, - float partialTicks)</pre> -</li> -</ul> -<a name="drawClouds(float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>drawClouds</h4> -<pre>public <a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a> drawClouds(float partialTicks)</pre> -</li> -</ul> -<a name="getSunBrightness(float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSunBrightness</h4> -<pre>public float getSunBrightness(float par1)</pre> -<div class="block">Gets the Sun Brightness for rendering sky.</div> -</li> -</ul> -<a name="getStarBrightness(float)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getStarBrightness</h4> -<pre>public float getStarBrightness(float par1)</pre> -<div class="block">Gets the Star Brightness for rendering sky.</div> -</li> -</ul> -<a name="setAllowedSpawnTypes(boolean, boolean)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setAllowedSpawnTypes</h4> -<pre>public void setAllowedSpawnTypes(boolean allowHostile, - boolean allowPeaceful)</pre> -</li> -</ul> -<a name="calculateInitialWeather()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>calculateInitialWeather</h4> -<pre>public void calculateInitialWeather()</pre> -</li> -</ul> -<a name="updateWeather()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>updateWeather</h4> -<pre>public void updateWeather()</pre> -</li> -</ul> -<a name="canBlockFreeze(int, int, int, boolean)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>canBlockFreeze</h4> -<pre>public boolean canBlockFreeze(int x, - int y, - int z, - boolean byWater)</pre> -</li> -</ul> -<a name="canSnowAt(int, int, int, boolean)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>canSnowAt</h4> -<pre>public boolean canSnowAt(int x, - int y, - int z, - boolean checkLight)</pre> -</li> -</ul> -<a name="setWorldTime(long)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setWorldTime</h4> -<pre>public void setWorldTime(long time)</pre> -</li> -</ul> -<a name="getSeed()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSeed</h4> -<pre>public long getSeed()</pre> -</li> -</ul> -<a name="getWorldTime()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getWorldTime</h4> -<pre>public long getWorldTime()</pre> -</li> -</ul> -<a name="getSpawnPoint()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getSpawnPoint</h4> -<pre>public <a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a> getSpawnPoint()</pre> -</li> -</ul> -<a name="setSpawnPoint(int, int, int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>setSpawnPoint</h4> -<pre>public void setSpawnPoint(int x, - int y, - int z)</pre> -</li> -</ul> -<a name="canMineBlock(net.minecraft.entity.player.EntityPlayer, int, int, int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>canMineBlock</h4> -<pre>public boolean canMineBlock(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player, - int x, - int y, - int z)</pre> -</li> -</ul> -<a name="isBlockHighHumidity(int, int, int)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>isBlockHighHumidity</h4> -<pre>public boolean isBlockHighHumidity(int x, - int y, - int z)</pre> -</li> -</ul> -<a name="getHeight()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getHeight</h4> -<pre>public int getHeight()</pre> -</li> -</ul> -<a name="getActualHeight()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getActualHeight</h4> -<pre>public int getActualHeight()</pre> -</li> -</ul> -<a name="getHorizon()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>getHorizon</h4> -<pre>public double getHorizon()</pre> -</li> -</ul> -<a name="resetRainAndThunder()"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>resetRainAndThunder</h4> -<pre>public void resetRainAndThunder()</pre> -</li> -</ul> -<a name="canDoLightning(net.minecraft.world.chunk.Chunk)"> -<!-- --> -</a> -<ul class="blockList"> -<li class="blockList"> -<h4>canDoLightning</h4> -<pre>public boolean canDoLightning(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a> chunk)</pre> -</li> -</ul> -<a name="canDoRainSnowIce(net.minecraft.world.chunk.Chunk)"> -<!-- --> -</a> -<ul class="blockListLast"> -<li class="blockList"> -<h4>canDoRainSnowIce</h4> -<pre>public boolean canDoRainSnowIce(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a> chunk)</pre> -</li> -</ul> -</li> -</ul> -</li> -</ul> -</div> -</div> -<!-- ========= END OF CLASS DATA ========= --> -<!-- ======= START OF BOTTOM NAVBAR ====== --> -<div class="bottomNav"><a name="navbar_bottom"> -<!-- --> -</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> -<!-- --> -</a> -<ul class="navList" title="Navigation"> -<li><a href="../../../overview-summary.html">Overview</a></li> -<li><a href="package-summary.html">Package</a></li> -<li class="navBarCell1Rev">Class</li> -<li><a href="package-tree.html">Tree</a></li> -<li><a href="../../../deprecated-list.html">Deprecated</a></li> -<li><a href="../../../index-all.html">Index</a></li> -<li><a href="../../../help-doc.html">Help</a></li> -</ul> -</div> -<div class="subNav"> -<ul class="navList"> -<li><a href="../../../net/minecraft/world/WorldManager.html" title="class in net.minecraft.world"><span class="strong">Prev Class</span></a></li> -<li><a href="../../../net/minecraft/world/WorldProviderEnd.html" title="class in net.minecraft.world"><span class="strong">Next Class</span></a></li> -</ul> -<ul class="navList"> -<li><a href="../../../index.html?net/minecraft/world/WorldProvider.html" target="_top">Frames</a></li> -<li><a href="WorldProvider.html" target="_top">No Frames</a></li> -</ul> -<ul class="navList" id="allclasses_navbar_bottom"> -<li><a href="../../../allclasses-noframe.html">All Classes</a></li> -</ul> -<div> -<script type="text/javascript"><!-- - allClassesLink = document.getElementById("allclasses_navbar_bottom"); - if(window==top) { - allClassesLink.style.display = "block"; - } - else { - allClassesLink.style.display = "none"; - } - //--> -</script> -</div> -<div> -<ul class="subNavList"> -<li>Summary: </li> -<li>Nested | </li> -<li><a href="#field_summary">Field</a> | </li> -<li><a href="#constructor_summary">Constr</a> | </li> -<li><a href="#method_summary">Method</a></li> -</ul> -<ul class="subNavList"> -<li>Detail: </li> -<li><a href="#field_detail">Field</a> | </li> -<li><a href="#constructor_detail">Constr</a> | </li> -<li><a href="#method_detail">Method</a></li> -</ul> -</div> -<a name="skip-navbar_bottom"> -<!-- --> -</a></div> -<!-- ======== END OF BOTTOM NAVBAR ======= --> -</body> -</html> |
