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authorFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
commitdc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch)
treeaf13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/net/minecraft/world/WorldProvider.html
parent1da8dcd58647e34c9af94ceeecaeaf3b0d08c48c (diff)
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
+<head>
+<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:17 EST 2015 -->
+<title>WorldProvider (Forge API)</title>
+<meta name="date" content="2015-02-05">
+<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
+</head>
+<body>
+<script type="text/javascript"><!--
+ if (location.href.indexOf('is-external=true') == -1) {
+ parent.document.title="WorldProvider (Forge API)";
+ }
+//-->
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+</noscript>
+<!-- ========= START OF TOP NAVBAR ======= -->
+<div class="topNav"><a name="navbar_top">
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+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../net/minecraft/world/WorldManager.html" title="class in net.minecraft.world"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../net/minecraft/world/WorldProviderEnd.html" title="class in net.minecraft.world"><span class="strong">Next Class</span></a></li>
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+<div>
+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li>Nested&nbsp;|&nbsp;</li>
+<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_summary">Method</a></li>
+</ul>
+<ul class="subNavList">
+<li>Detail:&nbsp;</li>
+<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method_detail">Method</a></li>
+</ul>
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+<!-- -->
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+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">net.minecraft.world</div>
+<h2 title="Class WorldProvider" class="title">Class WorldProvider</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>net.minecraft.world.WorldProvider</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>Direct Known Subclasses:</dt>
+<dd><a href="../../../net/minecraft/world/WorldProviderEnd.html" title="class in net.minecraft.world">WorldProviderEnd</a>, <a href="../../../net/minecraft/world/WorldProviderHell.html" title="class in net.minecraft.world">WorldProviderHell</a>, <a href="../../../net/minecraft/world/WorldProviderSurface.html" title="class in net.minecraft.world">WorldProviderSurface</a></dd>
+</dl>
+<hr>
+<br>
+<pre>public abstract class <span class="strong">WorldProvider</span>
+extends java.lang.Object</pre>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#dimensionId">dimensionId</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#field_82913_c">field_82913_c</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#hasNoSky">hasNoSky</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isHellWorld">isHellWorld</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float[]</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#lightBrightnessTable">lightBrightnessTable</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static float[]</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#moonPhaseFactors">moonPhaseFactors</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/world/WorldType.html" title="class in net.minecraft.world">WorldType</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#terrainType">terrainType</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/world/biome/WorldChunkManager.html" title="class in net.minecraft.world.biome">WorldChunkManager</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#worldChunkMgr">worldChunkMgr</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#worldObj">worldObj</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#WorldProvider()">WorldProvider</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float[]</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#calcSunriseSunsetColors(float,%20float)">calcSunriseSunsetColors</a></strong>(float&nbsp;p_76560_1_,
+ float&nbsp;p_76560_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#calculateCelestialAngle(long,%20float)">calculateCelestialAngle</a></strong>(long&nbsp;p_76563_1_,
+ float&nbsp;p_76563_3_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#calculateInitialWeather()">calculateInitialWeather</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canBlockFreeze(int,%20int,%20int,%20boolean)">canBlockFreeze</a></strong>(int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ boolean&nbsp;byWater)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canCoordinateBeSpawn(int,%20int)">canCoordinateBeSpawn</a></strong>(int&nbsp;p_76566_1_,
+ int&nbsp;p_76566_2_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canDoLightning(net.minecraft.world.chunk.Chunk)">canDoLightning</a></strong>(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a>&nbsp;chunk)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canDoRainSnowIce(net.minecraft.world.chunk.Chunk)">canDoRainSnowIce</a></strong>(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a>&nbsp;chunk)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canMineBlock(net.minecraft.entity.player.EntityPlayer,%20int,%20int,%20int)">canMineBlock</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canRespawnHere()">canRespawnHere</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#canSnowAt(int,%20int,%20int,%20boolean)">canSnowAt</a></strong>(int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ boolean&nbsp;checkLight)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/world/chunk/IChunkProvider.html" title="interface in net.minecraft.world.chunk">IChunkProvider</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#createChunkGenerator()">createChunkGenerator</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#doesXZShowFog(int,%20int)">doesXZShowFog</a></strong>(int&nbsp;p_76568_1_,
+ int&nbsp;p_76568_2_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#drawClouds(float)">drawClouds</a></strong>(float&nbsp;partialTicks)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#generateLightBrightnessTable()">generateLightBrightnessTable</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getActualHeight()">getActualHeight</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getAverageGroundLevel()">getAverageGroundLevel</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getBiomeGenForCoords(int,%20int)">getBiomeGenForCoords</a></strong>(int&nbsp;x,
+ int&nbsp;z)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getCloudHeight()">getCloudHeight</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getCloudRenderer()">getCloudRenderer</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getCurrentMoonPhaseFactor()">getCurrentMoonPhaseFactor</a></strong>()</code>
+<div class="block">Calculates the current moon phase factor.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getDepartMessage()">getDepartMessage</a></strong>()</code>
+<div class="block">A Message to display to the user when they transfer out of this dismension.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>abstract java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getDimensionName()">getDimensionName</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getEntrancePortalLocation()">getEntrancePortalLocation</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getFogColor(float,%20float)">getFogColor</a></strong>(float&nbsp;p_76562_1_,
+ float&nbsp;p_76562_2_)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getHeight()">getHeight</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getHorizon()">getHorizon</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getMoonPhase(long)">getMoonPhase</a></strong>(long&nbsp;p_76559_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getMovementFactor()">getMovementFactor</a></strong>()</code>
+<div class="block">The dimensions movement factor.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraft/world/WorldProvider.html" title="class in net.minecraft.world">WorldProvider</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getProviderForDimension(int)">getProviderForDimension</a></strong>(int&nbsp;p_76570_0_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getRandomizedSpawnPoint()">getRandomizedSpawnPoint</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getRespawnDimension(net.minecraft.entity.player.EntityPlayerMP)">getRespawnDimension</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayerMP.html" title="class in net.minecraft.entity.player">EntityPlayerMP</a>&nbsp;player)</code>
+<div class="block">Determines the dimension the player will be respawned in, typically this brings them back to the overworld.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSaveFolder()">getSaveFolder</a></strong>()</code>
+<div class="block">Returns the sub-folder of the world folder that this WorldProvider saves to.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>long</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSeed()">getSeed</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSkyColor(net.minecraft.entity.Entity,%20float)">getSkyColor</a></strong>(<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a>&nbsp;cameraEntity,
+ float&nbsp;partialTicks)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSkyRenderer()">getSkyRenderer</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSpawnPoint()">getSpawnPoint</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getStarBrightness(float)">getStarBrightness</a></strong>(float&nbsp;par1)</code>
+<div class="block">Gets the Star Brightness for rendering sky.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSunBrightness(float)">getSunBrightness</a></strong>(float&nbsp;par1)</code>
+<div class="block">Gets the Sun Brightness for rendering sky.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getSunBrightnessFactor(float)">getSunBrightnessFactor</a></strong>(float&nbsp;par1)</code>
+<div class="block">The current sun brightness factor for this dimension.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getVoidFogYFactor()">getVoidFogYFactor</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWeatherRenderer()">getWeatherRenderer</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWelcomeMessage()">getWelcomeMessage</a></strong>()</code>
+<div class="block">A message to display to the user when they transfer to this dimension.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWorldHasVoidParticles()">getWorldHasVoidParticles</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>long</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#getWorldTime()">getWorldTime</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isBlockHighHumidity(int,%20int,%20int)">isBlockHighHumidity</a></strong>(int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isDaytime()">isDaytime</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isSkyColored()">isSkyColored</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#isSurfaceWorld()">isSurfaceWorld</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#registerWorld(net.minecraft.world.World)">registerWorld</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;p_76558_1_)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>protected void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#registerWorldChunkManager()">registerWorldChunkManager</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#resetRainAndThunder()">resetRainAndThunder</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setAllowedSpawnTypes(boolean,%20boolean)">setAllowedSpawnTypes</a></strong>(boolean&nbsp;allowHostile,
+ boolean&nbsp;allowPeaceful)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setCloudRenderer(net.minecraftforge.client.IRenderHandler)">setCloudRenderer</a></strong>(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a>&nbsp;renderer)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setDimension(int)">setDimension</a></strong>(int&nbsp;dim)</code>
+<div class="block">Sets the providers current dimension ID, used in default getSaveFolder()
+ Added to allow default providers to be registered for multiple dimensions.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setSkyRenderer(net.minecraftforge.client.IRenderHandler)">setSkyRenderer</a></strong>(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a>&nbsp;skyRenderer)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setSpawnPoint(int,%20int,%20int)">setSpawnPoint</a></strong>(int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setWeatherRenderer(net.minecraftforge.client.IRenderHandler)">setWeatherRenderer</a></strong>(<a href="../../../net/minecraftforge/client/IRenderHandler.html" title="class in net.minecraftforge.client">IRenderHandler</a>&nbsp;renderer)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#setWorldTime(long)">setWorldTime</a></strong>(long&nbsp;time)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#shouldMapSpin(java.lang.String,%20double,%20double,%20double)">shouldMapSpin</a></strong>(java.lang.String&nbsp;entity,
+ double&nbsp;x,
+ double&nbsp;y,
+ double&nbsp;z)</code>
+<div class="block">Determine if the cusor on the map should 'spin' when rendered, like it does for the player in the nether.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraft/world/WorldProvider.html#updateWeather()">updateWeather</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
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+</li>
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+<pre>public&nbsp;boolean&nbsp;canRespawnHere()</pre>
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+<pre>public&nbsp;void&nbsp;setDimension(int&nbsp;dim)</pre>
+<div class="block">Sets the providers current dimension ID, used in default getSaveFolder()
+ Added to allow default providers to be registered for multiple dimensions.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>dim</code> - Dimension ID</dd></dl>
+</li>
+</ul>
+<a name="getSaveFolder()">
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+<h4>getSaveFolder</h4>
+<pre>public&nbsp;java.lang.String&nbsp;getSaveFolder()</pre>
+<div class="block">Returns the sub-folder of the world folder that this WorldProvider saves to.
+ EXA: DIM1, DIM-1</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The sub-folder name to save this world's chunks to.</dd></dl>
+</li>
+</ul>
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+<h4>getWelcomeMessage</h4>
+<pre>public&nbsp;java.lang.String&nbsp;getWelcomeMessage()</pre>
+<div class="block">A message to display to the user when they transfer to this dimension.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The message to be displayed</dd></dl>
+</li>
+</ul>
+<a name="getDepartMessage()">
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+<h4>getDepartMessage</h4>
+<pre>public&nbsp;java.lang.String&nbsp;getDepartMessage()</pre>
+<div class="block">A Message to display to the user when they transfer out of this dismension.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The message to be displayed</dd></dl>
+</li>
+</ul>
+<a name="getMovementFactor()">
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+<pre>public&nbsp;double&nbsp;getMovementFactor()</pre>
+<div class="block">The dimensions movement factor. Relative to normal overworld.
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+ Exa: Nether movement is 8.0</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The movement factor</dd></dl>
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+</ul>
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+ double&nbsp;z)</pre>
+<div class="block">Determine if the cusor on the map should 'spin' when rendered, like it does for the player in the nether.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>entity</code> - The entity holding the map, playername, or frame-ENTITYID</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Postion</dd>
+<dt><span class="strong">Returns:</span></dt><dd>True to 'spin' the cursor</dd></dl>
+</li>
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+<div class="block">Determines the dimension the player will be respawned in, typically this brings them back to the overworld.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>player</code> - The player that is respawning</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The dimension to respawn the player in</dd></dl>
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+</ul>
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+</ul>
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+<pre>public&nbsp;float&nbsp;getSunBrightnessFactor(float&nbsp;par1)</pre>
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+ 0.0f means no light at all, and 1.0f means maximum sunlight.
+ This will be used for the "calculateSkylightSubtracted"
+ which is for Sky light value calculation.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The current brightness factor</dd></dl>
+</li>
+</ul>
+<a name="getCurrentMoonPhaseFactor()">
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+</a>
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+<pre>public&nbsp;float&nbsp;getCurrentMoonPhaseFactor()</pre>
+<div class="block">Calculates the current moon phase factor.
+ This factor is effective for slimes.
+ (This method do not affect the moon rendering)</div>
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+</ul>
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+<pre>public&nbsp;float&nbsp;getSunBrightness(float&nbsp;par1)</pre>
+<div class="block">Gets the Sun Brightness for rendering sky.</div>
+</li>
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+<a name="getStarBrightness(float)">
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+</a>
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+<pre>public&nbsp;float&nbsp;getStarBrightness(float&nbsp;par1)</pre>
+<div class="block">Gets the Star Brightness for rendering sky.</div>
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+<pre>public&nbsp;void&nbsp;setAllowedSpawnTypes(boolean&nbsp;allowHostile,
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+ int&nbsp;x,
+ int&nbsp;y,
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+<pre>public&nbsp;boolean&nbsp;isBlockHighHumidity(int&nbsp;x,
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+<pre>public&nbsp;void&nbsp;resetRainAndThunder()</pre>
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+</li>
+</ul>
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+</a>
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+<h4>canDoRainSnowIce</h4>
+<pre>public&nbsp;boolean&nbsp;canDoRainSnowIce(<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a>&nbsp;chunk)</pre>
+</li>
+</ul>
+</li>
+</ul>
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