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authorFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
commitdc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch)
treeaf13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/net/minecraftforge/common/ForgeChunkManager.html
parent1da8dcd58647e34c9af94ceeecaeaf3b0d08c48c (diff)
full project files
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
+<head>
+<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:17 EST 2015 -->
+<title>ForgeChunkManager (Forge API)</title>
+<meta name="date" content="2015-02-05">
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+<li>Summary:&nbsp;</li>
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+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">net.minecraftforge.common</div>
+<h2 title="Class ForgeChunkManager" class="title">Class ForgeChunkManager</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>net.minecraftforge.common.ForgeChunkManager</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<hr>
+<br>
+<pre>public class <span class="strong">ForgeChunkManager</span>
+extends java.lang.Object</pre>
+<div class="block">Manages chunkloading for mods.
+
+ The basic principle is a ticket based system.
+ 1. Mods register a callback <a href="../../../net/minecraftforge/common/ForgeChunkManager.html#setForcedChunkLoadingCallback(java.lang.Object,%20net.minecraftforge.common.ForgeChunkManager.LoadingCallback)"><code>setForcedChunkLoadingCallback(Object, LoadingCallback)</code></a>
+ 2. Mods ask for a ticket <a href="../../../net/minecraftforge/common/ForgeChunkManager.html#requestTicket(java.lang.Object,%20net.minecraft.world.World,%20net.minecraftforge.common.ForgeChunkManager.Type)"><code>requestTicket(Object, World, Type)</code></a> and then hold on to that ticket.
+ 3. Mods request chunks to stay loaded <a href="../../../net/minecraftforge/common/ForgeChunkManager.html#forceChunk(net.minecraftforge.common.ForgeChunkManager.Ticket,%20net.minecraft.world.ChunkCoordIntPair)"><code>forceChunk(Ticket, ChunkCoordIntPair)</code></a> or remove chunks from force loading <a href="../../../net/minecraftforge/common/ForgeChunkManager.html#unforceChunk(net.minecraftforge.common.ForgeChunkManager.Ticket,%20net.minecraft.world.ChunkCoordIntPair)"><code>unforceChunk(Ticket, ChunkCoordIntPair)</code></a>.
+ 4. When a world unloads, the tickets associated with that world are saved by the chunk manager.
+ 5. When a world loads, saved tickets are offered to the mods associated with the tickets. The <a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html#getModData()"><code>ForgeChunkManager.Ticket.getModData()</code></a> that is set by the mod should be used to re-register
+ chunks to stay loaded (and maybe take other actions).
+
+ The chunkloading is configurable at runtime. The file "config/forgeChunkLoading.cfg" contains both default configuration for chunkloading, and a sample individual mod
+ specific override section.</div>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="nested_class_summary">
+<!-- -->
+</a>
+<h3>Nested Class Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
+<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Class and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.ForceChunkEvent.html" title="class in net.minecraftforge.common">ForgeChunkManager.ForceChunkEvent</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static interface&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.LoadingCallback.html" title="interface in net.minecraftforge.common">ForgeChunkManager.LoadingCallback</a></strong></code>
+<div class="block">All mods requiring chunkloading need to implement this to handle the
+ re-registration of chunk tickets at world loading time</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static interface&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.OrderedLoadingCallback.html" title="interface in net.minecraftforge.common">ForgeChunkManager.OrderedLoadingCallback</a></strong></code>
+<div class="block">This is a special LoadingCallback that can be implemented as well as the
+ LoadingCallback to provide access to additional behaviour.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static interface&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.PlayerOrderedLoadingCallback.html" title="interface in net.minecraftforge.common">ForgeChunkManager.PlayerOrderedLoadingCallback</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.Type.html" title="enum in net.minecraftforge.common">ForgeChunkManager.Type</a></strong></code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.UnforceChunkEvent.html" title="class in net.minecraftforge.common">ForgeChunkManager.UnforceChunkEvent</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static java.util.List&lt;java.lang.String&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#MOD_PROP_ORDER">MOD_PROP_ORDER</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#ForgeChunkManager()">ForgeChunkManager</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#addConfigProperty(java.lang.Object,%20java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type)">addConfigProperty</a></strong>(java.lang.Object&nbsp;mod,
+ java.lang.String&nbsp;propertyName,
+ java.lang.String&nbsp;value,
+ <a href="../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#fetchDormantChunk(long,%20net.minecraft.world.World)">fetchDormantChunk</a></strong>(long&nbsp;coords,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#forceChunk(net.minecraftforge.common.ForgeChunkManager.Ticket,%20net.minecraft.world.ChunkCoordIntPair)">forceChunk</a></strong>(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket,
+ <a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>&nbsp;chunk)</code>
+<div class="block">Force the supplied chunk coordinate to be loaded by the supplied ticket.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/config/Configuration.html" title="class in net.minecraftforge.common.config">Configuration</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getConfig()">getConfig</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/config/ConfigCategory.html" title="class in net.minecraftforge.common.config">ConfigCategory</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getConfigFor(java.lang.Object)">getConfigFor</a></strong>(java.lang.Object&nbsp;mod)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/config/ConfigCategory.html" title="class in net.minecraftforge.common.config">ConfigCategory</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getDefaultsCategory()">getDefaultsCategory</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getMaxChunkDepthFor(java.lang.String)">getMaxChunkDepthFor</a></strong>(java.lang.String&nbsp;modId)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getMaxTicketLengthFor(java.lang.String)">getMaxTicketLengthFor</a></strong>(java.lang.String&nbsp;modId)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static java.util.List&lt;<a href="../../../net/minecraftforge/common/config/ConfigCategory.html" title="class in net.minecraftforge.common.config">ConfigCategory</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getModCategories()">getModCategories</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static com.google.common.collect.ImmutableSetMultimap&lt;<a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>,<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#getPersistentChunksFor(net.minecraft.world.World)">getPersistentChunksFor</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</code>
+<div class="block">The list of persistent chunks in the world.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#putDormantChunk(long,%20net.minecraft.world.chunk.Chunk)">putDormantChunk</a></strong>(long&nbsp;coords,
+ <a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a>&nbsp;chunk)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#releaseTicket(net.minecraftforge.common.ForgeChunkManager.Ticket)">releaseTicket</a></strong>(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket)</code>
+<div class="block">Release the ticket back to the system.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#reorderChunk(net.minecraftforge.common.ForgeChunkManager.Ticket,%20net.minecraft.world.ChunkCoordIntPair)">reorderChunk</a></strong>(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket,
+ <a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>&nbsp;chunk)</code>
+<div class="block">Reorganize the internal chunk list so that the chunk supplied is at the *end* of the list
+ This helps if you wish to guarantee a certain "automatic unload ordering" for the chunks
+ in the ticket list</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#requestPlayerTicket(java.lang.Object,%20java.lang.String,%20net.minecraft.world.World,%20net.minecraftforge.common.ForgeChunkManager.Type)">requestPlayerTicket</a></strong>(java.lang.Object&nbsp;mod,
+ java.lang.String&nbsp;player,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraftforge/common/ForgeChunkManager.Type.html" title="enum in net.minecraftforge.common">ForgeChunkManager.Type</a>&nbsp;type)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a></code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#requestTicket(java.lang.Object,%20net.minecraft.world.World,%20net.minecraftforge.common.ForgeChunkManager.Type)">requestTicket</a></strong>(java.lang.Object&nbsp;mod,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraftforge/common/ForgeChunkManager.Type.html" title="enum in net.minecraftforge.common">ForgeChunkManager.Type</a>&nbsp;type)</code>
+<div class="block">Request a chunkloading ticket of the appropriate type for the supplied mod</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#savedWorldHasForcedChunkTickets(java.io.File)">savedWorldHasForcedChunkTickets</a></strong>(java.io.File&nbsp;chunkDir)</code>
+<div class="block">Allows dynamically loading world mods to test if there are chunk tickets in the world
+ Mods that add dynamically generated worlds (like Mystcraft) should call this method
+ to determine if the world should be loaded during server starting.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#setForcedChunkLoadingCallback(java.lang.Object,%20net.minecraftforge.common.ForgeChunkManager.LoadingCallback)">setForcedChunkLoadingCallback</a></strong>(java.lang.Object&nbsp;mod,
+ <a href="../../../net/minecraftforge/common/ForgeChunkManager.LoadingCallback.html" title="interface in net.minecraftforge.common">ForgeChunkManager.LoadingCallback</a>&nbsp;callback)</code>
+<div class="block">Set a chunkloading callback for the supplied mod object</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#syncConfigDefaults()">syncConfigDefaults</a></strong>()</code>
+<div class="block">Synchronizes the local fields with the values in the Configuration object.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#ticketCountAvailableFor(java.lang.Object,%20net.minecraft.world.World)">ticketCountAvailableFor</a></strong>(java.lang.Object&nbsp;mod,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</code>
+<div class="block">Discover the available tickets for the mod in the world</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static int</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#ticketCountAvailableFor(java.lang.String)">ticketCountAvailableFor</a></strong>(java.lang.String&nbsp;username)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ForgeChunkManager.html#unforceChunk(net.minecraftforge.common.ForgeChunkManager.Ticket,%20net.minecraft.world.ChunkCoordIntPair)">unforceChunk</a></strong>(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket,
+ <a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>&nbsp;chunk)</code>
+<div class="block">Unforce the supplied chunk, allowing it to be unloaded and stop ticking.</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
+<!-- -->
+</a>
+<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
+<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ============ FIELD DETAIL =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_detail">
+<!-- -->
+</a>
+<h3>Field Detail</h3>
+<a name="MOD_PROP_ORDER">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>MOD_PROP_ORDER</h4>
+<pre>public static final&nbsp;java.util.List&lt;java.lang.String&gt; MOD_PROP_ORDER</pre>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_detail">
+<!-- -->
+</a>
+<h3>Constructor Detail</h3>
+<a name="ForgeChunkManager()">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>ForgeChunkManager</h4>
+<pre>public&nbsp;ForgeChunkManager()</pre>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ============ METHOD DETAIL ========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_detail">
+<!-- -->
+</a>
+<h3>Method Detail</h3>
+<a name="savedWorldHasForcedChunkTickets(java.io.File)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>savedWorldHasForcedChunkTickets</h4>
+<pre>public static&nbsp;boolean&nbsp;savedWorldHasForcedChunkTickets(java.io.File&nbsp;chunkDir)</pre>
+<div class="block">Allows dynamically loading world mods to test if there are chunk tickets in the world
+ Mods that add dynamically generated worlds (like Mystcraft) should call this method
+ to determine if the world should be loaded during server starting.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>chunkDir</code> - The chunk directory to test: should be equivalent to <a href="../../../net/minecraft/world/WorldServer.html#getChunkSaveLocation()"><code>WorldServer.getChunkSaveLocation()</code></a></dd>
+<dt><span class="strong">Returns:</span></dt><dd>if there are tickets outstanding for this world or not</dd></dl>
+</li>
+</ul>
+<a name="setForcedChunkLoadingCallback(java.lang.Object, net.minecraftforge.common.ForgeChunkManager.LoadingCallback)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setForcedChunkLoadingCallback</h4>
+<pre>public static&nbsp;void&nbsp;setForcedChunkLoadingCallback(java.lang.Object&nbsp;mod,
+ <a href="../../../net/minecraftforge/common/ForgeChunkManager.LoadingCallback.html" title="interface in net.minecraftforge.common">ForgeChunkManager.LoadingCallback</a>&nbsp;callback)</pre>
+<div class="block">Set a chunkloading callback for the supplied mod object</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>mod</code> - The mod instance registering the callback</dd><dd><code>callback</code> - The code to call back when forced chunks are loaded</dd></dl>
+</li>
+</ul>
+<a name="ticketCountAvailableFor(java.lang.Object, net.minecraft.world.World)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>ticketCountAvailableFor</h4>
+<pre>public static&nbsp;int&nbsp;ticketCountAvailableFor(java.lang.Object&nbsp;mod,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</pre>
+<div class="block">Discover the available tickets for the mod in the world</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>mod</code> - The mod that will own the tickets</dd><dd><code>world</code> - The world</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The count of tickets left for the mod in the supplied world</dd></dl>
+</li>
+</ul>
+<a name="getMaxTicketLengthFor(java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getMaxTicketLengthFor</h4>
+<pre>public static&nbsp;int&nbsp;getMaxTicketLengthFor(java.lang.String&nbsp;modId)</pre>
+</li>
+</ul>
+<a name="getMaxChunkDepthFor(java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getMaxChunkDepthFor</h4>
+<pre>public static&nbsp;int&nbsp;getMaxChunkDepthFor(java.lang.String&nbsp;modId)</pre>
+</li>
+</ul>
+<a name="ticketCountAvailableFor(java.lang.String)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>ticketCountAvailableFor</h4>
+<pre>public static&nbsp;int&nbsp;ticketCountAvailableFor(java.lang.String&nbsp;username)</pre>
+</li>
+</ul>
+<a name="requestPlayerTicket(java.lang.Object, java.lang.String, net.minecraft.world.World, net.minecraftforge.common.ForgeChunkManager.Type)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>requestPlayerTicket</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;requestPlayerTicket(java.lang.Object&nbsp;mod,
+ java.lang.String&nbsp;player,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraftforge/common/ForgeChunkManager.Type.html" title="enum in net.minecraftforge.common">ForgeChunkManager.Type</a>&nbsp;type)</pre>
+</li>
+</ul>
+<a name="requestTicket(java.lang.Object, net.minecraft.world.World, net.minecraftforge.common.ForgeChunkManager.Type)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>requestTicket</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;requestTicket(java.lang.Object&nbsp;mod,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world,
+ <a href="../../../net/minecraftforge/common/ForgeChunkManager.Type.html" title="enum in net.minecraftforge.common">ForgeChunkManager.Type</a>&nbsp;type)</pre>
+<div class="block">Request a chunkloading ticket of the appropriate type for the supplied mod</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>mod</code> - The mod requesting a ticket</dd><dd><code>world</code> - The world in which it is requesting the ticket</dd><dd><code>type</code> - The type of ticket</dd>
+<dt><span class="strong">Returns:</span></dt><dd>A ticket with which to register chunks for loading, or null if no further tickets are available</dd></dl>
+</li>
+</ul>
+<a name="releaseTicket(net.minecraftforge.common.ForgeChunkManager.Ticket)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>releaseTicket</h4>
+<pre>public static&nbsp;void&nbsp;releaseTicket(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket)</pre>
+<div class="block">Release the ticket back to the system. This will also unforce any chunks held by the ticket so that they can be unloaded and/or stop ticking.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>ticket</code> - The ticket to release</dd></dl>
+</li>
+</ul>
+<a name="forceChunk(net.minecraftforge.common.ForgeChunkManager.Ticket, net.minecraft.world.ChunkCoordIntPair)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>forceChunk</h4>
+<pre>public static&nbsp;void&nbsp;forceChunk(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket,
+ <a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>&nbsp;chunk)</pre>
+<div class="block">Force the supplied chunk coordinate to be loaded by the supplied ticket. If the ticket's <a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html#maxDepth"><code>ForgeChunkManager.Ticket.maxDepth</code></a> is exceeded, the least
+ recently registered chunk is unforced and may be unloaded.
+ It is safe to force the chunk several times for a ticket, it will not generate duplication or change the ordering.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>ticket</code> - The ticket registering the chunk</dd><dd><code>chunk</code> - The chunk to force</dd></dl>
+</li>
+</ul>
+<a name="reorderChunk(net.minecraftforge.common.ForgeChunkManager.Ticket, net.minecraft.world.ChunkCoordIntPair)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>reorderChunk</h4>
+<pre>public static&nbsp;void&nbsp;reorderChunk(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket,
+ <a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>&nbsp;chunk)</pre>
+<div class="block">Reorganize the internal chunk list so that the chunk supplied is at the *end* of the list
+ This helps if you wish to guarantee a certain "automatic unload ordering" for the chunks
+ in the ticket list</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>ticket</code> - The ticket holding the chunk list</dd><dd><code>chunk</code> - The chunk you wish to push to the end (so that it would be unloaded last)</dd></dl>
+</li>
+</ul>
+<a name="unforceChunk(net.minecraftforge.common.ForgeChunkManager.Ticket, net.minecraft.world.ChunkCoordIntPair)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>unforceChunk</h4>
+<pre>public static&nbsp;void&nbsp;unforceChunk(<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&nbsp;ticket,
+ <a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>&nbsp;chunk)</pre>
+<div class="block">Unforce the supplied chunk, allowing it to be unloaded and stop ticking.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>ticket</code> - The ticket holding the chunk</dd><dd><code>chunk</code> - The chunk to unforce</dd></dl>
+</li>
+</ul>
+<a name="getPersistentChunksFor(net.minecraft.world.World)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getPersistentChunksFor</h4>
+<pre>public static&nbsp;com.google.common.collect.ImmutableSetMultimap&lt;<a href="../../../net/minecraft/world/ChunkCoordIntPair.html" title="class in net.minecraft.world">ChunkCoordIntPair</a>,<a href="../../../net/minecraftforge/common/ForgeChunkManager.Ticket.html" title="class in net.minecraftforge.common">ForgeChunkManager.Ticket</a>&gt;&nbsp;getPersistentChunksFor(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</pre>
+<div class="block">The list of persistent chunks in the world. This set is immutable.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - </dd>
+<dt><span class="strong">Returns:</span></dt><dd>the list of persistent chunks in the world</dd></dl>
+</li>
+</ul>
+<a name="putDormantChunk(long, net.minecraft.world.chunk.Chunk)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>putDormantChunk</h4>
+<pre>public static&nbsp;void&nbsp;putDormantChunk(long&nbsp;coords,
+ <a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a>&nbsp;chunk)</pre>
+</li>
+</ul>
+<a name="fetchDormantChunk(long, net.minecraft.world.World)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>fetchDormantChunk</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraft/world/chunk/Chunk.html" title="class in net.minecraft.world.chunk">Chunk</a>&nbsp;fetchDormantChunk(long&nbsp;coords,
+ <a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a>&nbsp;world)</pre>
+</li>
+</ul>
+<a name="syncConfigDefaults()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>syncConfigDefaults</h4>
+<pre>public static&nbsp;void&nbsp;syncConfigDefaults()</pre>
+<div class="block">Synchronizes the local fields with the values in the Configuration object.</div>
+</li>
+</ul>
+<a name="getConfig()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getConfig</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraftforge/common/config/Configuration.html" title="class in net.minecraftforge.common.config">Configuration</a>&nbsp;getConfig()</pre>
+</li>
+</ul>
+<a name="getDefaultsCategory()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getDefaultsCategory</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraftforge/common/config/ConfigCategory.html" title="class in net.minecraftforge.common.config">ConfigCategory</a>&nbsp;getDefaultsCategory()</pre>
+</li>
+</ul>
+<a name="getModCategories()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getModCategories</h4>
+<pre>public static&nbsp;java.util.List&lt;<a href="../../../net/minecraftforge/common/config/ConfigCategory.html" title="class in net.minecraftforge.common.config">ConfigCategory</a>&gt;&nbsp;getModCategories()</pre>
+</li>
+</ul>
+<a name="getConfigFor(java.lang.Object)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getConfigFor</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraftforge/common/config/ConfigCategory.html" title="class in net.minecraftforge.common.config">ConfigCategory</a>&nbsp;getConfigFor(java.lang.Object&nbsp;mod)</pre>
+</li>
+</ul>
+<a name="addConfigProperty(java.lang.Object, java.lang.String, java.lang.String, net.minecraftforge.common.config.Property.Type)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>addConfigProperty</h4>
+<pre>public static&nbsp;void&nbsp;addConfigProperty(java.lang.Object&nbsp;mod,
+ java.lang.String&nbsp;propertyName,
+ java.lang.String&nbsp;value,
+ <a href="../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type)</pre>
+</li>
+</ul>
+</li>
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+</ul>
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