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authorFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-06-17 08:12:18 +0300
commitdc3df3edd5843bde0c1335d6a8e460b2c832aa48 (patch)
treeaf13bfeee567f2351e35e1ef176d168fe37c8aac /javadoc/net/minecraftforge/common/IShearable.html
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+<div class="subTitle">net.minecraftforge.common</div>
+<h2 title="Interface IShearable" class="title">Interface IShearable</h2>
+</div>
+<div class="contentContainer">
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>All Known Implementing Classes:</dt>
+<dd><a href="../../../net/minecraft/block/BlockDeadBush.html" title="class in net.minecraft.block">BlockDeadBush</a>, <a href="../../../net/minecraft/block/BlockDoublePlant.html" title="class in net.minecraft.block">BlockDoublePlant</a>, <a href="../../../net/minecraft/block/BlockLeaves.html" title="class in net.minecraft.block">BlockLeaves</a>, <a href="../../../net/minecraft/block/BlockNewLeaf.html" title="class in net.minecraft.block">BlockNewLeaf</a>, <a href="../../../net/minecraft/block/BlockOldLeaf.html" title="class in net.minecraft.block">BlockOldLeaf</a>, <a href="../../../net/minecraft/block/BlockTallGrass.html" title="class in net.minecraft.block">BlockTallGrass</a>, <a href="../../../net/minecraft/block/BlockVine.html" title="class in net.minecraft.block">BlockVine</a>, <a href="../../../net/minecraft/entity/passive/EntityMooshroom.html" title="class in net.minecraft.entity.passive">EntityMooshroom</a>, <a href="../../../net/minecraft/entity/passive/EntitySheep.html" title="class in net.minecraft.entity.passive">EntitySheep</a></dd>
+</dl>
+<hr>
+<br>
+<pre>public interface <span class="strong">IShearable</span></pre>
+<div class="block">This allows for mods to create there own Shear-like items
+ and have them interact with Blocks/Entities without extra work.
+ Also, if your block/entity supports the Shears, this allows you
+ to support mod-shears as well.</div>
+</li>
+</ul>
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+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/IShearable.html#isShearable(net.minecraft.item.ItemStack,%20net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isShearable</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item,
+ <a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z)</code>
+<div class="block">Checks if the object is currently shearable
+ Example: Sheep return false when they have no wool</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.util.ArrayList&lt;<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/IShearable.html#onSheared(net.minecraft.item.ItemStack,%20net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">onSheared</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item,
+ <a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ int&nbsp;fortune)</code>
+<div class="block">Performs the shear function on this object.</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ============ METHOD DETAIL ========== -->
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+<li class="blockList"><a name="method_detail">
+<!-- -->
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+<h3>Method Detail</h3>
+<a name="isShearable(net.minecraft.item.ItemStack, net.minecraft.world.IBlockAccess, int, int, int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isShearable</h4>
+<pre>boolean&nbsp;isShearable(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item,
+ <a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z)</pre>
+<div class="block">Checks if the object is currently shearable
+ Example: Sheep return false when they have no wool</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The itemstack that is being used, Possible to be null</dd><dd><code>world</code> - The current world</dd><dd><code>x</code> - The X Position</dd><dd><code>y</code> - The Y Position</dd><dd><code>z</code> - The Z Position</dd>
+<dt><span class="strong">Returns:</span></dt><dd>If this is shearable, and onSheared should be called.</dd></dl>
+</li>
+</ul>
+<a name="onSheared(net.minecraft.item.ItemStack, net.minecraft.world.IBlockAccess, int, int, int, int)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>onSheared</h4>
+<pre>java.util.ArrayList&lt;<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&gt;&nbsp;onSheared(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;item,
+ <a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a>&nbsp;world,
+ int&nbsp;x,
+ int&nbsp;y,
+ int&nbsp;z,
+ int&nbsp;fortune)</pre>
+<div class="block">Performs the shear function on this object.
+ This is called for both client, and server.
+ The object should perform all actions related to being sheared,
+ except for dropping of the items, and removal of the block.
+ As those are handled by ItemShears itself.
+
+ Returns a list of items that resulted from the shearing process.
+
+ For entities, they should trust there internal location information
+ over the values passed into this function.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>item</code> - The itemstack that is being used, Possible to be null</dd><dd><code>world</code> - The current world</dd><dd><code>x</code> - The X Position</dd><dd><code>y</code> - The Y Position</dd><dd><code>z</code> - The Z Position</dd><dd><code>fortune</code> - The fortune level of the shears being used</dd>
+<dt><span class="strong">Returns:</span></dt><dd>A ArrayList containing all items from this shearing. Possible to be null.</dd></dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
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