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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
commit877312184c472d9845e5ef1008bc538f4634059f (patch)
tree4e098cc94296cc11f3b87e8ef64c3c568b6aeb51 /javadoc/net/minecraftforge/common/ISpecialArmor.html
parent939d2ea16679ce64d98b98c716b85f851aa576e2 (diff)
fix missing source folder
Diffstat (limited to 'javadoc/net/minecraftforge/common/ISpecialArmor.html')
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-<div class="subTitle">net.minecraftforge.common</div>
-<h2 title="Interface ISpecialArmor" class="title">Interface ISpecialArmor</h2>
-</div>
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-<pre>public interface <span class="strong">ISpecialArmor</span></pre>
-<div class="block">This interface is to be implemented by ItemArmor classes. It will allow to
- modify computation of damage and health loss. Computation will be called
- before the actual armor computation, which can then be cancelled.</div>
-<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../net/minecraft/item/ItemArmor.html" title="class in net.minecraft.item"><code>ItemArmor</code></a></dd></dl>
-</li>
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-<tr>
-<th class="colFirst" scope="col">Modifier and Type</th>
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-<tr class="altColor">
-<td class="colFirst"><code>static class&nbsp;</code></td>
-<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ISpecialArmor.ArmorProperties.html" title="class in net.minecraftforge.common">ISpecialArmor.ArmorProperties</a></strong></code>&nbsp;</td>
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-<tr class="altColor">
-<td class="colFirst"><code>void</code></td>
-<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ISpecialArmor.html#damageArmor(net.minecraft.entity.EntityLivingBase,%20net.minecraft.item.ItemStack,%20net.minecraft.util.DamageSource,%20int,%20int)">damageArmor</a></strong>(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;entity,
- <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
- <a href="../../../net/minecraft/util/DamageSource.html" title="class in net.minecraft.util">DamageSource</a>&nbsp;source,
- int&nbsp;damage,
- int&nbsp;slot)</code>
-<div class="block">Applies damage to the ItemStack.</div>
-</td>
-</tr>
-<tr class="rowColor">
-<td class="colFirst"><code>int</code></td>
-<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ISpecialArmor.html#getArmorDisplay(net.minecraft.entity.player.EntityPlayer,%20net.minecraft.item.ItemStack,%20int)">getArmorDisplay</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
- <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;armor,
- int&nbsp;slot)</code>
-<div class="block">Get the displayed effective armor.</div>
-</td>
-</tr>
-<tr class="altColor">
-<td class="colFirst"><code><a href="../../../net/minecraftforge/common/ISpecialArmor.ArmorProperties.html" title="class in net.minecraftforge.common">ISpecialArmor.ArmorProperties</a></code></td>
-<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/ISpecialArmor.html#getProperties(net.minecraft.entity.EntityLivingBase,%20net.minecraft.item.ItemStack,%20net.minecraft.util.DamageSource,%20double,%20int)">getProperties</a></strong>(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;player,
- <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;armor,
- <a href="../../../net/minecraft/util/DamageSource.html" title="class in net.minecraft.util">DamageSource</a>&nbsp;source,
- double&nbsp;damage,
- int&nbsp;slot)</code>
-<div class="block">Retrieves the modifiers to be used when calculating armor damage.</div>
-</td>
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-<h4>getProperties</h4>
-<pre><a href="../../../net/minecraftforge/common/ISpecialArmor.ArmorProperties.html" title="class in net.minecraftforge.common">ISpecialArmor.ArmorProperties</a>&nbsp;getProperties(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;player,
- <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;armor,
- <a href="../../../net/minecraft/util/DamageSource.html" title="class in net.minecraft.util">DamageSource</a>&nbsp;source,
- double&nbsp;damage,
- int&nbsp;slot)</pre>
-<div class="block">Retrieves the modifiers to be used when calculating armor damage.
-
- Armor will higher priority will have damage applied to them before
- lower priority ones. If there are multiple pieces of armor with the
- same priority, damage will be distributed between them based on there
- absorption ratio.</div>
-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>player</code> - The entity wearing the armor.</dd><dd><code>armor</code> - The ItemStack of the armor item itself.</dd><dd><code>source</code> - The source of the damage, which can be used to alter armor
- properties based on the type or source of damage.</dd><dd><code>damage</code> - The total damage being applied to the entity</dd><dd><code>slot</code> - The armor slot the item is in.</dd>
-<dt><span class="strong">Returns:</span></dt><dd>A ArmorProperties instance holding information about how the armor effects damage.</dd></dl>
-</li>
-</ul>
-<a name="getArmorDisplay(net.minecraft.entity.player.EntityPlayer, net.minecraft.item.ItemStack, int)">
-<!-- -->
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-<pre>int&nbsp;getArmorDisplay(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>&nbsp;player,
- <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;armor,
- int&nbsp;slot)</pre>
-<div class="block">Get the displayed effective armor.</div>
-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>player</code> - The player wearing the armor.</dd><dd><code>armor</code> - The ItemStack of the armor item itself.</dd><dd><code>slot</code> - The armor slot the item is in.</dd>
-<dt><span class="strong">Returns:</span></dt><dd>The number of armor points for display, 2 per shield.</dd></dl>
-</li>
-</ul>
-<a name="damageArmor(net.minecraft.entity.EntityLivingBase, net.minecraft.item.ItemStack, net.minecraft.util.DamageSource, int, int)">
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-<pre>void&nbsp;damageArmor(<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a>&nbsp;entity,
- <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>&nbsp;stack,
- <a href="../../../net/minecraft/util/DamageSource.html" title="class in net.minecraft.util">DamageSource</a>&nbsp;source,
- int&nbsp;damage,
- int&nbsp;slot)</pre>
-<div class="block">Applies damage to the ItemStack. The mod is responsible for reducing the
- item durability and stack size. If the stack is depleted it will be cleaned
- up automatically.</div>
-<dl><dt><span class="strong">Parameters:</span></dt><dd><code>entity</code> - The entity wearing the armor</dd><dd><code>stack</code> - The ItemStack of the armor item itself.</dd><dd><code>source</code> - The source of the damage, which can be used to alter armor
- properties based on the type or source of damage.</dd><dd><code>damage</code> - The amount of damage being applied to the armor</dd><dd><code>slot</code> - The armor slot the item is in.</dd></dl>
-</li>
-</ul>
-</li>
-</ul>
-</li>
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