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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:50:56 +0300
commit877312184c472d9845e5ef1008bc538f4634059f (patch)
tree4e098cc94296cc11f3b87e8ef64c3c568b6aeb51 /javadoc/paulscode/sound/codecs/CodecIBXM.html
parent939d2ea16679ce64d98b98c716b85f851aa576e2 (diff)
fix missing source folder
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-rw-r--r--javadoc/paulscode/sound/codecs/CodecIBXM.html529
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@@ -1,529 +0,0 @@
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-<title>CodecIBXM (Forge API)</title>
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-<!-- ======== START OF CLASS DATA ======== -->
-<div class="header">
-<div class="subTitle">paulscode.sound.codecs</div>
-<h2 title="Class CodecIBXM" class="title">Class CodecIBXM</h2>
-</div>
-<div class="contentContainer">
-<ul class="inheritance">
-<li>java.lang.Object</li>
-<li>
-<ul class="inheritance">
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-<pre>public class <span class="strong">CodecIBXM</span>
-extends java.lang.Object
-implements paulscode.sound.ICodec</pre>
-<div class="block">The CodecIBXM class provides an ICodec interface for reading from MOD/S3M/XM
- files via the IBXM library.
-<b><i> SoundSystem CodecIBXM Class License:</b></i><br><b><br>
- You are free to use this class for any purpose, commercial or otherwise.
- You may modify this class or source code, and distribute it any way you
- like, provided the following conditions are met:
-<br>
- 1) You may not falsely claim to be the author of this class or any
- unmodified portion of it.
-<br>
- 2) You may not copyright this class or a modified version of it and then
- sue me for copyright infringement.
-<br>
- 3) If you modify the source code, you must clearly document the changes
- made before redistributing the modified source code, so other users know
- it is not the original code.
-<br>
- 4) You are not required to give me credit for this class in any derived
- work, but if you do, you must also mention my website:
- http://www.paulscode.com
-<br>
- 5) I the author will not be responsible for any damages (physical,
- financial, or otherwise) caused by the use if this class or any portion
- of it.
-<br>
- 6) I the author do not guarantee, warrant, or make any representations,
- either expressed or implied, regarding the use of this class or any
- portion of it.
- <br><br>
- Author: Paul Lamb
- <br>
- http://www.paulscode.com
-</b><br><br>
-<b>
- This software is based on or using the IBXM library available from
- http://www.geocities.com/sunet2000/
-</b><br><br>
-<br><b>
- IBXM is copyright (c) 2007, Martin Cameron, and is licensed under the BSD
- License.
-<br><br>
- All rights reserved.
-<br><br>
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-<br><br>
- Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer. Redistributions in binary
- form must reproduce the above copyright notice, this list of conditions and
- the following disclaimer in the documentation and/or other materials
- provided with the distribution. Neither the name of mumart nor the names of
- its contributors may be used to endorse or promote products derived from
- this software without specific prior written permission.
- <br><br>
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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-<td class="colFirst"><code>javax.sound.sampled.AudioFormat</code></td>
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-<div class="block">Prepares an audio stream to read from.</div>
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-<td class="colLast"><code><strong><a href="../../../paulscode/sound/codecs/CodecIBXM.html#reverseByteOrder(boolean)">reverseByteOrder</a></strong>(boolean&nbsp;b)</code>
-<div class="block">Tells this codec when it will need to reverse the byte order of
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-<div class="block">Reverse-orders all bytes contained in the specified array.</div>
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-<td class="colLast"><code><strong><a href="../../../paulscode/sound/codecs/CodecIBXM.html#reverseBytes(byte[],%20int,%20int)">reverseBytes</a></strong>(byte[]&nbsp;buffer,
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- the data before returning it in the read() and readAll() methods. The
- IBXM library produces audio data in a format that some external audio
- libraries require to be reversed. Derivatives of the Library and Source
- classes for audio libraries which require this type of data to be reversed
- will call the reverseByteOrder() method.</div>
-<dl>
-<dt><strong>Specified by:</strong></dt>
-<dd><code>reverseByteOrder</code>&nbsp;in interface&nbsp;<code>paulscode.sound.ICodec</code></dd>
-<dt><span class="strong">Parameters:</span></dt><dd><code>b</code> - True if the calling audio library requires byte-reversal.</dd></dl>
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-<dl>
-<dt><strong>Specified by:</strong></dt>
-<dd><code>initialize</code>&nbsp;in interface&nbsp;<code>paulscode.sound.ICodec</code></dd>
-<dt><span class="strong">Parameters:</span></dt><dd><code>url</code> - URL to an audio file to stream from.</dd>
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-<dd><code>initialized</code>&nbsp;in interface&nbsp;<code>paulscode.sound.ICodec</code></dd>
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- information about accessing and changing default settings.</div>
-<dl>
-<dt><strong>Specified by:</strong></dt>
-<dd><code>read</code>&nbsp;in interface&nbsp;<code>paulscode.sound.ICodec</code></dd>
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- <code>SoundSystemConfig</code> for more
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-<dl>
-<dt><strong>Specified by:</strong></dt>
-<dd><code>readAll</code>&nbsp;in interface&nbsp;<code>paulscode.sound.ICodec</code></dd>
-<dt><span class="strong">Returns:</span></dt><dd>the audio data wrapped into a SoundBuffer context.</dd></dl>
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-<dd><code>getAudioFormat</code>&nbsp;in interface&nbsp;<code>paulscode.sound.ICodec</code></dd>
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