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authorFoghrye4 <foghrye4@gmail.com>2017-08-10 18:52:45 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-08-10 18:52:45 +0300
commit0427ab89f1753a44b30cbc35ce021cbbdc845109 (patch)
treeabe418ff5ec174e712fe8dedd434548a945b15a3 /src/main/java/ihl/explosion/ExplosionRenderFX.java
parent877312184c472d9845e5ef1008bc538f4634059f (diff)
fix missing source folder
Diffstat (limited to 'src/main/java/ihl/explosion/ExplosionRenderFX.java')
-rw-r--r--src/main/java/ihl/explosion/ExplosionRenderFX.java52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/main/java/ihl/explosion/ExplosionRenderFX.java b/src/main/java/ihl/explosion/ExplosionRenderFX.java
new file mode 100644
index 0000000..18bfd4f
--- /dev/null
+++ b/src/main/java/ihl/explosion/ExplosionRenderFX.java
@@ -0,0 +1,52 @@
+package ihl.explosion;
+
+import org.lwjgl.opengl.GL11;
+
+import net.minecraft.client.particle.EntityFX;
+import net.minecraft.client.renderer.ActiveRenderInfo;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.entity.Render;
+import net.minecraft.entity.Entity;
+import net.minecraft.util.ResourceLocation;
+
+public class ExplosionRenderFX extends Render{
+ private ResourceLocation tex;
+
+public ExplosionRenderFX(String textureLocation)
+{
+ super();
+ tex = new ResourceLocation(textureLocation);
+}
+
+@Override
+public void doRender(Entity entity, double x, double y, double z,
+ float interFrame, float arg5)
+{
+ float rotationX = ActiveRenderInfo.rotationX;
+ float rotationZ = ActiveRenderInfo.rotationZ;
+ float rotationYZ = ActiveRenderInfo.rotationYZ;
+ float rotationXY = ActiveRenderInfo.rotationXY;
+ float rotationXZ = ActiveRenderInfo.rotationXZ;
+ this.renderManager.renderEngine.bindTexture(tex);
+ GL11.glPushMatrix();
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ GL11.glTranslatef((float)x, (float)y, (float)z);
+ GL11.glDepthMask(false);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
+ Tessellator tessellator = Tessellator.instance;
+ tessellator.startDrawingQuads();
+ EntityFX entityFX = (EntityFX) entity;
+ entityFX.renderParticle(tessellator, interFrame, rotationX, rotationXZ, rotationZ, rotationYZ, rotationXY);
+ tessellator.draw();
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glDepthMask(true);
+ GL11.glPopMatrix();
+}
+
+ @Override
+ protected ResourceLocation getEntityTexture(Entity arg0)
+ {
+ return tex;
+ }
+} \ No newline at end of file