diff options
Diffstat (limited to 'ihl/model/CableHolderSelectionBoxSpecialRenderer.java')
| -rw-r--r-- | ihl/model/CableHolderSelectionBoxSpecialRenderer.java | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/ihl/model/CableHolderSelectionBoxSpecialRenderer.java b/ihl/model/CableHolderSelectionBoxSpecialRenderer.java index 9bb22f1..7d0de61 100644 --- a/ihl/model/CableHolderSelectionBoxSpecialRenderer.java +++ b/ihl/model/CableHolderSelectionBoxSpecialRenderer.java @@ -15,7 +15,8 @@ import org.lwjgl.opengl.GL11; public class CableHolderSelectionBoxSpecialRenderer implements ISelectionBoxSpecialRenderer { - public void drawSelectionBox(EntityPlayer player, ItemStack currentItem, MovingObjectPosition movingObjectPosition, float partialTick) + @Override + public void drawSelectionBox(EntityPlayer player, ItemStack currentItem, MovingObjectPosition movingObjectPosition, float partialTick) { AnchorTileEntity ate = (AnchorTileEntity) Minecraft.getMinecraft().theWorld.getTileEntity(movingObjectPosition.blockX, movingObjectPosition.blockY, movingObjectPosition.blockZ); short facing = IHLUtils.getFacingFromPlayerView(player, true); @@ -26,9 +27,9 @@ public class CableHolderSelectionBoxSpecialRenderer implements ISelectionBoxSpec GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); - double offsetX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)partialTick; - double offsetY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)partialTick; - double offsetZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)partialTick; + double offsetX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTick; + double offsetY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTick; + double offsetZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTick; double size=0.1d; RenderGlobal.drawOutlinedBoundingBox(AxisAlignedBB.getBoundingBox(portPos[0]-size, portPos[1]-size, portPos[2]-size, portPos[0]+size, portPos[1]+size, portPos[2]+size).getOffsetBoundingBox(-offsetX, -offsetY, -offsetZ), -1); GL11.glDepthMask(true); |
