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path: root/ihl/model/CableHolderSelectionBoxSpecialRenderer.java
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Diffstat (limited to 'ihl/model/CableHolderSelectionBoxSpecialRenderer.java')
-rw-r--r--ihl/model/CableHolderSelectionBoxSpecialRenderer.java9
1 files changed, 5 insertions, 4 deletions
diff --git a/ihl/model/CableHolderSelectionBoxSpecialRenderer.java b/ihl/model/CableHolderSelectionBoxSpecialRenderer.java
index 9bb22f1..7d0de61 100644
--- a/ihl/model/CableHolderSelectionBoxSpecialRenderer.java
+++ b/ihl/model/CableHolderSelectionBoxSpecialRenderer.java
@@ -15,7 +15,8 @@ import org.lwjgl.opengl.GL11;
public class CableHolderSelectionBoxSpecialRenderer implements ISelectionBoxSpecialRenderer
{
- public void drawSelectionBox(EntityPlayer player, ItemStack currentItem, MovingObjectPosition movingObjectPosition, float partialTick)
+ @Override
+ public void drawSelectionBox(EntityPlayer player, ItemStack currentItem, MovingObjectPosition movingObjectPosition, float partialTick)
{
AnchorTileEntity ate = (AnchorTileEntity) Minecraft.getMinecraft().theWorld.getTileEntity(movingObjectPosition.blockX, movingObjectPosition.blockY, movingObjectPosition.blockZ);
short facing = IHLUtils.getFacingFromPlayerView(player, true);
@@ -26,9 +27,9 @@ public class CableHolderSelectionBoxSpecialRenderer implements ISelectionBoxSpec
GL11.glLineWidth(2.0F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(false);
- double offsetX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)partialTick;
- double offsetY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)partialTick;
- double offsetZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)partialTick;
+ double offsetX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTick;
+ double offsetY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTick;
+ double offsetZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTick;
double size=0.1d;
RenderGlobal.drawOutlinedBoundingBox(AxisAlignedBB.getBoundingBox(portPos[0]-size, portPos[1]-size, portPos[2]-size, portPos[0]+size, portPos[1]+size, portPos[2]+size).getOffsetBoundingBox(-offsetX, -offsetY, -offsetZ), -1);
GL11.glDepthMask(true);