diff options
Diffstat (limited to 'ihl/model/ModelKnee.java')
| -rw-r--r-- | ihl/model/ModelKnee.java | 228 |
1 files changed, 0 insertions, 228 deletions
diff --git a/ihl/model/ModelKnee.java b/ihl/model/ModelKnee.java deleted file mode 100644 index 3f720ac..0000000 --- a/ihl/model/ModelKnee.java +++ /dev/null @@ -1,228 +0,0 @@ -package ihl.model;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-import net.minecraft.client.model.PositionTextureVertex;
-import net.minecraft.client.model.TexturedQuad;
-import net.minecraft.client.renderer.Tessellator;
-import net.minecraftforge.common.util.ForgeDirection;
-
-@SideOnly(value=Side.CLIENT)
-public class ModelKnee {
- /**
- * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
- */
- private PositionTextureVertex[] vertexPositions;
-
- /** An array of 6 TexturedQuads, one for each face of a cube */
- private TexturedQuad[] quadList;
-
- /** X vertex coordinate of lower box corner */
- public final float posX1;
-
- /** Y vertex coordinate of lower box corner */
- public final float posY1;
-
- /** Z vertex coordinate of lower box corner */
- public final float posZ1;
-
- /** X vertex coordinate of upper box corner */
- public final float posX2;
-
- /** Y vertex coordinate of upper box corner */
- public final float posY2;
-
- /** Z vertex coordinate of upper box corner */
- public final float posZ2;
- public String field_78247_g;
- private ForgeDirection direction1;
- private ForgeDirection direction2;
-
- public ModelKnee(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1)
- {
- this(par1ModelRenderer, par2, par3, x1, y1, z1, par7, par8, par9, par10, radius1, radius2, direction1_1, direction1_1);
- }
-
-
- public ModelKnee(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1, ForgeDirection direction2_1)
- {
- this.direction1=direction1_1;
- this.direction2=direction2_1;
- this.posX1 = x1;
- this.posY1 = y1;
- this.posZ1 = z1;
- this.posX2 = x1 + par7;
- this.posY2 = y1 + par8;
- this.posZ2 = z1 + par9;
- this.vertexPositions = new PositionTextureVertex[32];
- this.quadList = new TexturedQuad[32];
- float x2 = x1 + par7;
- float y2 = y1 + par8;
- float z2 = z1 + par9;
- x1 -= par10;
- y1 -= par10;
- z1 -= par10;
- x2 += par10;
- y2 += par10;
- z2 += par10;
-
- if (par1ModelRenderer.mirror)
- {
- float var14 = x2;
- x2 = x1;
- x1 = var14;
- }
- float dx = x2-x1 ;
- float dy = y2-y1;
- float dz = z2-z1;
- PositionTextureVertex[] outervertexes1 = new PositionTextureVertex[8];
- PositionTextureVertex[] innervertexes1 = new PositionTextureVertex[8];
- PositionTextureVertex[] outervertexes2 = new PositionTextureVertex[8];
- PositionTextureVertex[] innervertexes2 = new PositionTextureVertex[8];
- int i=0;
- for(i=0;i<8;i++)
- {
- switch(direction1)
- {
- case UP:
- outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case DOWN:
- outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F-dz*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F-dz*0.25F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case SOUTH:
- outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case NORTH:
- outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case EAST:
- outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case WEST:
- outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.52F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- default:
- outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.52F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- }
-
- switch(direction2)
- {
- case UP:
- outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case DOWN:
- outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case WEST:
- outervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F-dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F-dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case EAST:
- outervertexes2[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case NORTH:
- outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+z2-dz*0.5F-dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+z2-dz*0.5F-dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- case SOUTH:
- outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z1, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- default:
- outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- break;
- }
- }
- for(i=0;i<32;i++)
- {
- if(i<8)
- {
- this.vertexPositions[i]=outervertexes1[i];
- }
- else if(i<16)
- {
- this.vertexPositions[i]=innervertexes1[i-8];
- }
- else if(i<24)
- {
- this.vertexPositions[i]=outervertexes2[i-16];
- }
- else
- {
- this.vertexPositions[i]=innervertexes2[i-24];
- }
- }
- for(i=0;i<32;i++)
- {
- if(i<7)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[i+1],innervertexes1[i+1],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i==7)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[0],innervertexes1[0],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i<15)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[i+1-8],outervertexes2[i+1-8],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i==15)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[0],outervertexes2[0],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i<23)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[i-16+1],outervertexes1[i-16+1]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i==23)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[0],outervertexes1[0]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i<31)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24+1],innervertexes2[i-24+1], innervertexes2[i-24], innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- else if(i==31)
- {
- this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[0],innervertexes2[0],innervertexes2[i-24],innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
- }
- }
- if (par1ModelRenderer.mirror)
- {
- for (int var22 = 0; var22 < this.quadList.length; ++var22)
- {
- this.quadList[var22].flipFace();
- }
- }
- }
-
- /**
- * Draw the six sided box defined by this ModelBox
- */
- public void render(Tessellator par1Tessellator, float par2)
- {
- for(int i=0;i<this.quadList.length;i++)
- {
- this.quadList[i].draw(par1Tessellator, par2);
- }
- }
-
- public ModelKnee func_78244_a(String par1Str)
- {
- this.field_78247_g = par1Str;
- return this;
- }
-}
|
