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-rw-r--r--ihl/processing/metallurgy/ImpregnatingMachineGui.java63
1 files changed, 0 insertions, 63 deletions
diff --git a/ihl/processing/metallurgy/ImpregnatingMachineGui.java b/ihl/processing/metallurgy/ImpregnatingMachineGui.java
deleted file mode 100644
index 29ba298..0000000
--- a/ihl/processing/metallurgy/ImpregnatingMachineGui.java
+++ /dev/null
@@ -1,63 +0,0 @@
-package ihl.processing.metallurgy;
-
-import org.lwjgl.opengl.GL11;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-import ihl.utils.IHLRenderUtils;
-import net.minecraft.client.gui.inventory.GuiContainer;
-import net.minecraft.util.ResourceLocation;
-
-@SideOnly(Side.CLIENT)
-public class ImpregnatingMachineGui extends GuiContainer {
- private static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUITubBronze.png");
- private ImpregnatingMachineContainer container;
-
-
- public ImpregnatingMachineGui (ImpregnatingMachineContainer container1) {
- //the container is instanciated and passed to the superclass for handling
- super(container1);
- this.container=container1;
- }
-
- @Override
- protected void drawGuiContainerForegroundLayer(int par1, int par2) {
- int xOffset = (this.width - xSize) / 2;
- int yOffset = (this.height - ySize) / 2;
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
- this.mc.renderEngine.bindTexture(background);
- int i1;
- if (this.container.tileEntity.progress > 0)
- {
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(27),27);
- this.drawTexturedModalRect(138, 28, getFrameX(i1), getFrameY(i1),24,24);
- }
- if (this.container.tileEntity.getTankAmount() > 0)
- {
- IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.getFluidTank(), 50, 11, 107, 72, zLevel, par1, par2, xOffset, yOffset);
- }
- }
-
- @Override
- protected void drawGuiContainerBackgroundLayer(float par1, int par2,
- int par3) {
- //draw your Gui here, only thing you need to change is the path
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- this.mc.renderEngine.bindTexture(background);
- int x = (width - xSize) / 2;
- int y = (height - ySize) / 2;
- this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
- }
-
- private int getFrameY(int number)
- {
- return (number % 10) * 24 + 14;
- }
-
- private int getFrameX(int number)
- {
- return (number / 10) * 24 + 176;
- }
-} \ No newline at end of file