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-rw-r--r--ihl/processing/metallurgy/WoodenRollingMachineGui.java69
1 files changed, 69 insertions, 0 deletions
diff --git a/ihl/processing/metallurgy/WoodenRollingMachineGui.java b/ihl/processing/metallurgy/WoodenRollingMachineGui.java
new file mode 100644
index 0000000..d7b3456
--- /dev/null
+++ b/ihl/processing/metallurgy/WoodenRollingMachineGui.java
@@ -0,0 +1,69 @@
+package ihl.processing.metallurgy;
+
+import org.lwjgl.opengl.GL11;
+
+import ihl.utils.IHLRenderUtils;
+import net.minecraft.client.gui.inventory.GuiContainer;
+import net.minecraft.util.ResourceLocation;
+
+public class WoodenRollingMachineGui extends GuiContainer {
+
+ private WoodenRollingMachineContainer container;
+ protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUIWoodenRollingMachine.png");
+
+ public WoodenRollingMachineGui(WoodenRollingMachineContainer latheContainer) {
+ super(latheContainer);
+ container = latheContainer;
+ }
+
+
+ @Override
+ protected void drawGuiContainerForegroundLayer(int par1, int par2) {
+ int xOffset = (this.width - xSize) / 2;
+ int yOffset = (this.height - ySize) / 2;
+
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ this.mc.renderEngine.bindTexture(tex);
+ int i1;
+ if (this.container.tileEntity.getEnergy() > 0D)
+ {
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
+ i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12);
+ this.drawTexturedModalRect(39, 55 + 12 - i1, 179, 12 - i1, 14, i1 + 2);
+ }
+ if (this.container.tileEntity.progress > 0)
+ {
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
+ i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(27),27);
+ this.drawTexturedModalRect(18, 22, getFrameX(i1), getFrameY(i1),24,24);
+ }
+ if(!this.container.tileEntity.engine.correctContent())
+ {
+ this.mc.renderEngine.bindTexture(tex);
+ IHLRenderUtils.instance.drawMissingEngineTooltip(this, par1, par2, 47, 56, xOffset, yOffset);
+ }
+ }
+
+ @Override
+ protected void drawGuiContainerBackgroundLayer(float par1, int par2,
+ int par3) {
+ //draw your Gui here, only thing you need to change is the path
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ this.mc.renderEngine.bindTexture(tex);
+ int x = (width - xSize) / 2;
+ int y = (height - ySize) / 2;
+ this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
+ }
+
+ private int getFrameY(int number)
+ {
+ return (number % 10) * 24 + 14;
+ }
+
+ private int getFrameX(int number)
+ {
+ return (number / 10) * 24 + 176;
+ }
+}