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+<div class="subTitle">cpw.mods.fml.common</div>
+<h2 title="Annotation Type Mod.EventHandler" class="title">Annotation Type Mod.EventHandler</h2>
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+<pre>@Retention(value=RUNTIME)
+@Target(value=METHOD)
+public static @interface <span class="strong">Mod.EventHandler</span></pre>
+<div class="block">Marks the associated method as handling an FML lifecycle event.
+ The method must have a single parameter, one of the following types. This annotation
+ replaces the multiple different annotations that previously were used.
+
+ Current event classes. This first section is standard lifecycle events. They are dispatched
+ at various phases as the game starts. Each event should have information useful to that
+ phase of the lifecycle. They are fired in this order.
+
+ These suggestions are mostly just suggestions on what to do in each event.
+ <ul>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLPreInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPreInitializationEvent</code></a> : Run before anything else. Read your config, create blocks,
+ items, etc, and register them with the <a href="../../../../cpw/mods/fml/common/registry/GameRegistry.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry</code></a>.</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInitializationEvent</code></a> : Do your mod setup. Build whatever data structures you care about. Register recipes,
+ send <a href="../../../../cpw/mods/fml/common/event/FMLInterModComms.html" title="class in cpw.mods.fml.common.event"><code>FMLInterModComms</code></a> messages to other mods.</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLPostInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPostInitializationEvent</code></a> : Handle interaction with other mods, complete your setup based on this.</li>
+ </ul>
+ <p>These are the server lifecycle events. They are fired whenever a server is running, or about to run. Each time a server
+ starts they will be fired in this sequence.
+ <ul>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerAboutToStartEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerAboutToStartEvent</code></a> : Use if you need to handle something before the server has even been created.</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStartingEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStartingEvent</code></a> : Do stuff you need to do to set up the server. register commands, tweak the server.</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStartedEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStartedEvent</code></a> : Do what you need to with the running server.</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStoppingEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStoppingEvent</code></a> : Do what you need to before the server has started it's shutdown sequence.</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStoppedEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStoppedEvent</code></a> : Do whatever cleanup you need once the server has shutdown. Generally only useful
+ on the integrated server.</li>
+ </ul>
+ The second set of events are more specialized, for receiving notification of specific
+ information.
+ <ul>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLFingerprintViolationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLFingerprintViolationEvent</code></a> : Sent just before <a href="../../../../cpw/mods/fml/common/event/FMLPreInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPreInitializationEvent</code></a>
+ if something is wrong with your mod signature</li>
+ <li> <a href="../../../../cpw/mods/fml/common/event/FMLInterModComms.IMCEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInterModComms.IMCEvent</code></a> : Sent just after <a href="../../../../cpw/mods/fml/common/event/FMLInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInitializationEvent</code></a> if you have IMC messages waiting
+ from other mods</li>
+ </ul></div>
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