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diff --git a/javadoc/cpw/mods/fml/common/Mod.EventHandler.html b/javadoc/cpw/mods/fml/common/Mod.EventHandler.html new file mode 100644 index 0000000..c16d246 --- /dev/null +++ b/javadoc/cpw/mods/fml/common/Mod.EventHandler.html @@ -0,0 +1,184 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!-- NewPage --> +<html lang="en"> +<head> +<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:16 EST 2015 --> +<title>Mod.EventHandler (Forge API)</title> +<meta name="date" content="2015-02-05"> +<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> +</head> +<body> +<script type="text/javascript"><!-- + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="Mod.EventHandler (Forge API)"; + } +//--> +</script> +<noscript> +<div>JavaScript is disabled on your browser.</div> +</noscript> +<!-- ========= START OF TOP NAVBAR ======= --> +<div class="topNav"><a name="navbar_top"> +<!-- --> +</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../../overview-summary.html">Overview</a></li> +<li><a href="package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../../index-all.html">Index</a></li> +<li><a href="../../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common"><span class="strong">Prev Class</span></a></li> +<li><a href="../../../../cpw/mods/fml/common/Mod.Instance.html" title="annotation in cpw.mods.fml.common"><span class="strong">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../../index.html?cpw/mods/fml/common/Mod.EventHandler.html" target="_top">Frames</a></li> +<li><a href="Mod.EventHandler.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_top"> +<li><a href="../../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_top"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li>Required | </li> +<li>Optional</li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li>Element</li> +</ul> +</div> +<a name="skip-navbar_top"> +<!-- --> +</a></div> +<!-- ========= END OF TOP NAVBAR ========= --> +<!-- ======== START OF CLASS DATA ======== --> +<div class="header"> +<div class="subTitle">cpw.mods.fml.common</div> +<h2 title="Annotation Type Mod.EventHandler" class="title">Annotation Type Mod.EventHandler</h2> +</div> +<div class="contentContainer"> +<div class="description"> +<ul class="blockList"> +<li class="blockList"> +<hr> +<br> +<pre>@Retention(value=RUNTIME) +@Target(value=METHOD) +public static @interface <span class="strong">Mod.EventHandler</span></pre> +<div class="block">Marks the associated method as handling an FML lifecycle event. + The method must have a single parameter, one of the following types. This annotation + replaces the multiple different annotations that previously were used. + + Current event classes. This first section is standard lifecycle events. They are dispatched + at various phases as the game starts. Each event should have information useful to that + phase of the lifecycle. They are fired in this order. + + These suggestions are mostly just suggestions on what to do in each event. + <ul> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLPreInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPreInitializationEvent</code></a> : Run before anything else. Read your config, create blocks, + items, etc, and register them with the <a href="../../../../cpw/mods/fml/common/registry/GameRegistry.html" title="class in cpw.mods.fml.common.registry"><code>GameRegistry</code></a>.</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInitializationEvent</code></a> : Do your mod setup. Build whatever data structures you care about. Register recipes, + send <a href="../../../../cpw/mods/fml/common/event/FMLInterModComms.html" title="class in cpw.mods.fml.common.event"><code>FMLInterModComms</code></a> messages to other mods.</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLPostInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPostInitializationEvent</code></a> : Handle interaction with other mods, complete your setup based on this.</li> + </ul> + <p>These are the server lifecycle events. They are fired whenever a server is running, or about to run. Each time a server + starts they will be fired in this sequence. + <ul> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerAboutToStartEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerAboutToStartEvent</code></a> : Use if you need to handle something before the server has even been created.</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStartingEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStartingEvent</code></a> : Do stuff you need to do to set up the server. register commands, tweak the server.</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStartedEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStartedEvent</code></a> : Do what you need to with the running server.</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStoppingEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStoppingEvent</code></a> : Do what you need to before the server has started it's shutdown sequence.</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLServerStoppedEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLServerStoppedEvent</code></a> : Do whatever cleanup you need once the server has shutdown. Generally only useful + on the integrated server.</li> + </ul> + The second set of events are more specialized, for receiving notification of specific + information. + <ul> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLFingerprintViolationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLFingerprintViolationEvent</code></a> : Sent just before <a href="../../../../cpw/mods/fml/common/event/FMLPreInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLPreInitializationEvent</code></a> + if something is wrong with your mod signature</li> + <li> <a href="../../../../cpw/mods/fml/common/event/FMLInterModComms.IMCEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInterModComms.IMCEvent</code></a> : Sent just after <a href="../../../../cpw/mods/fml/common/event/FMLInitializationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLInitializationEvent</code></a> if you have IMC messages waiting + from other mods</li> + </ul></div> +</li> +</ul> +</div> +</div> +<!-- ========= END OF CLASS DATA ========= --> +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<div class="bottomNav"><a name="navbar_bottom"> +<!-- --> +</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../../overview-summary.html">Overview</a></li> +<li><a href="package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../../index-all.html">Index</a></li> +<li><a href="../../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common"><span class="strong">Prev Class</span></a></li> +<li><a href="../../../../cpw/mods/fml/common/Mod.Instance.html" title="annotation in cpw.mods.fml.common"><span class="strong">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../../index.html?cpw/mods/fml/common/Mod.EventHandler.html" target="_top">Frames</a></li> +<li><a href="Mod.EventHandler.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_bottom"> +<li><a href="../../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_bottom"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li>Required | </li> +<li>Optional</li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li>Element</li> +</ul> +</div> +<a name="skip-navbar_bottom"> +<!-- --> +</a></div> +<!-- ======== END OF BOTTOM NAVBAR ======= --> +</body> +</html> |
