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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!-- NewPage -->
+<html lang="en">
+<head>
+<!-- Generated by javadoc (version 1.7.0_65) on Thu Feb 05 20:10:16 EST 2015 -->
+<title>Mod (Forge API)</title>
+<meta name="date" content="2015-02-05">
+<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
+</head>
+<body>
+<script type="text/javascript"><!--
+ if (location.href.indexOf('is-external=true') == -1) {
+ parent.document.title="Mod (Forge API)";
+ }
+//-->
+</script>
+<noscript>
+<div>JavaScript is disabled on your browser.</div>
+</noscript>
+<!-- ========= START OF TOP NAVBAR ======= -->
+<div class="topNav"><a name="navbar_top">
+<!-- -->
+</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
+<!-- -->
+</a>
+<ul class="navList" title="Navigation">
+<li><a href="../../../../overview-summary.html">Overview</a></li>
+<li><a href="package-summary.html">Package</a></li>
+<li class="navBarCell1Rev">Class</li>
+<li><a href="package-tree.html">Tree</a></li>
+<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
+<li><a href="../../../../index-all.html">Index</a></li>
+<li><a href="../../../../help-doc.html">Help</a></li>
+</ul>
+</div>
+<div class="subNav">
+<ul class="navList">
+<li><a href="../../../../cpw/mods/fml/common/MissingModsException.html" title="class in cpw.mods.fml.common"><span class="strong">Prev Class</span></a></li>
+<li><a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common"><span class="strong">Next Class</span></a></li>
+</ul>
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+</ul>
+<ul class="navList" id="allclasses_navbar_top">
+<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
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+<div>
+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li><a href="#annotation_type_required_element_summary">Required</a>&nbsp;|&nbsp;</li>
+<li><a href="#annotation_type_optional_element_summary">Optional</a></li>
+</ul>
+<ul class="subNavList">
+<li>Detail:&nbsp;</li>
+<li><a href="#annotation_type_element_detail">Element</a></li>
+</ul>
+</div>
+<a name="skip-navbar_top">
+<!-- -->
+</a></div>
+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">cpw.mods.fml.common</div>
+<h2 title="Annotation Type Mod" class="title">Annotation Type Mod</h2>
+</div>
+<div class="contentContainer">
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<hr>
+<br>
+<pre>@Retention(value=RUNTIME)
+@Target(value=TYPE)
+public @interface <span class="strong">Mod</span></pre>
+<div class="block">This defines a Mod to FML.
+ Any class found with this annotation applied will be loaded as a Mod. The instance that is loaded will
+ represent the mod to other Mods in the system. It will be sent various subclasses of <a href="../../../../cpw/mods/fml/common/event/FMLEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLEvent</code></a>
+ at pre-defined times during the loading of the game, based on where you have applied the <a href="../../../../cpw/mods/fml/common/Mod.EventHandler.html" title="annotation in cpw.mods.fml.common"><code>Mod.EventHandler</code></a>
+ annotation.
+
+ <p>This is a simple example of a Mod. It has the modId of "MyModId", the name of "My example mod", it is
+ version 1.0, and depends on FML being loaded.
+ <pre><code>package mymod;
+ // Declare that this is a mod with modId "MyModId", name "My example mod", version "1.0" and dependency on FML.
+ {@literal @}Mod(modId="MyModId",name="My example mod",version="1.0",dependencies="required-after:FML")
+ public class MyMod {
+ // Populate this field with the instance of the mod created by FML
+ {@literal @}Instance("MyModId")
+ public MyMod instance;
+
+ // Mark this method for receiving an {@link FMLEvent} (in this case, it's the {@link FMLPreInitializationEvent})
+ {@literal @}EventHandler public void preInit(FMLPreInitializationEvent event)
+ {
+ // Do stuff in pre-init phase (read config, create blocks and items, register them)
+ }
+ }
+ </code>
+ </pre></div>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- =========== ANNOTATION TYPE REQUIRED MEMBER SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="annotation_type_required_element_summary">
+<!-- -->
+</a>
+<h3>Required Element Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Required Element Summary table, listing required elements, and an explanation">
+<caption><span>Required Elements</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Required Element and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#modid()">modid</a></strong></code>
+<div class="block">The unique mod identifier for this mod</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- =========== ANNOTATION TYPE OPTIONAL MEMBER SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="annotation_type_optional_element_summary">
+<!-- -->
+</a>
+<h3>Optional Element Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Optional Element Summary table, listing optional elements, and an explanation">
+<caption><span>Optional Elements</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Optional Element and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#acceptableRemoteVersions()">acceptableRemoteVersions</a></strong></code>
+<div class="block">A replacement for the no-longer-existing "versionRange" of NetworkMod.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#acceptableSaveVersions()">acceptableSaveVersions</a></strong></code>
+<div class="block">A version range specifying compatible save version information.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#acceptedMinecraftVersions()">acceptedMinecraftVersions</a></strong></code>
+<div class="block">The acceptable range of minecraft versions that this mod will load and run in
+ The default ("empty string") indicates that only the current minecraft version is acceptable.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#asmHookClass()">asmHookClass</a></strong></code>
+<div class="block"><strong>Deprecated.</strong>&nbsp;</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#bukkitPlugin()">bukkitPlugin</a></strong></code>
+<div class="block">An optional bukkit plugin that will be injected into the bukkit plugin framework if
+ this mod is loaded into the FML framework and the bukkit coremod is present.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#canBeDeactivated()">canBeDeactivated</a></strong></code>
+<div class="block">If your mod doesn't have a runtime persistent effect on the state of the game, and can be disabled without side effects
+ (minimap mods, graphical tweak mods) then you can set true here and receive the FMLDeactivationEvent to perform deactivation
+ tasks.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#certificateFingerprint()">certificateFingerprint</a></strong></code>
+<div class="block">Specifying this field allows for a mod to expect a signed jar with a fingerprint matching this value.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common">Mod.CustomProperty</a>[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#customProperties()">customProperties</a></strong></code>
+<div class="block">A list of custom properties for this mod.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#dependencies()">dependencies</a></strong></code>
+<div class="block">A simple dependency string for this mod (see modloader's "priorities" string specification)</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#guiFactory()">guiFactory</a></strong></code>
+<div class="block">An optional GUI factory for this mod.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#modLanguage()">modLanguage</a></strong></code>
+<div class="block">The language the mod is authored in.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#name()">name</a></strong></code>
+<div class="block">A user friendly name for the mod</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#useMetadata()">useMetadata</a></strong></code>
+<div class="block">Whether to use the mcmod.info metadata by default for this mod.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#version()">version</a></strong></code>
+<div class="block">A version string for this mod</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ============ ANNOTATION TYPE MEMBER DETAIL =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="annotation_type_element_detail">
+<!-- -->
+</a>
+<h3>Element Detail</h3>
+<a name="modid()">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>modid</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;modid</pre>
+<div class="block">The unique mod identifier for this mod</div>
+</li>
+</ul>
+<a name="name()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>name</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;name</pre>
+<div class="block">A user friendly name for the mod</div>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="version()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>version</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;version</pre>
+<div class="block">A version string for this mod</div>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="dependencies()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>dependencies</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;dependencies</pre>
+<div class="block">A simple dependency string for this mod (see modloader's "priorities" string specification)</div>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="useMetadata()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>useMetadata</h4>
+<pre>public abstract&nbsp;boolean&nbsp;useMetadata</pre>
+<div class="block">Whether to use the mcmod.info metadata by default for this mod.
+ If true, settings in the mcmod.info file will override settings in these annotations.</div>
+<dl>
+<dt>Default:</dt>
+<dd>false</dd>
+</dl>
+</li>
+</ul>
+<a name="acceptedMinecraftVersions()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>acceptedMinecraftVersions</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;acceptedMinecraftVersions</pre>
+<div class="block">The acceptable range of minecraft versions that this mod will load and run in
+ The default ("empty string") indicates that only the current minecraft version is acceptable.
+ FML will refuse to run with an error if the minecraft version is not in this range across all mods.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>A version range as specified by the maven version range specification or the empty string</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="acceptableRemoteVersions()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>acceptableRemoteVersions</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;acceptableRemoteVersions</pre>
+<div class="block">A replacement for the no-longer-existing "versionRange" of NetworkMod. Specify a remote version range
+ that this mod will accept as valid. Defaults to nothing, which is interpreted as "only this version".
+ Another special value is '*' which means accept all versions.
+
+ This is ignored if there is a <a href="../../../../cpw/mods/fml/common/network/NetworkCheckHandler.html" title="annotation in cpw.mods.fml.common.network"><code>NetworkCheckHandler</code></a> annotation on a method in this class.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>A version range as specified by the maven version range specification or the empty string</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="acceptableSaveVersions()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>acceptableSaveVersions</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;acceptableSaveVersions</pre>
+<div class="block">A version range specifying compatible save version information. If your mod follows good version numbering
+ practice <a href="http://semver.org/">Like this (http://semver.org/)</a> then this should be sufficient.
+
+ Advanced users can specify a <a href="../../../../cpw/mods/fml/common/SaveInspectionHandler.html" title="annotation in cpw.mods.fml.common"><code>SaveInspectionHandler</code></a> instead.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>A version range as specified by the maven version range specification or the empty string</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="bukkitPlugin()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>bukkitPlugin</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;bukkitPlugin</pre>
+<div class="block">An optional bukkit plugin that will be injected into the bukkit plugin framework if
+ this mod is loaded into the FML framework and the bukkit coremod is present.
+ Instances of the bukkit plugin can be obtained via the <a href="../../../../cpw/mods/fml/common/BukkitPluginRef.html" title="annotation in cpw.mods.fml.common"><code>BukkitPluginRef</code></a> annotation on fields.
+
+ This may be implemented by a bukkit integration. It is not provided with vanilla FML or MinecraftForge.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The name of the plugin to load for this mod</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="certificateFingerprint()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>certificateFingerprint</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;certificateFingerprint</pre>
+<div class="block">Specifying this field allows for a mod to expect a signed jar with a fingerprint matching this value.
+ The fingerprint should be SHA-1 encoded, lowercase with ':' removed. An empty value indicates that
+ the mod is not expecting to be signed.
+
+ Any incorrectness of the fingerprint, be it missing or wrong, will result in the <a href="../../../../cpw/mods/fml/common/event/FMLFingerprintViolationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLFingerprintViolationEvent</code></a>
+ event firing <i>prior to any other event on the mod</i>.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>A certificate fingerprint that is expected for this mod.</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="modLanguage()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>modLanguage</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;modLanguage</pre>
+<div class="block">The language the mod is authored in. This will be used to control certain compatibility behaviours for this mod.
+ Valid values are currently "java", "scala"</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The language the mod is authored in</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>"java"</dd>
+</dl>
+</li>
+</ul>
+<a name="asmHookClass()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>asmHookClass</h4>
+<pre>@Deprecated
+public abstract&nbsp;java.lang.String&nbsp;asmHookClass</pre>
+<div class="block"><span class="strong">Deprecated.</span>&nbsp;</div>
+<div class="block">NOT YET IMPLEMENTED. </br>
+ An optional ASM hook class, that can be used to apply ASM to classes loaded from this mod. It is also given
+ the ASM tree of the class declaring <a href="../../../../cpw/mods/fml/common/Mod.html" title="annotation in cpw.mods.fml.common"><code>Mod</code></a> to do with what it will.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The name of a class to be loaded and executed. Must implement <a href="../../../../cpw/mods/fml/common/IASMHook.html" title="interface in cpw.mods.fml.common"><code>IASMHook</code></a>.</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="canBeDeactivated()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>canBeDeactivated</h4>
+<pre>public abstract&nbsp;boolean&nbsp;canBeDeactivated</pre>
+<div class="block">If your mod doesn't have a runtime persistent effect on the state of the game, and can be disabled without side effects
+ (minimap mods, graphical tweak mods) then you can set true here and receive the FMLDeactivationEvent to perform deactivation
+ tasks.
+ This does not affect administrative disabling through the system property fml.modStates or the config file fmlModState.properties.
+ The mod will only be deactivated outside of a running game world - FML will never allow mod deactivation whilst a game server
+ is running.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>if this mod can be deactivated whilst the game is open.</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>false</dd>
+</dl>
+</li>
+</ul>
+<a name="guiFactory()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>guiFactory</h4>
+<pre>public abstract&nbsp;java.lang.String&nbsp;guiFactory</pre>
+<div class="block">An optional GUI factory for this mod. This is the name of a class implementing <a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory</code></a> that will be instantiated
+ on the client side, and will have certain configuration/options guis requested from it.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The name of a class implementing <a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory</code></a></dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>""</dd>
+</dl>
+</li>
+</ul>
+<a name="customProperties()">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>customProperties</h4>
+<pre>public abstract&nbsp;<a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common">Mod.CustomProperty</a>[]&nbsp;customProperties</pre>
+<div class="block">A list of custom properties for this mod. Completely up to the mod author if/when they
+ want to put anything in here.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>an optional list of custom properties</dd></dl>
+<dl>
+<dt>Default:</dt>
+<dd>{}</dd>
+</dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<!-- ========= END OF CLASS DATA ========= -->
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
+<div class="bottomNav"><a name="navbar_bottom">
+<!-- -->
+</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
+<!-- -->
+</a>
+<ul class="navList" title="Navigation">
+<li><a href="../../../../overview-summary.html">Overview</a></li>
+<li><a href="package-summary.html">Package</a></li>
+<li class="navBarCell1Rev">Class</li>
+<li><a href="package-tree.html">Tree</a></li>
+<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
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