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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<title>BiomeDictionary (Forge API)</title>
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+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li><a href="#nested_class_summary">Nested</a>&nbsp;|&nbsp;</li>
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+<li>Detail:&nbsp;</li>
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+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">net.minecraftforge.common</div>
+<h2 title="Class BiomeDictionary" class="title">Class BiomeDictionary</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>net.minecraftforge.common.BiomeDictionary</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<hr>
+<br>
+<pre>public class <span class="strong">BiomeDictionary</span>
+extends java.lang.Object</pre>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- ======== NESTED CLASS SUMMARY ======== -->
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+<li class="blockList"><a name="nested_class_summary">
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+</a>
+<h3>Nested Class Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
+<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Class and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#BiomeDictionary()">BiomeDictionary</a></strong>()</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#areBiomesEquivalent(net.minecraft.world.biome.BiomeGenBase,%20net.minecraft.world.biome.BiomeGenBase)">areBiomesEquivalent</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biomeA,
+ <a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biomeB)</code>
+<div class="block">Checks to see if two biomes are registered as having the same type</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>[]</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#getBiomesForType(net.minecraftforge.common.BiomeDictionary.Type)">getBiomesForType</a></strong>(<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>&nbsp;type)</code>
+<div class="block">Returns a list of biomes registered with a specific type</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>[]</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#getTypesForBiome(net.minecraft.world.biome.BiomeGenBase)">getTypesForBiome</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome)</code>
+<div class="block">Gets a list of Types that a specific biome is registered with</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#isBiomeOfType(net.minecraft.world.biome.BiomeGenBase,%20net.minecraftforge.common.BiomeDictionary.Type)">isBiomeOfType</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome,
+ <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>&nbsp;type)</code>
+<div class="block">Checks to see if the given biome is registered as being a specific type</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#isBiomeRegistered(net.minecraft.world.biome.BiomeGenBase)">isBiomeRegistered</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome)</code>
+<div class="block">Checks to see if the given biome has been registered as being of any type</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#isBiomeRegistered(int)">isBiomeRegistered</a></strong>(int&nbsp;biomeID)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#makeBestGuess(net.minecraft.world.biome.BiomeGenBase)">makeBestGuess</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome)</code>
+<div class="block">Automatically looks for and registers a given biome with appropriate tags
+ This method is called automatically if a biome has not been registered with any tags,
+ And another method requests information about it</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#registerAllBiomes()">registerAllBiomes</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static void</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#registerAllBiomesAndGenerateEvents()">registerAllBiomesAndGenerateEvents</a></strong>()</code>
+<div class="block">Loops through the biome list and automatically adds tags to any biome that does not have any
+ This is called by Forge at postinit time.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>static boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#registerBiomeType(net.minecraft.world.biome.BiomeGenBase,%20net.minecraftforge.common.BiomeDictionary.Type...)">registerBiomeType</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome,
+ <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>...&nbsp;types)</code>
+<div class="block">Registers a biome with a specific biome type</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
+<!-- -->
+</a>
+<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
+<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_detail">
+<!-- -->
+</a>
+<h3>Constructor Detail</h3>
+<a name="BiomeDictionary()">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>BiomeDictionary</h4>
+<pre>public&nbsp;BiomeDictionary()</pre>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ============ METHOD DETAIL ========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_detail">
+<!-- -->
+</a>
+<h3>Method Detail</h3>
+<a name="registerBiomeType(net.minecraft.world.biome.BiomeGenBase, net.minecraftforge.common.BiomeDictionary.Type...)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerBiomeType</h4>
+<pre>public static&nbsp;boolean&nbsp;registerBiomeType(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome,
+ <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>...&nbsp;types)</pre>
+<div class="block">Registers a biome with a specific biome type</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to be registered</dd><dd><code>type</code> - the type to register the biome as</dd>
+<dt><span class="strong">Returns:</span></dt><dd>returns true if the biome was registered successfully</dd></dl>
+</li>
+</ul>
+<a name="getBiomesForType(net.minecraftforge.common.BiomeDictionary.Type)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getBiomesForType</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>[]&nbsp;getBiomesForType(<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>&nbsp;type)</pre>
+<div class="block">Returns a list of biomes registered with a specific type</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>type</code> - the Type to look for</dd>
+<dt><span class="strong">Returns:</span></dt><dd>a list of biomes of the specified type, null if there are none</dd></dl>
+</li>
+</ul>
+<a name="getTypesForBiome(net.minecraft.world.biome.BiomeGenBase)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getTypesForBiome</h4>
+<pre>public static&nbsp;<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>[]&nbsp;getTypesForBiome(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome)</pre>
+<div class="block">Gets a list of Types that a specific biome is registered with</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to check</dd>
+<dt><span class="strong">Returns:</span></dt><dd>the list of types, null if there are none</dd></dl>
+</li>
+</ul>
+<a name="areBiomesEquivalent(net.minecraft.world.biome.BiomeGenBase, net.minecraft.world.biome.BiomeGenBase)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>areBiomesEquivalent</h4>
+<pre>public static&nbsp;boolean&nbsp;areBiomesEquivalent(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biomeA,
+ <a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biomeB)</pre>
+<div class="block">Checks to see if two biomes are registered as having the same type</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biomeA</code> - </dd><dd><code>biomeB</code> - </dd>
+<dt><span class="strong">Returns:</span></dt><dd>returns true if a common type is found, false otherwise</dd></dl>
+</li>
+</ul>
+<a name="isBiomeOfType(net.minecraft.world.biome.BiomeGenBase, net.minecraftforge.common.BiomeDictionary.Type)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isBiomeOfType</h4>
+<pre>public static&nbsp;boolean&nbsp;isBiomeOfType(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome,
+ <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>&nbsp;type)</pre>
+<div class="block">Checks to see if the given biome is registered as being a specific type</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to be considered</dd><dd><code>type</code> - the type to check for</dd>
+<dt><span class="strong">Returns:</span></dt><dd>returns true if the biome is registered as being of type type, false otherwise</dd></dl>
+</li>
+</ul>
+<a name="isBiomeRegistered(net.minecraft.world.biome.BiomeGenBase)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isBiomeRegistered</h4>
+<pre>public static&nbsp;boolean&nbsp;isBiomeRegistered(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome)</pre>
+<div class="block">Checks to see if the given biome has been registered as being of any type</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to consider</dd>
+<dt><span class="strong">Returns:</span></dt><dd>returns true if the biome has been registered, false otherwise</dd></dl>
+</li>
+</ul>
+<a name="isBiomeRegistered(int)">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>isBiomeRegistered</h4>
+<pre>public static&nbsp;boolean&nbsp;isBiomeRegistered(int&nbsp;biomeID)</pre>
+</li>
+</ul>
+<a name="registerAllBiomes()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerAllBiomes</h4>
+<pre>public static&nbsp;void&nbsp;registerAllBiomes()</pre>
+</li>
+</ul>
+<a name="registerAllBiomesAndGenerateEvents()">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>registerAllBiomesAndGenerateEvents</h4>
+<pre>public static&nbsp;void&nbsp;registerAllBiomesAndGenerateEvents()</pre>
+<div class="block">Loops through the biome list and automatically adds tags to any biome that does not have any
+ This is called by Forge at postinit time. It will additionally dispatch any deferred decorator
+ creation events.
+
+ DO NOT call this during world generation</div>
+</li>
+</ul>
+<a name="makeBestGuess(net.minecraft.world.biome.BiomeGenBase)">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>makeBestGuess</h4>
+<pre>public static&nbsp;void&nbsp;makeBestGuess(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>&nbsp;biome)</pre>
+<div class="block">Automatically looks for and registers a given biome with appropriate tags
+ This method is called automatically if a biome has not been registered with any tags,
+ And another method requests information about it</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to be considered</dd></dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<!-- ========= END OF CLASS DATA ========= -->
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
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+<li>Summary:&nbsp;</li>
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