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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<title>Property (Forge API)</title>
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+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
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+<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
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+<li>Detail:&nbsp;</li>
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+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">net.minecraftforge.common.config</div>
+<h2 title="Class Property" class="title">Class Property</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>net.minecraftforge.common.config.Property</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<hr>
+<br>
+<pre>public class <span class="strong">Property</span>
+extends java.lang.Object</pre>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="nested_class_summary">
+<!-- -->
+</a>
+<h3>Nested Class Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
+<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Class and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>static class&nbsp;</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field_summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#comment">comment</a></strong></code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor_summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String[],%20net.minecraftforge.common.config.Property.Type)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String[]&nbsp;values,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String[],%20net.minecraftforge.common.config.Property.Type,%20java.lang.String)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String[]&nbsp;values,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type,
+ java.lang.String&nbsp;langKey)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String&nbsp;value,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type,%20boolean)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String&nbsp;value,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type,
+ boolean&nbsp;read)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type,%20boolean,%20java.lang.String)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String&nbsp;value,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type,
+ boolean&nbsp;read,
+ java.lang.String&nbsp;langKey)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type,%20java.lang.String)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String&nbsp;value,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type,
+ java.lang.String&nbsp;langKey)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type,%20java.lang.String[])">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String&nbsp;value,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type,
+ java.lang.String[]&nbsp;validValues)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#Property(java.lang.String,%20java.lang.String,%20net.minecraftforge.common.config.Property.Type,%20java.lang.String[],%20java.lang.String)">Property</a></strong>(java.lang.String&nbsp;name,
+ java.lang.String&nbsp;value,
+ <a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;type,
+ java.lang.String[]&nbsp;validValues,
+ java.lang.String&nbsp;langKey)</code>&nbsp;</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method_summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.Class&lt;? extends <a href="../../../../cpw/mods/fml/client/config/GuiEditArrayEntries.IArrayEntry.html" title="interface in cpw.mods.fml.client.config">GuiEditArrayEntries.IArrayEntry</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getArrayEntryClass()">getArrayEntryClass</a></strong>()</code>
+<div class="block">Gets the custom IArrayEntry class that should be used in place of the standard entry class for this Property type, or null if
+ none has been set.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getBoolean()">getBoolean</a></strong>()</code>
+<div class="block">Returns the value in this property as a boolean, if the value is not a valid boolean, it will return the provided default.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getBoolean(boolean)">getBoolean</a></strong>(boolean&nbsp;_default)</code>
+<div class="block">Returns the value in this property as a boolean,
+ if the value is not a valid boolean, it will return the
+ provided default.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getBooleanList()">getBooleanList</a></strong>()</code>
+<div class="block">Returns the boolean value of all values that can
+ be parsed in the list.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.Class&lt;? extends <a href="../../../../cpw/mods/fml/client/config/GuiConfigEntries.IConfigEntry.html" title="interface in cpw.mods.fml.client.config">GuiConfigEntries.IConfigEntry</a>&gt;</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getConfigEntryClass()">getConfigEntryClass</a></strong>()</code>
+<div class="block">Gets the custom IConfigEntry class that should be used in place of the standard entry class for this Property type, or null if
+ none has been set.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getDefault()">getDefault</a></strong>()</code>
+<div class="block">Gets the raw String default value of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getDefaults()">getDefaults</a></strong>()</code>
+<div class="block">Gets the raw String[] default values of this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getDouble()">getDouble</a></strong>()</code>
+<div class="block">Returns the value in this property as a double, if the value is not a valid double, it will return the provided default.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getDouble(double)">getDouble</a></strong>(double&nbsp;_default)</code>
+<div class="block">Returns the value in this property as a double,
+ if the value is not a valid double, it will return the
+ provided default.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getDoubleList()">getDoubleList</a></strong>()</code>
+<div class="block">Returns the double value of all values that can
+ be parsed in the list.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getInt()">getInt</a></strong>()</code>
+<div class="block">Returns the value in this property as an integer,
+ if the value is not a valid integer, it will return the initially provided default.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getInt(int)">getInt</a></strong>(int&nbsp;_default)</code>
+<div class="block">Returns the value in this property as an integer,
+ if the value is not a valid integer, it will return the
+ provided default.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getIntList()">getIntList</a></strong>()</code>
+<div class="block">Returns the integer value of all values that can
+ be parsed in the list.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getLanguageKey()">getLanguageKey</a></strong>()</code>
+<div class="block">Gets the language key string for this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getMaxListLength()">getMaxListLength</a></strong>()</code>
+<div class="block">Gets the maximum length of this list/array Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getMaxValue()">getMaxValue</a></strong>()</code>
+<div class="block">Gets the maximum value.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getMinValue()">getMinValue</a></strong>()</code>
+<div class="block">Gets the minimum value.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getName()">getName</a></strong>()</code>
+<div class="block">Gets the name/key for this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getString()">getString</a></strong>()</code>
+<div class="block">Returns the value in this property as it's raw string.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.lang.String[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getStringList()">getStringList</a></strong>()</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getType()">getType</a></strong>()</code>
+<div class="block">Gets the Property.Type enum value for this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>java.util.regex.Pattern</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getValidationPattern()">getValidationPattern</a></strong>()</code>
+<div class="block">Gets the Pattern object used to validate user input for this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>java.lang.String[]</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#getValidValues()">getValidValues</a></strong>()</code>
+<div class="block">Gets the array of valid values that this String Property can be set to, or null if not defined.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#hasChanged()">hasChanged</a></strong>()</code>
+<div class="block">Gets the changed status of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isBooleanList()">isBooleanList</a></strong>()</code>
+<div class="block">Checks if all of current values stored in this property can be converted to a boolean.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isBooleanValue()">isBooleanValue</a></strong>()</code>
+<div class="block">Checks if the current value held by this property is a valid boolean value.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isDefault()">isDefault</a></strong>()</code>
+<div class="block">Returns whether or not this Property is defaulted.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isDoubleList()">isDoubleList</a></strong>()</code>
+<div class="block">Checks if all of the current values stored in this property can be converted to a double.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isDoubleValue()">isDoubleValue</a></strong>()</code>
+<div class="block">Checks if the current value held by this property is a valid double value.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isIntList()">isIntList</a></strong>()</code>
+<div class="block">Checks if all of the current values stored in this property can be converted to an integer.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isIntValue()">isIntValue</a></strong>()</code>
+<div class="block">Checks if the current value stored in this property can be converted to an integer.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isList()">isList</a></strong>()</code>
+<div class="block">Returns whether or not this Property is a list/array.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#isListLengthFixed()">isListLengthFixed</a></strong>()</code>
+<div class="block">Returns whether or not this list/array has a fixed length.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#requiresMcRestart()">requiresMcRestart</a></strong>()</code>
+<div class="block">Gets whether or not this Property requires Minecraft to be restarted when changed.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#requiresWorldRestart()">requiresWorldRestart</a></strong>()</code>
+<div class="block">Returns whether or not this Property is able to be edited while a world is running using the in-game Mod Options screen
+ as well as the Mods list screen, or only from the Mods list screen.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(boolean)">set</a></strong>(boolean&nbsp;value)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(boolean[])">set</a></strong>(boolean[]&nbsp;values)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(double)">set</a></strong>(double&nbsp;value)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(double[])">set</a></strong>(double[]&nbsp;values)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(int)">set</a></strong>(int&nbsp;value)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(int[])">set</a></strong>(int[]&nbsp;values)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(java.lang.String)">set</a></strong>(java.lang.String&nbsp;value)</code>&nbsp;</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#set(java.lang.String[])">set</a></strong>(java.lang.String[]&nbsp;values)</code>&nbsp;</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setArrayEntryClass(java.lang.Class)">setArrayEntryClass</a></strong>(java.lang.Class&lt;? extends <a href="../../../../cpw/mods/fml/client/config/GuiEditArrayEntries.IArrayEntry.html" title="interface in cpw.mods.fml.client.config">GuiEditArrayEntries.IArrayEntry</a>&gt;&nbsp;clazz)</code>
+<div class="block">Sets a custom IGuiEditListEntry class that should be used in place of the standard entry class for this Property type.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setConfigEntryClass(java.lang.Class)">setConfigEntryClass</a></strong>(java.lang.Class&lt;? extends <a href="../../../../cpw/mods/fml/client/config/GuiConfigEntries.IConfigEntry.html" title="interface in cpw.mods.fml.client.config">GuiConfigEntries.IConfigEntry</a>&gt;&nbsp;clazz)</code>
+<div class="block">Sets a custom IConfigEntry class that should be used in place of the standard entry class for this Property type.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValue(boolean)">setDefaultValue</a></strong>(boolean&nbsp;defaultValue)</code>
+<div class="block">Sets the default boolean value of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValue(double)">setDefaultValue</a></strong>(double&nbsp;defaultValue)</code>
+<div class="block">Sets the default double value of this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValue(int)">setDefaultValue</a></strong>(int&nbsp;defaultValue)</code>
+<div class="block">Sets the default int value of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValue(java.lang.String)">setDefaultValue</a></strong>(java.lang.String&nbsp;defaultValue)</code>
+<div class="block">Sets the default string value of this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValues(boolean[])">setDefaultValues</a></strong>(boolean[]&nbsp;defaultValues)</code>
+<div class="block">Sets the default boolean[] values of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValues(double[])">setDefaultValues</a></strong>(double[]&nbsp;defaultValues)</code>
+<div class="block">Sets the default double[] values of this Property</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValues(int[])">setDefaultValues</a></strong>(int[]&nbsp;defaultValues)</code>
+<div class="block">Sets the default int[] values of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setDefaultValues(java.lang.String[])">setDefaultValues</a></strong>(java.lang.String[]&nbsp;defaultValues)</code>
+<div class="block">Sets the default String[] values of this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setIsListLengthFixed(boolean)">setIsListLengthFixed</a></strong>(boolean&nbsp;isListLengthFixed)</code>
+<div class="block">Sets the flag for whether this list/array Property has a fixed length.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setLanguageKey(java.lang.String)">setLanguageKey</a></strong>(java.lang.String&nbsp;langKey)</code>
+<div class="block">Sets the localization language key for this Property so that the config GUI screens are nice and pretty <3.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setMaxListLength(int)">setMaxListLength</a></strong>(int&nbsp;max)</code>
+<div class="block">Sets the maximum length of this list/array Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setMaxValue(double)">setMaxValue</a></strong>(double&nbsp;maxValue)</code>
+<div class="block">Sets the maximum double value of this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setMaxValue(int)">setMaxValue</a></strong>(int&nbsp;maxValue)</code>
+<div class="block">Sets the maximum int value of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setMinValue(double)">setMinValue</a></strong>(double&nbsp;minValue)</code>
+<div class="block">Sets the minimum double value of this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setMinValue(int)">setMinValue</a></strong>(int&nbsp;minValue)</code>
+<div class="block">Sets the minimum int value of this Property.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setName(java.lang.String)">setName</a></strong>(java.lang.String&nbsp;name)</code>
+<div class="block">Sets the name/key for this Property.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setRequiresMcRestart(boolean)">setRequiresMcRestart</a></strong>(boolean&nbsp;requiresMcRestart)</code>
+<div class="block">Sets whether or not this Property requires Minecraft to be restarted when changed.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setRequiresWorldRestart(boolean)">setRequiresWorldRestart</a></strong>(boolean&nbsp;requiresWorldRestart)</code>
+<div class="block">Sets the flag for whether or not this Property can be edited while a world is running.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setShowInGui(boolean)">setShowInGui</a></strong>(boolean&nbsp;showInGui)</code>
+<div class="block">Sets whether or not this Property should be allowed to show on config GUIs.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setToDefault()">setToDefault</a></strong>()</code>
+<div class="block">Sets the current value(s) of this Property to the default value(s).</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValidationPattern(java.util.regex.Pattern)">setValidationPattern</a></strong>(java.util.regex.Pattern&nbsp;validationPattern)</code>
+<div class="block">Sets a regex Pattern object used to validate user input for formatted String or String[] properties.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValidValues(java.lang.String[])">setValidValues</a></strong>(java.lang.String[]&nbsp;validValues)</code>
+<div class="block">Sets the array of valid values that this String Property can be set to.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValue(boolean)">setValue</a></strong>(boolean&nbsp;value)</code>
+<div class="block">Sets the value of this Property to the provided boolean value.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValue(double)">setValue</a></strong>(double&nbsp;value)</code>
+<div class="block">Sets the value of this Property to the provided double value.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValue(int)">setValue</a></strong>(int&nbsp;value)</code>
+<div class="block">Sets the value of this Property to the provided int value.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValue(java.lang.String)">setValue</a></strong>(java.lang.String&nbsp;value)</code>
+<div class="block">Sets the value of this Property to the provided String value.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValues(boolean[])">setValues</a></strong>(boolean[]&nbsp;values)</code>
+<div class="block">Sets the values of this Property to the provided boolean[] values.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValues(double[])">setValues</a></strong>(double[]&nbsp;values)</code>
+<div class="block">Sets the values of this Property to the provided double[] values.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValues(int[])">setValues</a></strong>(int[]&nbsp;values)</code>
+<div class="block">Sets the values of this Property to the provided int[] values.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code><a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a></code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#setValues(java.lang.String[])">setValues</a></strong>(java.lang.String[]&nbsp;values)</code>
+<div class="block">Sets the values of this Property to the provided String[] values.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#showInGui()">showInGui</a></strong>()</code>
+<div class="block">Gets whether or not this Property should be allowed to show on config GUIs.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><strong><a href="../../../../net/minecraftforge/common/config/Property.html#wasRead()">wasRead</a></strong>()</code>
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+<div class="block">Returns whether or not this Property is defaulted.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>true if the current value(s) is(are) deeply equal to the default value(s)</dd></dl>
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+<div class="block">Sets the current value(s) of this Property to the default value(s).</div>
+</li>
+</ul>
+<a name="getDefault()">
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+<pre>public&nbsp;java.lang.String&nbsp;getDefault()</pre>
+<div class="block">Gets the raw String default value of this Property. Check for isList() == false first.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the default value String</dd></dl>
+</li>
+</ul>
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+</a>
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+<h4>getDefaults</h4>
+<pre>public&nbsp;java.lang.String[]&nbsp;getDefaults()</pre>
+<div class="block">Gets the raw String[] default values of this Property. Check for isList() == true first.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the default values String[]</dd></dl>
+</li>
+</ul>
+<a name="setRequiresWorldRestart(boolean)">
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+<div class="block">Sets the flag for whether or not this Property can be edited while a world is running. Care should be taken to ensure
+ that only properties that are truly dynamic can be changed from the in-game options menu. When set to false the Property will be
+ editable from both the main menu Mods list config screen and the in-game Mod Options config screen. When set to true the Property
+ will only be editable from the main menu Mods list config screen.</div>
+</li>
+</ul>
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+<pre>public&nbsp;boolean&nbsp;requiresWorldRestart()</pre>
+<div class="block">Returns whether or not this Property is able to be edited while a world is running using the in-game Mod Options screen
+ as well as the Mods list screen, or only from the Mods list screen. Setting this flag to true will disable editing of
+ this property while a world is running.</div>
+</li>
+</ul>
+<a name="setShowInGui(boolean)">
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+<div class="block">Sets whether or not this Property should be allowed to show on config GUIs.
+ Defaults to true.</div>
+</li>
+</ul>
+<a name="showInGui()">
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+<h4>showInGui</h4>
+<pre>public&nbsp;boolean&nbsp;showInGui()</pre>
+<div class="block">Gets whether or not this Property should be allowed to show on config GUIs.
+ Defaults to true unless set to false.</div>
+</li>
+</ul>
+<a name="setRequiresMcRestart(boolean)">
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+<div class="block">Sets whether or not this Property requires Minecraft to be restarted when changed.
+ Defaults to false. Setting this flag to true will also disable editing of
+ this property while a world is running.</div>
+</li>
+</ul>
+<a name="requiresMcRestart()">
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+<h4>requiresMcRestart</h4>
+<pre>public&nbsp;boolean&nbsp;requiresMcRestart()</pre>
+<div class="block">Gets whether or not this Property requires Minecraft to be restarted when changed.
+ Defaults to false unless set to true.</div>
+</li>
+</ul>
+<a name="setMaxListLength(int)">
+<!-- -->
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+<pre>public&nbsp;<a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a>&nbsp;setMaxListLength(int&nbsp;max)</pre>
+<div class="block">Sets the maximum length of this list/array Property. Only important if isList() == true. If the current values array or default
+ values array is longer than the new maximum it will be resized. If calling both this method and setIsListLengthFixed(true), this
+ method should be called afterwards (but is not required).</div>
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+</ul>
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+<h4>getMaxListLength</h4>
+<pre>public&nbsp;int&nbsp;getMaxListLength()</pre>
+<div class="block">Gets the maximum length of this list/array Property. Only important if isList() == true.</div>
+</li>
+</ul>
+<a name="setIsListLengthFixed(boolean)">
+<!-- -->
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+<div class="block">Sets the flag for whether this list/array Property has a fixed length. Only important if isList() == true. If calling both this
+ method and setMaxListLength(), this method should be called first (but is not required).</div>
+</li>
+</ul>
+<a name="isListLengthFixed()">
+<!-- -->
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+<h4>isListLengthFixed</h4>
+<pre>public&nbsp;boolean&nbsp;isListLengthFixed()</pre>
+<div class="block">Returns whether or not this list/array has a fixed length. Only important if isList() == true.</div>
+</li>
+</ul>
+<a name="setConfigEntryClass(java.lang.Class)">
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+<div class="block">Sets a custom IConfigEntry class that should be used in place of the standard entry class for this Property type. This class
+ MUST provide a constructor with the following parameter types: <code>GuiConfig</code> (the owning GuiConfig screen will be provided),
+ <code>GuiConfigEntries</code> (the owning GuiConfigEntries will be provided), <code>IConfigElement</code> (the IConfigElement for this Property
+ will be provided).</div>
+</li>
+</ul>
+<a name="getConfigEntryClass()">
+<!-- -->
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+<h4>getConfigEntryClass</h4>
+<pre>public&nbsp;java.lang.Class&lt;? extends <a href="../../../../cpw/mods/fml/client/config/GuiConfigEntries.IConfigEntry.html" title="interface in cpw.mods.fml.client.config">GuiConfigEntries.IConfigEntry</a>&gt;&nbsp;getConfigEntryClass()</pre>
+<div class="block">Gets the custom IConfigEntry class that should be used in place of the standard entry class for this Property type, or null if
+ none has been set.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>a class that implements IConfigEntry</dd></dl>
+</li>
+</ul>
+<a name="setArrayEntryClass(java.lang.Class)">
+<!-- -->
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+<div class="block">Sets a custom IGuiEditListEntry class that should be used in place of the standard entry class for this Property type. This class
+ MUST provide a constructor with the following parameter types: <code>GuiEditList</code> (the owning GuiEditList screen will be provided),
+ <code>GuiPropertyList</code> (the parent GuiPropertyList will be provided), <code>IConfigProperty</code> (the IConfigProperty for this Property
+ will be provided).</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>clazz</code> - a class that implements IConfigEntry</dd></dl>
+</li>
+</ul>
+<a name="getArrayEntryClass()">
+<!-- -->
+</a>
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+<h4>getArrayEntryClass</h4>
+<pre>public&nbsp;java.lang.Class&lt;? extends <a href="../../../../cpw/mods/fml/client/config/GuiEditArrayEntries.IArrayEntry.html" title="interface in cpw.mods.fml.client.config">GuiEditArrayEntries.IArrayEntry</a>&gt;&nbsp;getArrayEntryClass()</pre>
+<div class="block">Gets the custom IArrayEntry class that should be used in place of the standard entry class for this Property type, or null if
+ none has been set.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>a class that implements IArrayEntry</dd></dl>
+</li>
+</ul>
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+<div class="block">Sets a regex Pattern object used to validate user input for formatted String or String[] properties.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>validationPattern</code> - </dd></dl>
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+<pre>public&nbsp;java.util.regex.Pattern&nbsp;getValidationPattern()</pre>
+<div class="block">Gets the Pattern object used to validate user input for this Property.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the user input validation Pattern object, or null if none is set</dd></dl>
+</li>
+</ul>
+<a name="setLanguageKey(java.lang.String)">
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+<div class="block">Sets the localization language key for this Property so that the config GUI screens are nice and pretty <3. The string languageKey +
+ ".tooltip" is used for tooltips when a user hovers the mouse over a GUI property label.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>langKey</code> - a string language key such as myawesomemod.config.myPropName</dd></dl>
+</li>
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+<pre>public&nbsp;java.lang.String&nbsp;getLanguageKey()</pre>
+<div class="block">Gets the language key string for this Property.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the language key</dd></dl>
+</li>
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+<div class="block">Sets the default string value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValue</code> - a String value</dd></dl>
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+<div class="block">Sets the default String[] values of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValues</code> - an array of String values</dd></dl>
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+<div class="block">Sets the default int value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValue</code> - an int value</dd></dl>
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+<div class="block">Sets the default int[] values of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValues</code> - an array of int values</dd></dl>
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+<div class="block">Sets the default double value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValue</code> - a double value</dd></dl>
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+<div class="block">Sets the default double[] values of this Property</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValues</code> - an array of double values</dd></dl>
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+<div class="block">Sets the default boolean value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValue</code> - a boolean value</dd></dl>
+</li>
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+<div class="block">Sets the default boolean[] values of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>defaultValues</code> - an array of boolean values</dd></dl>
+</li>
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+<div class="block">Sets the minimum int value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>minValue</code> - an int value</dd></dl>
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+<div class="block">Sets the maximum int value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>maxValue</code> - an int value</dd></dl>
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+<div class="block">Sets the minimum double value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>minValue</code> - a double value</dd></dl>
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+<div class="block">Sets the maximum double value of this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>maxValue</code> - a double value</dd></dl>
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+<pre>public&nbsp;java.lang.String&nbsp;getMinValue()</pre>
+<div class="block">Gets the minimum value.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the minimum value bound</dd></dl>
+</li>
+</ul>
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+<pre>public&nbsp;java.lang.String&nbsp;getMaxValue()</pre>
+<div class="block">Gets the maximum value.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the maximum value bound</dd></dl>
+</li>
+</ul>
+<a name="getString()">
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+<pre>public&nbsp;java.lang.String&nbsp;getString()</pre>
+<div class="block">Returns the value in this property as it's raw string.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>current value</dd></dl>
+</li>
+</ul>
+<a name="setValidValues(java.lang.String[])">
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+<div class="block">Sets the array of valid values that this String Property can be set to. When an array of valid values is defined for a Property the
+ GUI control for that property will be a value cycle button.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>validValues</code> - a String array of valid values</dd></dl>
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+<pre>public&nbsp;java.lang.String[]&nbsp;getValidValues()</pre>
+<div class="block">Gets the array of valid values that this String Property can be set to, or null if not defined.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>a String array of valid values</dd></dl>
+</li>
+</ul>
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+<pre>public&nbsp;int&nbsp;getInt()</pre>
+<div class="block">Returns the value in this property as an integer,
+ if the value is not a valid integer, it will return the initially provided default.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The value</dd></dl>
+</li>
+</ul>
+<a name="getInt(int)">
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+<pre>public&nbsp;int&nbsp;getInt(int&nbsp;_default)</pre>
+<div class="block">Returns the value in this property as an integer,
+ if the value is not a valid integer, it will return the
+ provided default.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>_default</code> - The default to provide if the current value is not a valid integer</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The value</dd></dl>
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+</ul>
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+<pre>public&nbsp;boolean&nbsp;isIntValue()</pre>
+<div class="block">Checks if the current value stored in this property can be converted to an integer.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if the type of the Property is an Integer</dd></dl>
+</li>
+</ul>
+<a name="getBoolean(boolean)">
+<!-- -->
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+<pre>public&nbsp;boolean&nbsp;getBoolean(boolean&nbsp;_default)</pre>
+<div class="block">Returns the value in this property as a boolean,
+ if the value is not a valid boolean, it will return the
+ provided default.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>_default</code> - The default to provide</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The value as a boolean, or the default</dd></dl>
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+</ul>
+<a name="getBoolean()">
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+<pre>public&nbsp;boolean&nbsp;getBoolean()</pre>
+<div class="block">Returns the value in this property as a boolean, if the value is not a valid boolean, it will return the provided default.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>The value as a boolean, or the default</dd></dl>
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+</ul>
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+<pre>public&nbsp;boolean&nbsp;isBooleanValue()</pre>
+<div class="block">Checks if the current value held by this property is a valid boolean value.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if it is a boolean value</dd></dl>
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+<div class="block">Checks if the current value held by this property is a valid double value.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if the value can be converted to an double</dd></dl>
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+<div class="block">Returns the value in this property as a double,
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+ provided default.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>_default</code> - The default to provide if the current value is not a valid double</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The value</dd></dl>
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+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>_default</code> - The default to provide if the current value is not a valid double</dd>
+<dt><span class="strong">Returns:</span></dt><dd>The value</dd></dl>
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+<pre>public&nbsp;int[]&nbsp;getIntList()</pre>
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+<dl><dt><span class="strong">Returns:</span></dt><dd>Array of length 0 if none of the values could be parsed.</dd></dl>
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+<div class="block">Checks if all of the current values stored in this property can be converted to an integer.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if the type of the Property is an Integer List</dd></dl>
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+<dl><dt><span class="strong">Returns:</span></dt><dd>Array of length 0 if none of the values could be parsed.</dd></dl>
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+<pre>public&nbsp;boolean&nbsp;isBooleanList()</pre>
+<div class="block">Checks if all of current values stored in this property can be converted to a boolean.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if it is a boolean value</dd></dl>
+</li>
+</ul>
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+<!-- -->
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+<pre>public&nbsp;double[]&nbsp;getDoubleList()</pre>
+<div class="block">Returns the double value of all values that can
+ be parsed in the list.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>Array of length 0 if none of the values could be parsed.</dd></dl>
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+<h4>isDoubleList</h4>
+<pre>public&nbsp;boolean&nbsp;isDoubleList()</pre>
+<div class="block">Checks if all of the current values stored in this property can be converted to a double.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if the type of the Property is a double List</dd></dl>
+</li>
+</ul>
+<a name="getName()">
+<!-- -->
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+<h4>getName</h4>
+<pre>public&nbsp;java.lang.String&nbsp;getName()</pre>
+<div class="block">Gets the name/key for this Property.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the Property name</dd></dl>
+</li>
+</ul>
+<a name="setName(java.lang.String)">
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+<h4>setName</h4>
+<pre>public&nbsp;void&nbsp;setName(java.lang.String&nbsp;name)</pre>
+<div class="block">Sets the name/key for this Property.</div>
+<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - a name</dd></dl>
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+</ul>
+<a name="wasRead()">
+<!-- -->
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+<h4>wasRead</h4>
+<pre>public&nbsp;boolean&nbsp;wasRead()</pre>
+<div class="block">Determines if this config value was just created, or if it was read from the config file.
+ This is useful for mods who auto-assign their blocks to determine if the ID returned is
+ a configured one, or a automatically generated one.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>True if this property was loaded from the config file with a value</dd></dl>
+</li>
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+</a>
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+<pre>public&nbsp;<a href="../../../../net/minecraftforge/common/config/Property.Type.html" title="enum in net.minecraftforge.common.config">Property.Type</a>&nbsp;getType()</pre>
+<div class="block">Gets the Property.Type enum value for this Property.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>the Property's type</dd></dl>
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+</ul>
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+<!-- -->
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+<ul class="blockList">
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+<pre>public&nbsp;boolean&nbsp;isList()</pre>
+<div class="block">Returns whether or not this Property is a list/array.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>true if this Property is a list/array, false otherwise</dd></dl>
+</li>
+</ul>
+<a name="hasChanged()">
+<!-- -->
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+<h4>hasChanged</h4>
+<pre>public&nbsp;boolean&nbsp;hasChanged()</pre>
+<div class="block">Gets the changed status of this Property.</div>
+<dl><dt><span class="strong">Returns:</span></dt><dd>true if this Property has changed, false otherwise</dd></dl>
+</li>
+</ul>
+<a name="setValue(java.lang.String)">
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+<pre>public&nbsp;<a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a>&nbsp;setValue(java.lang.String&nbsp;value)</pre>
+<div class="block">Sets the value of this Property to the provided String value.</div>
+</li>
+</ul>
+<a name="set(java.lang.String)">
+<!-- -->
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+<h4>set</h4>
+<pre>public&nbsp;void&nbsp;set(java.lang.String&nbsp;value)</pre>
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+<pre>public&nbsp;<a href="../../../../net/minecraftforge/common/config/Property.html" title="class in net.minecraftforge.common.config">Property</a>&nbsp;setValues(java.lang.String[]&nbsp;values)</pre>
+<div class="block">Sets the values of this Property to the provided String[] values.</div>
+</li>
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+<a name="set(java.lang.String[])">
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+<pre>public&nbsp;void&nbsp;set(java.lang.String[]&nbsp;values)</pre>
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+<div class="block">Sets the value of this Property to the provided int value.</div>
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+<div class="block">Sets the value of this Property to the provided boolean value.</div>
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+<div class="block">Sets the value of this Property to the provided double value.</div>
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+<div class="block">Sets the values of this Property to the provided boolean[] values.</div>
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+</ul>
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+<pre>public&nbsp;void&nbsp;set(boolean[]&nbsp;values)</pre>
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+<div class="block">Sets the values of this Property to the provided int[] values.</div>
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+<pre>public&nbsp;void&nbsp;set(int[]&nbsp;values)</pre>
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+<div class="block">Sets the values of this Property to the provided double[] values.</div>
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+</ul>
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+<pre>public&nbsp;void&nbsp;set(double[]&nbsp;values)</pre>
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+<pre>public&nbsp;void&nbsp;set(boolean&nbsp;value)</pre>
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+<pre>public&nbsp;void&nbsp;set(double&nbsp;value)</pre>
+</li>
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+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
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