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Diffstat (limited to 'src/main/java/ihl/processing/metallurgy/DetonationSprayingMachineRender.java')
-rw-r--r--src/main/java/ihl/processing/metallurgy/DetonationSprayingMachineRender.java61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/main/java/ihl/processing/metallurgy/DetonationSprayingMachineRender.java b/src/main/java/ihl/processing/metallurgy/DetonationSprayingMachineRender.java
new file mode 100644
index 0000000..b68f8b3
--- /dev/null
+++ b/src/main/java/ihl/processing/metallurgy/DetonationSprayingMachineRender.java
@@ -0,0 +1,61 @@
+package ihl.processing.metallurgy;
+import org.lwjgl.opengl.GL11;
+
+import ic2.api.tile.IWrenchable;
+import ihl.IHLModInfo;
+import ihl.utils.IHLItemRenderer;
+import net.minecraft.client.renderer.entity.RenderManager;
+import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.util.ResourceLocation;
+
+public class DetonationSprayingMachineRender extends TileEntitySpecialRenderer{
+private DetonationSprayingMachineModel model = new DetonationSprayingMachineModel();
+private ResourceLocation tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/detonationSprayingMachine.png");
+private final float scale=1F/16F;
+private IHLItemRenderer itemRenderer=new IHLItemRenderer(true);
+
+public DetonationSprayingMachineRender(){}
+
+public void renderAModelAt(DetonationSprayingMachineTileEntity tile, double x, double y, double z, float f) {
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)x + 0.5F, (float)y+0.5F, (float)z + 0.5F);
+ int rotation = 0;
+ if(tile.getWorldObj() != null)
+ {
+ switch (((IWrenchable)tile).getFacing())
+ {
+ case 2:
+ rotation = 0;
+ break;
+ case 5:
+ rotation = 1;
+ break;
+ case 3:
+ rotation = 2;
+ break;
+ case 4:
+ rotation = 3;
+ break;
+ default:
+ rotation = 0;
+ }
+ }
+ GL11.glRotatef(-rotation*90f, 0F, 1F, 0F);
+ if(tile.input.get()!=null)
+ {
+ this.itemRenderer.doRender(RenderManager.instance,tile.input.get(),0F,-0.2F,-0.35F);
+ }
+ bindTexture(tex); //texture
+ GL11.glScalef(1F, -1F, -1F);
+ GL11.glTranslatef(0F, -1.0F, 0F);
+ model.Base.render(scale);
+ GL11.glPopMatrix();
+}
+
+ @Override
+ public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
+ {
+ this.renderAModelAt((DetonationSprayingMachineTileEntity)par1TileEntity, par2, par4, par6, par8);
+ }
+} \ No newline at end of file