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diff --git a/src/main/java/ihl/processing/metallurgy/WoodenRollingMachinePart2Model.java b/src/main/java/ihl/processing/metallurgy/WoodenRollingMachinePart2Model.java
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+// Date: 15.02.2015 11:31:12
+// Template version 1.1
+// Java generated by Techne
+// Keep in mind that you still need to fill in some blanks
+// - ZeuX
+
+package ihl.processing.metallurgy;
+
+import ihl.model.IHLModelRenderer;
+import net.minecraft.client.model.ModelBase;
+import net.minecraftforge.common.util.ForgeDirection;
+
+public class WoodenRollingMachinePart2Model extends ModelBase
+{
+ //fields
+ IHLModelRenderer Base;
+
+ public WoodenRollingMachinePart2Model()
+ {
+ textureWidth = 64;
+ textureHeight = 32;
+ setTextureOffset("Base.Shape6", 0, 15);
+ setTextureOffset("Base.Shape16", 0, 23);
+ setTextureOffset("Base.PipeN18", 0, 0);
+ setTextureOffset("Base.PipeN19", 0, 0);
+
+ Base = new IHLModelRenderer(this, "Base");
+ Base.setRotationPoint(0F, 16F, 0F);
+ setRotation(Base, 0F, 0F, 0F);
+ Base.mirror = true;
+ Base.addBox("Shape6", -8F, 7F, -8F, 16, 1, 16);
+ Base.addBox("Shape16", -6F, -1F, 6F, 12, 8, 1);
+ Base.addTube("PipeN18", -5F, -6.1F, 6.1F, 10, 10, 1, 0.9F,1F,ForgeDirection.NORTH);
+ Base.addTube("PipeN19", -1.5F, -6F, 6F, 3, 3, 1, 0.25F,1F,ForgeDirection.NORTH);;
+ }
+
+ private void setRotation(IHLModelRenderer model, float x, float y, float z)
+ {
+ model.rotateAngleX = x;
+ model.rotateAngleY = y;
+ model.rotateAngleZ = z;
+ }
+
+}