diff options
Diffstat (limited to 'src/main/java/ihl/servitor/FlameRenderFX.java')
| -rw-r--r-- | src/main/java/ihl/servitor/FlameRenderFX.java | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/main/java/ihl/servitor/FlameRenderFX.java b/src/main/java/ihl/servitor/FlameRenderFX.java new file mode 100644 index 0000000..f90e378 --- /dev/null +++ b/src/main/java/ihl/servitor/FlameRenderFX.java @@ -0,0 +1,55 @@ +package ihl.servitor;
+
+import org.lwjgl.opengl.GL11;
+
+import net.minecraft.client.particle.EntityFX;
+import net.minecraft.client.renderer.ActiveRenderInfo;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.entity.Render;
+import net.minecraft.entity.Entity;
+import net.minecraft.util.ResourceLocation;
+
+public class FlameRenderFX extends Render{
+ private ResourceLocation tex;
+
+public FlameRenderFX(String textureLocation)
+{
+ super();
+ tex = new ResourceLocation(textureLocation);
+}
+
+@Override
+public void doRender(Entity entity, double x, double y, double z,
+ float arg4, float arg5)
+{
+ float var3 = ActiveRenderInfo.rotationX;
+ float var4 = ActiveRenderInfo.rotationZ;
+ float var5 = ActiveRenderInfo.rotationYZ;
+ float var6 = ActiveRenderInfo.rotationXY;
+ float var7 = ActiveRenderInfo.rotationXZ;
+ EntityFX.interpPosX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * arg4;
+ EntityFX.interpPosY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * arg4;
+ EntityFX.interpPosZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * arg4;
+ this.renderManager.renderEngine.bindTexture(tex);
+ GL11.glPushMatrix();
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ GL11.glTranslatef((float)x, (float)y, (float)z);
+ GL11.glDepthMask(false);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
+ Tessellator var9 = Tessellator.instance;
+ var9.startDrawingQuads();
+ EntityFX var11 = (EntityFX) entity;
+ var11.renderParticle(var9, arg4, var3, var7, var4, var5, var6);
+ var9.draw();
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glDepthMask(true);
+ GL11.glPopMatrix();
+}
+
+ @Override
+ protected ResourceLocation getEntityTexture(Entity arg0)
+ {
+ return tex;
+ }
+}
\ No newline at end of file |
