From 5cb4c6e24033cf337812390d99a6817d24d21eab Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sun, 12 Feb 2017 20:43:03 +0300 Subject: Removed explosion radius limitations. Explosion calculation optimized (reduced memory usage). One more detonator and explosive pack recipe. GT6 recipes for both chemical reactors and cryogenic distiller. Max stack size of muffle furnace is limited to 32. A lot of old features are removed. --- ihl/collector/GlassBoxRender.java | 47 --------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 ihl/collector/GlassBoxRender.java (limited to 'ihl/collector/GlassBoxRender.java') diff --git a/ihl/collector/GlassBoxRender.java b/ihl/collector/GlassBoxRender.java deleted file mode 100644 index 305c6bd..0000000 --- a/ihl/collector/GlassBoxRender.java +++ /dev/null @@ -1,47 +0,0 @@ -package ihl.collector; - -import java.util.Random; - -import org.lwjgl.opengl.GL11; - -import ihl.utils.IHLItemRenderer; -import net.minecraft.client.renderer.entity.RenderManager; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.tileentity.TileEntity; - -public class GlassBoxRender extends TileEntitySpecialRenderer { - private IHLItemRenderer itemRenderer=new IHLItemRenderer(); - private Random rand = new Random(); - private float[] randomPosMatrix={rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat(),rand.nextFloat()}; - - @Override - public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) - { - this.renderAModelAt((GlassBoxTileEntity)par1TileEntity, par2, par4, par6, par8); - } - - private void renderAModelAt(GlassBoxTileEntity te, - double x, double y, double z, float par8) { - GL11.glPushMatrix(); - GL11.glTranslatef((float)x + 0.5F, (float)y+0.5F, (float)z + 0.5F); - for(int i=0;i