From b67ac617dc9c5f43b911158a281c3c61ced5ea5a Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 22 Apr 2017 14:31:54 +0300 Subject: NEI titles translation --- ihl/enviroment/SpotlightRender.java | 110 ------------------------------------ 1 file changed, 110 deletions(-) delete mode 100644 ihl/enviroment/SpotlightRender.java (limited to 'ihl/enviroment/SpotlightRender.java') diff --git a/ihl/enviroment/SpotlightRender.java b/ihl/enviroment/SpotlightRender.java deleted file mode 100644 index 8f48e1a..0000000 --- a/ihl/enviroment/SpotlightRender.java +++ /dev/null @@ -1,110 +0,0 @@ -package ihl.enviroment; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; -import org.lwjgl.opengl.GL11; - -import ihl.IHLModInfo; -import ihl.utils.IHLRenderUtils; - -public class SpotlightRender extends TileEntitySpecialRenderer{ -private SpotlightModel model = new SpotlightModel(); -private ResourceLocation tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/spotlight.png"); -private final float scale=1F/16F; - - public SpotlightRender() {} - - - @Override - public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par8) - { - SpotlightTileEntity cte = (SpotlightTileEntity)tile; - int rotation = 0; - int rotationz = 0; - if(tile.getWorldObj() != null) - { - switch (cte.getFacing()) - { - case 0: - rotationz = 1; - break; - case 1: - rotationz = 3; - break; - case 2: - rotation = 2; - break; - case 5: - rotation = 3; - break; - case 3: - rotation = 0; - break; - case 4: - rotation = 1; - break; - default: - rotation = 0; - } - } - else - { - return; - } - model.Base.rotateAngleY=(float) (rotation*Math.PI/2); - model.Base.rotateAngleX=(float) (rotationz*Math.PI/2); - model.RotatingPart1.rotateAngleY=(float) (rotation*Math.PI/2); - model.RotatingPart1.rotateAngleX=(float) (rotationz*Math.PI/2); - model.RotatingPart2.rotateAngleY=(float) (rotation*Math.PI/2); - model.RotatingPart2.rotateAngleX=(float) (rotationz*Math.PI/2); - model.RotatingPart3Halo.rotateAngleY=(float) (rotation*Math.PI/2); - model.RotatingPart3Halo.rotateAngleX=(float) (rotationz*Math.PI/2); - model.RotatingPart2.rotateAngleX+=cte.rotationPitch; - model.RotatingPart3Halo.rotateAngleX+=cte.rotationPitch; - GL11.glPushMatrix(); - GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); - GL11.glScalef(1.0F, -1F, -1F); - bindTexture(tex); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - GL11.glColor4f(1f, 1f, 1f, 1f); - model.Base.render(scale); - GL11.glTranslatef(model.RotatingPart1.rotationPointX*scale, model.RotatingPart1.rotationPointY*scale, model.RotatingPart1.rotationPointZ*scale); - GL11.glColor4f((cte.colour>>>16)/255f,((cte.colour>>>8)&255)/255f, (cte.colour&255)/255f,1f); - switch(cte.getFacing()) - { - case 0: - GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F); - break; - case 1: - GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F); - break; - case 2: - GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F); - break; - case 3: - GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F); - break; - case 4: - GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F); - break; - case 5: - GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F); - break; - } - GL11.glTranslatef(-model.RotatingPart1.rotationPointX*scale, -model.RotatingPart1.rotationPointY*scale, -model.RotatingPart1.rotationPointZ*scale); - model.RotatingPart1.render(scale); - model.RotatingPart2.render(scale); - if(cte.getActive()) - { - IHLRenderUtils.instance.enableAmbientLighting(); - GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); - model.RotatingPart3Halo.render(scale); - IHLRenderUtils.instance.disableAmbientLighting(); - } - - GL11.glDisable(GL11.GL_BLEND); - GL11.glPopMatrix(); //end - - } -} \ No newline at end of file -- cgit v1.2.3