From b67ac617dc9c5f43b911158a281c3c61ced5ea5a Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 22 Apr 2017 14:31:54 +0300 Subject: NEI titles translation --- ihl/enviroment/SpotlightTileEntity.java | 212 -------------------------------- 1 file changed, 212 deletions(-) delete mode 100644 ihl/enviroment/SpotlightTileEntity.java (limited to 'ihl/enviroment/SpotlightTileEntity.java') diff --git a/ihl/enviroment/SpotlightTileEntity.java b/ihl/enviroment/SpotlightTileEntity.java deleted file mode 100644 index d8e55df..0000000 --- a/ihl/enviroment/SpotlightTileEntity.java +++ /dev/null @@ -1,212 +0,0 @@ -package ihl.enviroment; - -import ic2.api.network.INetworkTileEntityEventListener; -import ic2.core.IC2; -import ihl.ClientProxy; -import ihl.IHLMod; -import ihl.IHLModInfo; -import ihl.handpump.XYZ; -import ihl.utils.IHLUtils; - -import java.util.HashSet; -import java.util.Iterator; -import java.util.List; -import java.util.Set; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; -import net.minecraft.block.Block; -import net.minecraft.block.material.Material; -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.init.Blocks; -import net.minecraft.item.ItemStack; -import net.minecraft.nbt.NBTTagCompound; -import net.minecraft.util.Vec3; -import net.minecraftforge.common.util.ForgeDirection; - -public class SpotlightTileEntity extends LightBulbTileEntity implements INetworkTileEntityEventListener { - public float directionX = 0f; - public float directionY = -1f; - public float directionZ = 0f; - public float prevDirectionX = 0f; - public float prevDirectionY = -1f; - public float prevDirectionZ = 0f; - public float rotationPitch = 0f; - public float rotationYaw = 0f; - public float prevRotationPitch = 0f; - public float prevRotationYaw = 0f; - boolean needLightTargetUpdate = false; - - @Override - public void readFromNBT(NBTTagCompound nbttagcompound) { - super.readFromNBT(nbttagcompound); - directionX = nbttagcompound.getFloat("directionX"); - directionY = nbttagcompound.getFloat("directionY"); - directionZ = nbttagcompound.getFloat("directionZ"); - this.rotationPitch = this.getVectorPitchAngle(directionX,directionY,directionZ); - this.rotationYaw = this.getVectorYawAngle(directionX,directionY,directionZ); - needLightTargetUpdate = true; - } - - @Override - public void writeToNBT(NBTTagCompound nbttagcompound) { - super.writeToNBT(nbttagcompound); - nbttagcompound.setDouble("directionX", directionX); - nbttagcompound.setDouble("directionY", directionY); - nbttagcompound.setDouble("directionZ", directionZ); - } - - @Override - public List getNetworkedFields() { - List list = super.getNetworkedFields(); - list.add("needLightTargetUpdate"); - list.add("rotationPitch"); - list.add("rotationYaw"); - list.add("directionX"); - list.add("directionY"); - list.add("directionZ"); - return list; - } - - @Override - public void updateEntity() { - super.updateEntity(); - if (this.worldObj.isRemote) { - if(this.directionX!=this.prevDirectionX || - this.directionY!=this.prevDirectionY || - this.directionZ!=this.prevDirectionZ){ - updateLightState(); - this.prevDirectionX=this.directionX; - this.prevDirectionY=this.directionY; - this.prevDirectionZ=this.directionZ; - } - } else if (needLightTargetUpdate) { - this.updateLightState(); - needLightTargetUpdate = false; - } - if (!this.worldObj.isRemote) { - if (this.prevRotationPitch != this.rotationPitch) { - IC2.network.get().updateTileEntityField(this, "rotationPitch"); - this.prevRotationPitch = this.rotationPitch; - } - if (this.prevRotationYaw != this.rotationYaw) { - IC2.network.get().updateTileEntityField(this, "rotationYaw"); - this.prevRotationYaw = this.rotationYaw; - } - } - } - - @Override - public ItemStack getWrenchDrop(EntityPlayer entityPlayer) { - return IHLUtils.getThisModItemStack("spotlight"); - } - - public void setDirectionVector(EntityLivingBase player) { - ForgeDirection dir = ForgeDirection.getOrientation(this.getFacing()); - Vec3 lookVec = player.getLookVec(); - if (lookVec.xCoord * dir.offsetX + lookVec.yCoord * dir.offsetY + lookVec.zCoord * dir.offsetZ < 0) { - double x = player.posX - this.xCoord - 0.5D; - double y = player.posY + player.getEyeHeight() - this.yCoord - 0.5D; - double z = player.posZ - this.zCoord - 0.5D; - double d = Math.sqrt(x * x + y * y + z * z); - directionX = (float) (x / d); - directionY = (float) (y / d); - directionZ = (float) (z / d); - } else { - Vec3 plook = player.getLookVec(); - directionX = (float) (plook.xCoord); - directionY = (float) (plook.yCoord); - directionZ = (float) (plook.zCoord); - } - IC2.network.get().updateTileEntityField(this, "directionX"); - IC2.network.get().updateTileEntityField(this, "directionY"); - IC2.network.get().updateTileEntityField(this, "directionZ"); - this.rotationPitch = this.getVectorPitchAngle(directionX,directionY,directionZ); - this.rotationYaw = this.getVectorYawAngle(directionX,directionY,directionZ); - this.needLightTargetUpdate = true; - IC2.network.get().initiateTileEntityEvent(this, 0, true); - } - - private float getVectorPitchAngle(float x, float y, float z) { - switch (this.getFacing()) { - case 0: - return (float) -(Math.abs(Math.asin(z)) + Math.abs(Math.asin(x))); - case 1: - return (float) (Math.abs(Math.asin(z)) + Math.abs(Math.asin(x))); - case 2: - return (float) (Math.abs(Math.asin(y)) + Math.abs(Math.asin(x))); - case 3: - return (float) (Math.abs(Math.asin(y)) + Math.abs(Math.asin(x))); - case 4: - return (float) (Math.abs(Math.asin(y)) + Math.abs(Math.asin(z))); - case 5: - return (float) (Math.abs(Math.asin(y)) + Math.abs(Math.asin(z))); - default: - return (float) (-Math.asin(y)); - } - } - - @SideOnly(value = Side.CLIENT) - @Override - protected LightSource createLightSource(int red, int green, int blue) { - return ((ClientProxy) IHLMod.proxy).getLightHandler().calculateLightSource(worldObj, xCoord, yCoord, zCoord, - 256, red, green, blue, new double[] { this.xCoord + 0.5f, this.yCoord + 0.5f, this.zCoord + 0.5f, - this.directionX, this.directionY, this.directionZ, 0.8d }); - } - - private float getVectorYawAngle(float x, float y, float z) { - switch (this.getFacing()) { - case 0: - if (z >= 0) { - return (float) (Math.acos(x / Math.sqrt(x * x + z * z)) - Math.PI / 2); - } else { - return (float) (-Math.acos(x / Math.sqrt(x * x + z * z)) - Math.PI / 2); - } - case 1: - if (z >= 0) { - return (float) (Math.acos(x / Math.sqrt(x * x + z * z)) - Math.PI / 2); - } else { - return (float) (-Math.acos(x / Math.sqrt(x * x + z * z)) - Math.PI / 2); - } - case 2: - if (y >= 0) { - return (float) (-Math.acos(x / Math.sqrt(x * x + y * y)) - Math.PI / 2); - } else { - return (float) (Math.acos(x / Math.sqrt(x * x + y * y)) - Math.PI / 2); - } - case 3: - if (y >= 0) { - return (float) (-Math.acos(x / Math.sqrt(x * x + y * y)) - Math.PI / 2); - } else { - return (float) (Math.acos(x / Math.sqrt(x * x + y * y)) - Math.PI / 2); - } - case 4: - if (y >= 0) { - return (float) (-Math.acos(z / Math.sqrt(z * z + y * y)) - Math.PI / 2); - } else { - return (float) (Math.acos(z / Math.sqrt(z * z + y * y)) - Math.PI / 2); - } - case 5: - if (y >= 0) { - return (float) (-Math.acos(z / Math.sqrt(z * z + y * y)) - Math.PI / 2); - } else { - return (float) (Math.acos(z / Math.sqrt(z * z + y * y)) - Math.PI / 2); - } - default: - return 0f; - } - } - - @Override - public void onNetworkEvent(int event) { - this.worldObj.playSound(xCoord + 0.5d, yCoord + 0.5d, zCoord + 0.5d, IHLModInfo.MODID + ":spotlightRotating", - 10F, 1f, true); - } -} - -/* - * -Y DOWN(0, -1, 0) 0 /* +Y UP(0, 1, 0) 1 /* -Z NORTH(0, 0, -1) 2 /* +Z - * SOUTH(0, 0, 1) 3 /* -X WEST(-1, 0, 0), 4 /* +X EAST(1, 0, 0), 5 - * //VALID_DIRECTIONS = {DOWN, UP, NORTH, SOUTH, WEST, EAST}; - */ -- cgit v1.2.3