From 2db8e30b1d2151fdde5d08a6c06aef55f0c397d2 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Fri, 27 Jan 2017 11:32:28 +0300 Subject: License, readme and stuff --- ihl/explosion/ExplosionRenderFX.java | 51 ++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 ihl/explosion/ExplosionRenderFX.java (limited to 'ihl/explosion/ExplosionRenderFX.java') diff --git a/ihl/explosion/ExplosionRenderFX.java b/ihl/explosion/ExplosionRenderFX.java new file mode 100644 index 0000000..da42d4e --- /dev/null +++ b/ihl/explosion/ExplosionRenderFX.java @@ -0,0 +1,51 @@ +package ihl.explosion; + +import net.minecraft.client.particle.EntityFX; +import net.minecraft.client.renderer.ActiveRenderInfo; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.entity.Render; +import net.minecraft.entity.Entity; +import net.minecraft.util.ResourceLocation; +import org.lwjgl.opengl.GL11; + +public class ExplosionRenderFX extends Render{ + private ResourceLocation tex; + +public ExplosionRenderFX(String textureLocation) +{ + super(); + tex = new ResourceLocation(textureLocation); +} + +@Override +public void doRender(Entity entity, double x, double y, double z, + float interFrame, float arg5) +{ + float rotationX = ActiveRenderInfo.rotationX; + float rotationZ = ActiveRenderInfo.rotationZ; + float rotationYZ = ActiveRenderInfo.rotationYZ; + float rotationXY = ActiveRenderInfo.rotationXY; + float rotationXZ = ActiveRenderInfo.rotationXZ; + this.renderManager.renderEngine.bindTexture(tex); + GL11.glPushMatrix(); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + GL11.glTranslatef((float)x, (float)y, (float)z); + GL11.glDepthMask(false); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); + Tessellator tessellator = Tessellator.instance; + tessellator.startDrawingQuads(); + EntityFX entityFX = (EntityFX) entity; + entityFX.renderParticle(tessellator, interFrame, rotationX, rotationXZ, rotationZ, rotationYZ, rotationXY); + tessellator.draw(); + GL11.glDisable(GL11.GL_BLEND); + GL11.glDepthMask(true); + GL11.glPopMatrix(); +} + + @Override + protected ResourceLocation getEntityTexture(Entity arg0) + { + return tex; + } +} \ No newline at end of file -- cgit v1.2.3