From dc3df3edd5843bde0c1335d6a8e460b2c832aa48 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 17 Jun 2017 08:12:18 +0300 Subject: full project files --- ihl/flexible_cable/NodeRender.java | 76 -------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 ihl/flexible_cable/NodeRender.java (limited to 'ihl/flexible_cable/NodeRender.java') diff --git a/ihl/flexible_cable/NodeRender.java b/ihl/flexible_cable/NodeRender.java deleted file mode 100644 index c27f11a..0000000 --- a/ihl/flexible_cable/NodeRender.java +++ /dev/null @@ -1,76 +0,0 @@ -package ihl.flexible_cable; - -import org.lwjgl.opengl.GL11; - -import ihl.IHLModInfo; -import ihl.model.ModelTube; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.client.renderer.entity.Render; -import net.minecraft.client.renderer.entity.RenderManager; -import net.minecraft.entity.Entity; -import net.minecraft.util.ResourceLocation; -import net.minecraftforge.common.util.ForgeDirection; - -public class NodeRender extends Render -{ - - private ModelTube model; - private ModelTube modelThin; - private ResourceLocation tex; - private float scale; - - public NodeRender() - { - super(); - scale = 1F/16F; - model=new ModelTube(null, 0, 0, -4F, -4F, -3F, 8, 8, 6,0f, 0.5f,0.99f, ForgeDirection.NORTH); - modelThin=new ModelTube(null, 0, 0, -1F, -1F, -3F, 2, 2, 6,0f, 0f,0.99f, ForgeDirection.NORTH); - tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/junctionBox.png"); - } - - @Override - public void doRender(Entity entity, double x1, double y1, double z1, float rotationYaw, float iFrame) - { - bindTexture(tex); - GL11.glPushMatrix(); - NodeEntity ne = (NodeEntity) entity; - float x = (float) (ne.lastTickRenderPosX + (ne.renderPosX-ne.lastTickRenderPosX)*iFrame-RenderManager.renderPosX); - float y = (float) (ne.lastTickRenderPosY + (ne.renderPosY-ne.lastTickRenderPosY)*iFrame-RenderManager.renderPosY); - float z = (float) (ne.lastTickRenderPosZ + (ne.renderPosZ-ne.lastTickRenderPosZ)*iFrame-RenderManager.renderPosZ); - GL11.glTranslatef(x, y, z); - GL11.glScalef(0.25F, -0.25F, -0.25F); - int red = ne.colorIndex>>16; - int green = (ne.colorIndex>>8) & 255; - int blue = ne.colorIndex & 255; - for(int i=0;i