From 05c78126859231a68e199dc34613689bd0978e2f Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Mon, 11 Apr 2016 19:44:54 +0300 Subject: Initial commit --- ihl/model/ModelKnee.java | 225 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 ihl/model/ModelKnee.java (limited to 'ihl/model/ModelKnee.java') diff --git a/ihl/model/ModelKnee.java b/ihl/model/ModelKnee.java new file mode 100644 index 0000000..c352431 --- /dev/null +++ b/ihl/model/ModelKnee.java @@ -0,0 +1,225 @@ +package ihl.model; + +import net.minecraft.client.model.PositionTextureVertex; +import net.minecraft.client.model.TexturedQuad; +import net.minecraft.client.renderer.Tessellator; +import net.minecraftforge.common.util.ForgeDirection; + +public class ModelKnee { + /** + * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube + */ + private PositionTextureVertex[] vertexPositions; + + /** An array of 6 TexturedQuads, one for each face of a cube */ + private TexturedQuad[] quadList; + + /** X vertex coordinate of lower box corner */ + public final float posX1; + + /** Y vertex coordinate of lower box corner */ + public final float posY1; + + /** Z vertex coordinate of lower box corner */ + public final float posZ1; + + /** X vertex coordinate of upper box corner */ + public final float posX2; + + /** Y vertex coordinate of upper box corner */ + public final float posY2; + + /** Z vertex coordinate of upper box corner */ + public final float posZ2; + public String field_78247_g; + private ForgeDirection direction1; + private ForgeDirection direction2; + + public ModelKnee(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1) + { + this(par1ModelRenderer, par2, par3, x1, y1, z1, par7, par8, par9, par10, radius1, radius2, direction1_1, direction1_1); + } + + + public ModelKnee(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1, ForgeDirection direction2_1) + { + this.direction1=direction1_1; + this.direction2=direction2_1; + this.posX1 = x1; + this.posY1 = y1; + this.posZ1 = z1; + this.posX2 = x1 + par7; + this.posY2 = y1 + par8; + this.posZ2 = z1 + par9; + this.vertexPositions = new PositionTextureVertex[32]; + this.quadList = new TexturedQuad[32]; + float x2 = x1 + par7; + float y2 = y1 + par8; + float z2 = z1 + par9; + x1 -= par10; + y1 -= par10; + z1 -= par10; + x2 += par10; + y2 += par10; + z2 += par10; + + if (par1ModelRenderer.mirror) + { + float var14 = x2; + x2 = x1; + x1 = var14; + } + float dx = x2-x1 ; + float dy = y2-y1; + float dz = z2-z1; + PositionTextureVertex[] outervertexes1 = new PositionTextureVertex[8]; + PositionTextureVertex[] innervertexes1 = new PositionTextureVertex[8]; + PositionTextureVertex[] outervertexes2 = new PositionTextureVertex[8]; + PositionTextureVertex[] innervertexes2 = new PositionTextureVertex[8]; + int i=0; + for(i=0;i<8;i++) + { + switch(direction1) + { + case UP: + outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case DOWN: + outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F-dz*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F-dz*0.25F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case SOUTH: + outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case NORTH: + outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case EAST: + outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case WEST: + outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.52F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + default: + outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.52F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + } + + switch(direction2) + { + case UP: + outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case DOWN: + outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case WEST: + outervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F-dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F-dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case EAST: + outervertexes2[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case NORTH: + outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+z2-dz*0.5F-dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+z2-dz*0.5F-dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + case SOUTH: + outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z1, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + default: + outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + break; + } + } + for(i=0;i<32;i++) + { + if(i<8) + { + this.vertexPositions[i]=outervertexes1[i]; + } + else if(i<16) + { + this.vertexPositions[i]=innervertexes1[i-8]; + } + else if(i<24) + { + this.vertexPositions[i]=outervertexes2[i-16]; + } + else + { + this.vertexPositions[i]=innervertexes2[i-24]; + } + } + for(i=0;i<32;i++) + { + if(i<7) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[i+1],innervertexes1[i+1],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i==7) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[0],innervertexes1[0],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i<15) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[i+1-8],outervertexes2[i+1-8],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i==15) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[0],outervertexes2[0],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i<23) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[i-16+1],outervertexes1[i-16+1]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i==23) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[0],outervertexes1[0]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i<31) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24+1],innervertexes2[i-24+1], innervertexes2[i-24], innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else if(i==31) + { + this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[0],innervertexes2[0],innervertexes2[i-24],innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + } + if (par1ModelRenderer.mirror) + { + for (int var22 = 0; var22 < this.quadList.length; ++var22) + { + this.quadList[var22].flipFace(); + } + } + } + + /** + * Draw the six sided box defined by this ModelBox + */ + public void render(Tessellator par1Tessellator, float par2) + { + for(int i=0;i