From 05c78126859231a68e199dc34613689bd0978e2f Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Mon, 11 Apr 2016 19:44:54 +0300 Subject: Initial commit --- ihl/model/ModelToplessBox.java | 204 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 ihl/model/ModelToplessBox.java (limited to 'ihl/model/ModelToplessBox.java') diff --git a/ihl/model/ModelToplessBox.java b/ihl/model/ModelToplessBox.java new file mode 100644 index 0000000..0856ed3 --- /dev/null +++ b/ihl/model/ModelToplessBox.java @@ -0,0 +1,204 @@ +package ihl.model; + +import net.minecraft.client.model.PositionTextureVertex; +import net.minecraft.client.model.TexturedQuad; +import net.minecraft.client.renderer.Tessellator; + +public class ModelToplessBox { + /** + * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube + */ + private PositionTextureVertex[] vertexPositions; + + /** An array of 6 TexturedQuads, one for each face of a cube */ + private TexturedQuad[] quadList; + + /** X vertex coordinate of lower box corner */ + public final float posX1; + + /** Y vertex coordinate of lower box corner */ + public final float posY1; + + /** Z vertex coordinate of lower box corner */ + public final float posZ1; + + /** X vertex coordinate of upper box corner */ + public final float posX2; + + /** Y vertex coordinate of upper box corner */ + public final float posY2; + + /** Z vertex coordinate of upper box corner */ + public final float posZ2; + public String field_78247_g; + private boolean[] renderFace; + private boolean inverted = false; + + public ModelToplessBox(IHLModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10, boolean inverted1, boolean renderFace1[]) + { + this.inverted=inverted1; + renderFace=renderFace1; + this.posX1 = par4; + this.posY1 = par5; + this.posZ1 = par6; + this.posX2 = par4 + par7; + this.posY2 = par5 + par8; + this.posZ2 = par6 + par9; + this.vertexPositions = new PositionTextureVertex[8]; + this.quadList = new TexturedQuad[6]; + float var11 = par4 + par7; + float var12 = par5 + par8; + float var13 = par6 + par9; + par4 -= par10; + par5 -= par10; + par6 -= par10; + var11 += par10; + var12 += par10; + var13 += par10; + + if (par1ModelRenderer.mirror) + { + float var14 = var11; + var11 = par4; + par4 = var14; + } + + PositionTextureVertex var23 = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F); + PositionTextureVertex var15 = new PositionTextureVertex(var11, par5, par6, 0.0F, 8.0F); + PositionTextureVertex var16 = new PositionTextureVertex(var11, var12, par6, 8.0F, 8.0F); + PositionTextureVertex var17 = new PositionTextureVertex(par4, var12, par6, 8.0F, 0.0F); + PositionTextureVertex var18 = new PositionTextureVertex(par4, par5, var13, 0.0F, 0.0F); + PositionTextureVertex var19 = new PositionTextureVertex(var11, par5, var13, 0.0F, 8.0F); + PositionTextureVertex var20 = new PositionTextureVertex(var11, var12, var13, 8.0F, 8.0F); + PositionTextureVertex var21 = new PositionTextureVertex(par4, var12, var13, 8.0F, 0.0F); + this.vertexPositions[0] = var23; + this.vertexPositions[1] = var15; + this.vertexPositions[2] = var16; + this.vertexPositions[3] = var17; + this.vertexPositions[4] = var18; + this.vertexPositions[5] = var19; + this.vertexPositions[6] = var20; + this.vertexPositions[7] = var21; + if(inverted) + { + this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var20, var16, var15, var19}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var17, var21, var18, var23}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var15, var23, var18, var19}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var20, var21, var17, var16}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var23, var15}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var21, var20, var19, var18}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + else + { + this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var19, var15, var16, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var23, var18, var21, var17}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var19, var18, var23, var15}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var21, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var15, var23, var17, var16}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var18, var19, var20, var21}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); + } + if (par1ModelRenderer.mirror) + { + for (int var22 = 0; var22 < this.quadList.length; ++var22) + { + this.quadList[var22].flipFace(); + } + } + } + + /** + * Draw the six sided box defined by this ModelBox + */ + public void render(Tessellator par1Tessellator, float par2) + { + for(int i=0;i