From dc3df3edd5843bde0c1335d6a8e460b2c832aa48 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 17 Jun 2017 08:12:18 +0300 Subject: full project files --- ihl/model/ModelTube.java | 274 ----------------------------------------------- 1 file changed, 274 deletions(-) delete mode 100644 ihl/model/ModelTube.java (limited to 'ihl/model/ModelTube.java') diff --git a/ihl/model/ModelTube.java b/ihl/model/ModelTube.java deleted file mode 100644 index 6fd6c36..0000000 --- a/ihl/model/ModelTube.java +++ /dev/null @@ -1,274 +0,0 @@ -package ihl.model; - -import org.lwjgl.opengl.GL11; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; -import net.minecraft.client.model.PositionTextureVertex; -import net.minecraft.client.model.TexturedQuad; -import net.minecraft.client.renderer.GLAllocation; -import net.minecraft.client.renderer.Tessellator; -import net.minecraftforge.common.util.ForgeDirection; - -@SideOnly(value=Side.CLIENT) -public class ModelTube { - /** - * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube - */ - private PositionTextureVertex[] vertexPositions; - - /** An array of 6 TexturedQuads, one for each face of a cube */ - private TexturedQuad[] quadList; - - /** X vertex coordinate of lower box corner */ - public final float posX1; - - /** Y vertex coordinate of lower box corner */ - public final float posY1; - - /** Z vertex coordinate of lower box corner */ - public final float posZ1; - - /** X vertex coordinate of upper box corner */ - public final float posX2; - - /** Y vertex coordinate of upper box corner */ - public final float posY2; - - /** Z vertex coordinate of upper box corner */ - public final float posZ2; - public String field_78247_g; - private ForgeDirection direction1; - - private int displayListCache=-1; - - public ModelTube(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1) - { - this.direction1=direction1_1; - this.posX1 = x1; - this.posY1 = y1; - this.posZ1 = z1; - this.posX2 = x1 + par7; - this.posY2 = y1 + par8; - this.posZ2 = z1 + par9; - this.vertexPositions = new PositionTextureVertex[32]; - this.quadList = new TexturedQuad[32]; - float x2 = x1 + par7; - float y2 = y1 + par8; - float z2 = z1 + par9; - x1 -= par10; - y1 -= par10; - z1 -= par10; - x2 += par10; - y2 += par10; - z2 += par10; - float textureWidth = 16f; - float textureHeight = 16f; - if (par1ModelRenderer!=null) - { - textureWidth = par1ModelRenderer.textureWidth; - textureHeight = par1ModelRenderer.textureHeight; - if(par1ModelRenderer.mirror) - { - float var14 = x2; - x2 = x1; - x1 = var14; - } - } - float dx = x2-x1 ; - float dy = y2-y1; - float dz = z2-z1; - PositionTextureVertex[] outervertexes1 = new PositionTextureVertex[8]; - PositionTextureVertex[] innervertexes1 = new PositionTextureVertex[8]; - PositionTextureVertex[] outervertexes2 = new PositionTextureVertex[8]; - PositionTextureVertex[] innervertexes2 = new PositionTextureVertex[8]; - int i=0; - for(i=0;i<8;i++) - { - switch(direction1) - { - case UP: - outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.5F*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - break; - case DOWN: - outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.5F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - break; - case SOUTH: - outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*(float)Math.sin(2D*Math.PI/8D*i), z2, textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1, textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1, textureWidth, textureHeight); - break; - case NORTH: - outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*(float)Math.sin(2D*Math.PI/8D*i), z1, textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1, textureWidth, textureHeight); - break; - case EAST: - outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.5F*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.5F*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.5F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - break; - case WEST: - outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.5F*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.5F*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), textureWidth, textureHeight); - break; - default: - outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.5F*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), textureWidth, textureHeight); - break; - } - } - for(i=0;i<32;i++) - { - if(i<8) - { - this.vertexPositions[i]=outervertexes1[i]; - } - else if(i<16) - { - this.vertexPositions[i]=innervertexes1[i-8]; - } - else if(i<24) - { - this.vertexPositions[i]=outervertexes2[i-16]; - } - else - { - this.vertexPositions[i]=innervertexes2[i-24]; - } - } - - if(par1ModelRenderer!=null && par1ModelRenderer.drawFromInside) - { - for(i=0;i<32;i++) - { - if(i<7) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],innervertexes1[i],innervertexes1[i+1],outervertexes1[i+1]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i==7) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],innervertexes1[i],innervertexes1[0],outervertexes1[0]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i<15) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],outervertexes2[i-8],outervertexes2[i+1-8],innervertexes2[i+1-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i==15) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],outervertexes2[i-8],outervertexes2[0],innervertexes2[0]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i<23) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes1[i-16+1],outervertexes2[i-16+1],outervertexes2[i-16]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - else if(i==23) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes1[0],outervertexes2[0],outervertexes2[i-16]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - else if(i<31) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24+1],innervertexes1[i-24],innervertexes2[i-24],innervertexes2[i-24+1]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - else if(i==31) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[0],innervertexes1[i-24],innervertexes2[i-24],innervertexes2[0]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - } - } - else - { - for(i=0;i<32;i++) - { - if(i<7) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[i+1],innervertexes1[i+1],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i==7) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[0],innervertexes1[0],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i<15) - { - //this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes2[i-8],outervertexes2[i+1-8],innervertexes2[i+1-8],innervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, textureWidth, textureHeight); - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[i+1-8],outervertexes2[i+1-8],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i==15) - { - //this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes2[i-8],outervertexes2[0],innervertexes2[0],innervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, textureWidth, textureHeight); - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[0],outervertexes2[0],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, textureWidth, textureHeight); - } - else if(i<23) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[i-16+1],outervertexes1[i-16+1]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - else if(i==23) - { - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[0],outervertexes1[0]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - else if(i<31) - { - //this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24],innervertexes2[i-24],innervertexes2[i-24+1],innervertexes1[i-24+1]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24+1],innervertexes2[i-24+1], innervertexes2[i-24], innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - else if(i==31) - { - //this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24],innervertexes2[i-24],innervertexes2[0],innervertexes1[0]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[0],innervertexes2[0],innervertexes2[i-24],innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, textureWidth, textureHeight); - } - } - } - if (par1ModelRenderer!=null && par1ModelRenderer.mirror) - { - for (int var22 = 0; var22 < this.quadList.length; ++var22) - { - this.quadList[var22].flipFace(); - } - } - } - - public void render(Tessellator par1Tessellator, float par2) - { - for(int i=0;i