From dc3df3edd5843bde0c1335d6a8e460b2c832aa48 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 17 Jun 2017 08:12:18 +0300 Subject: full project files --- ihl/model/UniversalTileRender.java | 76 -------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 ihl/model/UniversalTileRender.java (limited to 'ihl/model/UniversalTileRender.java') diff --git a/ihl/model/UniversalTileRender.java b/ihl/model/UniversalTileRender.java deleted file mode 100644 index d3cb4c6..0000000 --- a/ihl/model/UniversalTileRender.java +++ /dev/null @@ -1,76 +0,0 @@ -package ihl.model; -import org.lwjgl.opengl.GL11; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; -import ic2.api.tile.IWrenchable; -import ihl.IHLModInfo; -import ihl.flexible_cable.IronWorkbenchModel; -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; - -public class UniversalTileRender extends TileEntitySpecialRenderer{ -private ModelBase model = new IronWorkbenchModel(); -private ResourceLocation tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/ironWorkbench.png"); -private final float scale=1F/16F; - -@SideOnly(value=Side.CLIENT) -public UniversalTileRender(ModelBase model1, ResourceLocation texture) -{ - this.model=model1; - this.tex=texture; -} - - @Override - public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par8) - { - int rotation = 0; - if(tile.getWorldObj() != null) - { - switch (((IWrenchable)tile).getFacing()) - { - case 2: - rotation = 0; - break; - case 5: - rotation = 1; - break; - case 3: - rotation = 2; - break; - case 4: - rotation = 3; - break; - default: - rotation = 0; - } - } - GL11.glPushMatrix(); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); - GL11.glScalef(1.0F, -1F, -1F); - GL11.glRotatef(rotation*90, 0.0F, 1.0F, 0.0F); - - bindTexture(tex); - for(int i = 0;i