From dc3df3edd5843bde0c1335d6a8e460b2c832aa48 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 17 Jun 2017 08:12:18 +0300 Subject: full project files --- .../chemistry/FractionatorSectionModel.java | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 ihl/processing/chemistry/FractionatorSectionModel.java (limited to 'ihl/processing/chemistry/FractionatorSectionModel.java') diff --git a/ihl/processing/chemistry/FractionatorSectionModel.java b/ihl/processing/chemistry/FractionatorSectionModel.java deleted file mode 100644 index 2a20e7b..0000000 --- a/ihl/processing/chemistry/FractionatorSectionModel.java +++ /dev/null @@ -1,47 +0,0 @@ -// Date: 05.04.2015 16:59:49 -// Template version 1.1 -// Java generated by Techne -// Keep in mind that you still need to fill in some blanks -// - ZeuX -package ihl.processing.chemistry; - -import ihl.model.IHLModelRenderer; -import net.minecraft.client.model.ModelBase; -import net.minecraftforge.common.util.ForgeDirection; - - -public class FractionatorSectionModel extends ModelBase -{ - //fields - IHLModelRenderer Base; - - public FractionatorSectionModel() - { - textureWidth = 64; - textureHeight = 32; - setTextureOffset("Base.PipeUp03", 0, 0); - setTextureOffset("Base.Pipeup02", 0, 0); - setTextureOffset("Base.WestPipe03", 0, 0); - setTextureOffset("Base.WestPipe04", 0, 0); - setTextureOffset("Base.PipeUp05", 0, 0); - - Base = new IHLModelRenderer(this, "Base"); - Base.setRotationPoint(0F, 16F, 0F); - setRotation(Base, 0F, 0F, 0F); - Base.mirror = true; - Base.addTube("PipeUp03", -8F, 7F, -8F, 16, 1, 16, 0.8F, 1.0F, ForgeDirection.UP); - Base.addTube("Pipeup02", -8F, -8F, -8F, 16, 1, 16, 0.8F, 1.0F, ForgeDirection.UP); - Base.addTube("WestPipe03", 4.5F, -1.5F, -1.5F, 3, 3, 3, 0.8F, 1.0F, ForgeDirection.WEST); - Base.addTube("WestPipe04", 7F, -2F, -2F, 1, 4, 4, 0.8F, 1.0F, ForgeDirection.WEST); - Base.addTube("PipeUp05", -7F, -7F, -7F, 14, 14, 14, 0.8F, 1.0F, ForgeDirection.UP); - } - - private void setRotation(IHLModelRenderer model, float x, float y, float z) - { - model.rotateAngleX = x; - model.rotateAngleY = y; - model.rotateAngleZ = z; - } - - -} -- cgit v1.2.3