From 877312184c472d9845e5ef1008bc538f4634059f Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Thu, 10 Aug 2017 18:50:56 +0300 Subject: fix missing source folder --- .../cpw/mods/fml/client/FMLConfigGuiFactory.html | 391 --------------------- 1 file changed, 391 deletions(-) delete mode 100644 javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html (limited to 'javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html') diff --git a/javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html b/javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html deleted file mode 100644 index 5f3605c..0000000 --- a/javadoc/cpw/mods/fml/client/FMLConfigGuiFactory.html +++ /dev/null @@ -1,391 +0,0 @@ - - - - - -FMLConfigGuiFactory (Forge API) - - - - - - - -
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cpw.mods.fml.client
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Class FMLConfigGuiFactory

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    IModGuiFactory
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    public class FMLConfigGuiFactory
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      Constructor Detail

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        FMLConfigGuiFactory

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        public FMLConfigGuiFactory()
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      Method Detail

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        initialize

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        public void initialize(Minecraft minecraftInstance)
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        Description copied from interface: IModGuiFactory
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        Called when instantiated to initialize with the active minecraft instance.
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        Specified by:
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        initialize in interface IModGuiFactory
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        Parameters:
        minecraftInstance - the instance
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        mainConfigGuiClass

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        public java.lang.Class<? extends GuiScreen> mainConfigGuiClass()
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        Description copied from interface: IModGuiFactory
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        Return the name of a class extending GuiScreen. This class will - be instantiated when the "config" button is pressed in the mod list. It will - have a single argument constructor - the "parent" screen, the same as all - Minecraft GUIs. The expected behaviour is that this screen will replace the - "mod list" screen completely, and will return to the mod list screen through - the parent link, once the appropriate action is taken from the config screen. - - A null from this method indicates that the mod does not provide a "config" - button GUI screen, and the config button will be hidden/disabled. - - This config GUI is anticipated to provide configuration to the mod in a friendly - visual way. It should not be abused to set internals such as IDs (they're gonna - keep disappearing anyway), but rather, interesting behaviours. This config GUI - is never run when a server game is running, and should be used to configure - desired behaviours that affect server state. Costs, mod game modes, stuff like that - can be changed here.
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        Specified by:
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        mainConfigGuiClass in interface IModGuiFactory
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        Returns:
        A class that will be instantiated on clicks on the config button - or null if no GUI is desired.
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        runtimeGuiCategories

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        public java.util.Set<IModGuiFactory.RuntimeOptionCategoryElement> runtimeGuiCategories()
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        Description copied from interface: IModGuiFactory
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        Return a list of the "runtime" categories this mod wishes to populate with - GUI elements. - - Runtime categories are created on demand and organized in a 'lite' tree format. - The parent represents the parent node in the tree. There is one special parent - 'Help' that will always list first, and is generally meant to provide Help type - content for mods. The remaining parents will sort alphabetically, though - this may change if there is a lot of alphabetic abuse. "AAA" is probably never a valid - category parent. - - Runtime configuration itself falls into two flavours: in-game help, which is - generally non interactive except for the text it wishes to show, and client-only - affecting behaviours. This would include things like toggling minimaps, or cheat modes - or anything NOT affecting the behaviour of the server. Please don't abuse this to - change the state of the server in any way, this is intended to behave identically - when the server is local or remote.
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        Specified by:
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        runtimeGuiCategories in interface IModGuiFactory
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        Returns:
        the set of options this mod wishes to have available, or empty if none
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