From 877312184c472d9845e5ef1008bc538f4634059f Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Thu, 10 Aug 2017 18:50:56 +0300 Subject: fix missing source folder --- javadoc/cpw/mods/fml/common/FMLCommonHandler.html | 1096 --------------------- 1 file changed, 1096 deletions(-) delete mode 100644 javadoc/cpw/mods/fml/common/FMLCommonHandler.html (limited to 'javadoc/cpw/mods/fml/common/FMLCommonHandler.html') diff --git a/javadoc/cpw/mods/fml/common/FMLCommonHandler.html b/javadoc/cpw/mods/fml/common/FMLCommonHandler.html deleted file mode 100644 index 79752d1..0000000 --- a/javadoc/cpw/mods/fml/common/FMLCommonHandler.html +++ /dev/null @@ -1,1096 +0,0 @@ - - - - - -FMLCommonHandler (Forge API) - - - - - - - -
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cpw.mods.fml.common
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Class FMLCommonHandler

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    public class FMLCommonHandler
    -extends java.lang.Object
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    The main class for non-obfuscated hook handling code - - Anything that doesn't require obfuscated or client/server specific code should - go in this handler - - It also contains a reference to the sided handler instance that is valid - allowing for common code to access specific properties from the obfuscated world - without a direct dependency
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      Constructor Detail

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        FMLCommonHandler

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        public FMLCommonHandler()
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      Method Detail

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        bus

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        public EventBus bus()
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        The FML event bus. Subscribe here for FML related events
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        Returns:
        the event bus
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        instance

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        public static FMLCommonHandler instance()
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        Returns:
        the instance
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        findContainerFor

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        public ModContainer findContainerFor(java.lang.Object mod)
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        Find the container that associates with the supplied mod object
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        Parameters:
        mod -
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        getFMLLogger

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        public org.apache.logging.log4j.Logger getFMLLogger()
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        Get the forge mod loader logging instance (goes to the forgemodloader log file)
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        Returns:
        The log instance for the FML log file
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        getSide

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        public Side getSide()
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        getEffectiveSide

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        public Side getEffectiveSide()
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        Return the effective side for the context in the game. This is dependent - on thread analysis to try and determine whether the code is running in the - server or not. Use at your own risk
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        raiseException

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        public void raiseException(java.lang.Throwable exception,
        -                  java.lang.String message,
        -                  boolean stopGame)
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        Raise an exception
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        computeBranding

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        public void computeBranding()
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        getBrandings

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        public java.util.List<java.lang.String> getBrandings(boolean includeMC)
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        onPostServerTick

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        public void onPostServerTick()
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        onPostWorldTick

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        public void onPostWorldTick(World world)
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        Every tick just after world and other ticks occur
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        onPreServerTick

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        public void onPreServerTick()
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        onPreWorldTick

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        public void onPreWorldTick(World world)
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        Every tick just before world and other ticks occur
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        handleServerAboutToStart

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        public boolean handleServerAboutToStart(MinecraftServer server)
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        handleServerStarting

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        public boolean handleServerStarting(MinecraftServer server)
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        handleServerStarted

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        public void handleServerStarted()
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        handleServerStopping

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        public void handleServerStopping()
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        getSavesDirectory

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        public java.io.File getSavesDirectory()
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        getMinecraftServerInstance

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        public MinecraftServer getMinecraftServerInstance()
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        showGuiScreen

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        public void showGuiScreen(java.lang.Object clientGuiElement)
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        queryUser

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        public void queryUser(StartupQuery query)
        -               throws java.lang.InterruptedException
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        Throws:
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        java.lang.InterruptedException
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        onServerStart

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        public void onServerStart(MinecraftServer dedicatedServer)
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        onServerStarted

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        public void onServerStarted()
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        onPreClientTick

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        public void onPreClientTick()
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        onPostClientTick

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        public void onPostClientTick()
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        onRenderTickStart

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        public void onRenderTickStart(float timer)
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        onRenderTickEnd

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        public void onRenderTickEnd(float timer)
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        onPlayerPreTick

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        public void onPlayerPreTick(EntityPlayer player)
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        onPlayerPostTick

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        public void onPlayerPostTick(EntityPlayer player)
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        registerCrashCallable

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        public void registerCrashCallable(ICrashCallable callable)
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        confirmBackupLevelDatUse

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        public void confirmBackupLevelDatUse(SaveHandler handler)
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        shouldServerBeKilledQuietly

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        public boolean shouldServerBeKilledQuietly()
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        expectServerStopped

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        public void expectServerStopped()
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        Make handleExit() wait for handleServerStopped(). - - For internal use only!
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        handleExit

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        public void handleExit(int retVal)
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        Delayed System.exit() until the server is actually stopped/done saving. - - For internal use only!
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        Parameters:
        retVal - Exit code for System.exit()
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        handleServerStopped

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        public void handleServerStopped()
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        getModName

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        public java.lang.String getModName()
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        addModToResourcePack

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        public void addModToResourcePack(ModContainer container)
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        getCurrentLanguage

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        public java.lang.String getCurrentLanguage()
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        bootstrap

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        public void bootstrap()
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        getClientToServerNetworkManager

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        public NetworkManager getClientToServerNetworkManager()
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        fireMouseInput

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        public void fireMouseInput()
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        fireKeyInput

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        public void fireKeyInput()
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        firePlayerChangedDimensionEvent

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        public void firePlayerChangedDimensionEvent(EntityPlayer player,
        -                                   int fromDim,
        -                                   int toDim)
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        firePlayerLoggedIn

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        public void firePlayerLoggedIn(EntityPlayer player)
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        firePlayerLoggedOut

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        public void firePlayerLoggedOut(EntityPlayer player)
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        firePlayerRespawnEvent

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        public void firePlayerRespawnEvent(EntityPlayer player)
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        firePlayerItemPickupEvent

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        public void firePlayerItemPickupEvent(EntityPlayer player,
        -                             EntityItem item)
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        firePlayerSmeltedEvent

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        public void firePlayerSmeltedEvent(EntityPlayer player,
        -                          ItemStack smelted)
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        getClientPlayHandler

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        public INetHandler getClientPlayHandler()
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        waitForPlayClient

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        public void waitForPlayClient()
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        fireNetRegistrationEvent

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        public void fireNetRegistrationEvent(NetworkManager manager,
        -                            java.util.Set<java.lang.String> channelSet,
        -                            java.lang.String channel,
        -                            Side side)
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        shouldAllowPlayerLogins

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        public boolean shouldAllowPlayerLogins()
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        exitJava

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        public void exitJava(int exitCode,
        -            boolean hardExit)
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        Used to exit from java, with system exit preventions in place. Will be tidy about it and just log a message, - unless debugging is enabled
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        Parameters:
        exitCode - The exit code
        hardExit - Perform a halt instead of an exit (only use when the world is unsavable) - read the warnings at Runtime.halt(int)
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