From 877312184c472d9845e5ef1008bc538f4634059f Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Thu, 10 Aug 2017 18:50:56 +0300 Subject: fix missing source folder --- ...Factory.ForgeConfigGui.AddModOverrideEntry.html | 344 ----------------- ...GuiFactory.ForgeConfigGui.ChunkLoaderEntry.html | 322 ---------------- ...orgeGuiFactory.ForgeConfigGui.GeneralEntry.html | 322 ---------------- .../ForgeGuiFactory.ForgeConfigGui.ModIDEntry.html | 344 ----------------- ...uiFactory.ForgeConfigGui.ModOverridesEntry.html | 392 ------------------- .../client/gui/ForgeGuiFactory.ForgeConfigGui.html | 340 ---------------- .../minecraftforge/client/gui/ForgeGuiFactory.html | 429 --------------------- .../minecraftforge/client/gui/package-frame.html | 25 -- .../minecraftforge/client/gui/package-summary.html | 167 -------- .../minecraftforge/client/gui/package-tree.html | 160 -------- 10 files changed, 2845 deletions(-) delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.AddModOverrideEntry.html delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.ChunkLoaderEntry.html delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.GeneralEntry.html delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.ModIDEntry.html delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.ModOverridesEntry.html delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.html delete mode 100644 javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.html delete mode 100644 javadoc/net/minecraftforge/client/gui/package-frame.html delete mode 100644 javadoc/net/minecraftforge/client/gui/package-summary.html delete mode 100644 javadoc/net/minecraftforge/client/gui/package-tree.html (limited to 'javadoc/net/minecraftforge/client/gui') diff --git a/javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.AddModOverrideEntry.html b/javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.AddModOverrideEntry.html deleted file mode 100644 index 586f8ad..0000000 --- a/javadoc/net/minecraftforge/client/gui/ForgeGuiFactory.ForgeConfigGui.AddModOverrideEntry.html +++ /dev/null @@ -1,344 +0,0 @@ - - - - - -ForgeGuiFactory.ForgeConfigGui.AddModOverrideEntry (Forge API) - - - - - - - -
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Class ForgeGuiFactory.ForgeConfigGui.AddModOverrideEntry

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Class ForgeGuiFactory.ForgeConfigGui.GeneralEntry

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Class ForgeGuiFactory.ForgeConfigGui.ModIDEntry

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Class ForgeGuiFactory.ForgeConfigGui.ModOverridesEntry

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    public static class ForgeGuiFactory.ForgeConfigGui.ModOverridesEntry
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    This custom list entry provides the Mod Overrides entry on the Forge Chunk Loading config screen. - It extends the base Category entry class and defines the IConfigElement objects that will be used to build the child screen. - In this case it adds the custom entry for adding a new mod override and lists the existing mod overrides.
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Class ForgeGuiFactory.ForgeConfigGui

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Class ForgeGuiFactory

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    This is the base GuiConfig screen class that all the other Forge-specific config screens will be called from. - Since Forge has multiple config files I thought I would use that opportunity to show some of the ways - that the config GUI system can be extended to create custom config GUIs that have additional features - over the base functionality of just displaying Properties and ConfigCategories. - - The concepts implemented here are: - - using custom IConfigEntry objects to define child-screens that have specific Properties listed - - using custom IConfigEntry objects to define a dummy property that can be used to generate new ConfigCategory objects - - defining the configID string for a GuiConfig object so that the config changed events will be posted when that GuiConfig screen is closed - (the configID string is optional; if it is not defined the config changed events will be posted when the top-most GuiConfig screen - is closed, eg when the parent is null or is not an instance of GuiConfig) - - overriding the IConfigEntry.enabled() method to control the enabled state of one list entry based on the value of another entry - - overriding the IConfigEntry.onGuiClosed() method to perform custom actions when the screen that owns the entry is closed (in this - case a new ConfigCategory is added to the Configuration object) - - The config file structure looks like this: - forge.cfg (general settings all in one category) - forgeChunkLoading.cfg - - Forge (category) - - defaults (category) - - [optional mod override categories]... - - The GUI structure is this: - Base Screen - - General Settings (from forge.cfg) - - Chunk Loader Settings (from forgeChunkLoading.cfg) - - Defaults (these elements are listed directly on this screen) - - Mod Overrides - - Add New Mod Override - - Mod1 - - Mod2 - - etc. - - Other things to check out: - ForgeModContainer.syncConfig() - ForgeModContainer.onConfigChanged() - ForgeChunkManager.syncConfigDefaults() - ForgeChunkManager.loadConfiguration()
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        Return the name of a class extending GuiScreen. This class will - be instantiated when the "config" button is pressed in the mod list. It will - have a single argument constructor - the "parent" screen, the same as all - Minecraft GUIs. The expected behaviour is that this screen will replace the - "mod list" screen completely, and will return to the mod list screen through - the parent link, once the appropriate action is taken from the config screen. - - A null from this method indicates that the mod does not provide a "config" - button GUI screen, and the config button will be hidden/disabled. - - This config GUI is anticipated to provide configuration to the mod in a friendly - visual way. It should not be abused to set internals such as IDs (they're gonna - keep disappearing anyway), but rather, interesting behaviours. This config GUI - is never run when a server game is running, and should be used to configure - desired behaviours that affect server state. Costs, mod game modes, stuff like that - can be changed here.
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        Return a list of the "runtime" categories this mod wishes to populate with - GUI elements. - - Runtime categories are created on demand and organized in a 'lite' tree format. - The parent represents the parent node in the tree. There is one special parent - 'Help' that will always list first, and is generally meant to provide Help type - content for mods. The remaining parents will sort alphabetically, though - this may change if there is a lot of alphabetic abuse. "AAA" is probably never a valid - category parent. - - Runtime configuration itself falls into two flavours: in-game help, which is - generally non interactive except for the text it wishes to show, and client-only - affecting behaviours. This would include things like toggling minimaps, or cheat modes - or anything NOT affecting the behaviour of the server. Please don't abuse this to - change the state of the server in any way, this is intended to behave identically - when the server is local or remote.
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Package net.minecraftforge.client.gui

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Hierarchy For Package net.minecraftforge.client.gui

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