From 877312184c472d9845e5ef1008bc538f4634059f Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Thu, 10 Aug 2017 18:50:56 +0300 Subject: fix missing source folder --- .../event/terraingen/PopulateChunkEvent.html | 422 --------------------- 1 file changed, 422 deletions(-) delete mode 100644 javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html (limited to 'javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html') diff --git a/javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html b/javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html deleted file mode 100644 index c8fc9b6..0000000 --- a/javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html +++ /dev/null @@ -1,422 +0,0 @@ - - - - - -PopulateChunkEvent (Forge API) - - - - - - - -
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Class PopulateChunkEvent

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    PopulateChunkEvent.Populate, PopulateChunkEvent.Post, PopulateChunkEvent.Pre
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    public class PopulateChunkEvent
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    PopulateChunkEvent is fired when an event involving chunk terrain feature population occurs.
    - If a method utilizes this Event as its parameter, the method will - receive every child event of this class.
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    - world contains the world this event is occurring in.
    - rand contains an instance of random that can be used in this event.
    - chunkX contains the x-coordinate of the chunk currently being populated with a terrain feature.
    - chunkZ contains the z-coordinate of the chunk currently being populated with ores.
    - hasVillageGenerated contains the boolean value stating if the chunk already has a village spawned in it.
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    - All children of this event are fired on the MinecraftForge#EVENT_BUS, except PopulateChunkEvent.Populate, which fires on the MinecraftForge#TERRAIN_GEN_BUS.
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      Nested Class Summary

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      Nested Classes 
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      static class PopulateChunkEvent.Populate -
      PopulateChunkEvent.Populate is fired when a chunk is populated with a terrain feature.
      - This event is fired during terrain feature generation in - ChunkProviderEnd#populate(IChunkProvider, int, int), - ChunkProviderGenerate#populate(IChunkProvider, int, int), - and ChunkProviderHell#populate(IChunkProvider, int, int).
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      static class PopulateChunkEvent.Post -
      PopulateChunkEvent.Post is fired just after a chunk is populated with a terrain feature.
      - This event is fired just after terrain feature generation in - ChunkProviderEnd#populate(IChunkProvider, int, int), - ChunkProviderGenerate#populate(IChunkProvider, int, int), - and ChunkProviderHell#populate(IChunkProvider, int, int).
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      static class PopulateChunkEvent.Pre -
      PopulateChunkEvent.Pre is fired just before a chunk is populated a terrain feature.
      - This event is fired just before terrain feature generation in - ChunkProviderEnd#populate(IChunkProvider, int, int), - ChunkProviderGenerate#populate(IChunkProvider, int, int), - and ChunkProviderHell#populate(IChunkProvider, int, int).
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      Constructor Summary

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      Constructors 
      Constructor and Description
      PopulateChunkEvent(IChunkProvider chunkProvider, - World world, - java.util.Random rand, - int chunkX, - int chunkZ, - boolean hasVillageGenerated) 
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      Field Detail

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        world

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        public final World world
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        rand

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        public final java.util.Random rand
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        chunkX

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        public final int chunkX
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        chunkZ

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        public final int chunkZ
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        hasVillageGenerated

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        public final boolean hasVillageGenerated
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      Constructor Detail

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        PopulateChunkEvent

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        public PopulateChunkEvent(IChunkProvider chunkProvider,
        -                  World world,
        -                  java.util.Random rand,
        -                  int chunkX,
        -                  int chunkZ,
        -                  boolean hasVillageGenerated)
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