From dc3df3edd5843bde0c1335d6a8e460b2c832aa48 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sat, 17 Jun 2017 08:12:18 +0300 Subject: full project files --- .../event/terraingen/PopulateChunkEvent.html | 422 +++++++++++++++++++++ 1 file changed, 422 insertions(+) create mode 100644 javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html (limited to 'javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html') diff --git a/javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html b/javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html new file mode 100644 index 0000000..c8fc9b6 --- /dev/null +++ b/javadoc/net/minecraftforge/event/terraingen/PopulateChunkEvent.html @@ -0,0 +1,422 @@ + + + + + +PopulateChunkEvent (Forge API) + + + + + + + +
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net.minecraftforge.event.terraingen
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Class PopulateChunkEvent

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    Direct Known Subclasses:
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    PopulateChunkEvent.Populate, PopulateChunkEvent.Post, PopulateChunkEvent.Pre
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    public class PopulateChunkEvent
    +extends ChunkProviderEvent
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    PopulateChunkEvent is fired when an event involving chunk terrain feature population occurs.
    + If a method utilizes this Event as its parameter, the method will + receive every child event of this class.
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    + world contains the world this event is occurring in.
    + rand contains an instance of random that can be used in this event.
    + chunkX contains the x-coordinate of the chunk currently being populated with a terrain feature.
    + chunkZ contains the z-coordinate of the chunk currently being populated with ores.
    + hasVillageGenerated contains the boolean value stating if the chunk already has a village spawned in it.
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    + All children of this event are fired on the MinecraftForge#EVENT_BUS, except PopulateChunkEvent.Populate, which fires on the MinecraftForge#TERRAIN_GEN_BUS.
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      Nested Class Summary

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      Nested Classes 
      Modifier and TypeClass and Description
      static class PopulateChunkEvent.Populate +
      PopulateChunkEvent.Populate is fired when a chunk is populated with a terrain feature.
      + This event is fired during terrain feature generation in + ChunkProviderEnd#populate(IChunkProvider, int, int), + ChunkProviderGenerate#populate(IChunkProvider, int, int), + and ChunkProviderHell#populate(IChunkProvider, int, int).
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      static class PopulateChunkEvent.Post +
      PopulateChunkEvent.Post is fired just after a chunk is populated with a terrain feature.
      + This event is fired just after terrain feature generation in + ChunkProviderEnd#populate(IChunkProvider, int, int), + ChunkProviderGenerate#populate(IChunkProvider, int, int), + and ChunkProviderHell#populate(IChunkProvider, int, int).
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      static class PopulateChunkEvent.Pre +
      PopulateChunkEvent.Pre is fired just before a chunk is populated a terrain feature.
      + This event is fired just before terrain feature generation in + ChunkProviderEnd#populate(IChunkProvider, int, int), + ChunkProviderGenerate#populate(IChunkProvider, int, int), + and ChunkProviderHell#populate(IChunkProvider, int, int).
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      Constructor Summary

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      Constructors 
      Constructor and Description
      PopulateChunkEvent(IChunkProvider chunkProvider, + World world, + java.util.Random rand, + int chunkX, + int chunkZ, + boolean hasVillageGenerated) 
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      Field Detail

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        world

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        public final World world
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        rand

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        public final java.util.Random rand
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        chunkX

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        public final int chunkX
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        chunkZ

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        public final int chunkZ
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        hasVillageGenerated

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        public final boolean hasVillageGenerated
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      Constructor Detail

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        PopulateChunkEvent

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        public PopulateChunkEvent(IChunkProvider chunkProvider,
        +                  World world,
        +                  java.util.Random rand,
        +                  int chunkX,
        +                  int chunkZ,
        +                  boolean hasVillageGenerated)
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+ + + + -- cgit v1.2.3