From 0427ab89f1753a44b30cbc35ce021cbbdc845109 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Thu, 10 Aug 2017 18:52:45 +0300 Subject: fix missing source folder --- .../processing/metallurgy/AchesonFurnaceGui.java | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/main/java/ihl/processing/metallurgy/AchesonFurnaceGui.java (limited to 'src/main/java/ihl/processing/metallurgy/AchesonFurnaceGui.java') diff --git a/src/main/java/ihl/processing/metallurgy/AchesonFurnaceGui.java b/src/main/java/ihl/processing/metallurgy/AchesonFurnaceGui.java new file mode 100644 index 0000000..6f8238a --- /dev/null +++ b/src/main/java/ihl/processing/metallurgy/AchesonFurnaceGui.java @@ -0,0 +1,46 @@ +package ihl.processing.metallurgy; + +import org.lwjgl.opengl.GL11; + +import net.minecraft.client.gui.inventory.GuiContainer; +import net.minecraft.util.ResourceLocation; +import net.minecraft.util.StatCollector; + +public class AchesonFurnaceGui extends GuiContainer { + protected static final ResourceLocation achesonFurnaceBackground = new ResourceLocation("ihl", "textures/gui/GUIAchesonFurnace.png"); + private MachineBaseContainer container; + + public AchesonFurnaceGui(MachineBaseContainer machineBaseContainer) { + super(machineBaseContainer); + this.container=machineBaseContainer; + } + + @Override + protected void drawGuiContainerForegroundLayer(int par1, int par2) { + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + this.mc.renderEngine.bindTexture(achesonFurnaceBackground); + int i1; + if (this.container.tileEntity.getEnergy() > 0D) + { + i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); + this.drawTexturedModalRect(8, 6 + 12 - i1, 179, 12 - i1, 14, i1 + 2); + } + if (this.container.tileEntity.progress > 0) + { + i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(17),17); + this.drawTexturedModalRect(70,34, 197, 0, i1 + 1, 13); + } + fontRendererObj.drawStringWithShadow(StatCollector.translateToLocal("ihl.gui.achesonFurnance"), 40, 12, 16768125); + } + + @Override + protected void drawGuiContainerBackgroundLayer(float par1, int par2, + int par3) { + //draw your Gui here, only thing you need to change is the path + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + this.mc.renderEngine.bindTexture(achesonFurnaceBackground); + int x = (width - xSize) / 2; + int y = (height - ySize) / 2; + this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); + } +} -- cgit v1.2.3