From 0427ab89f1753a44b30cbc35ce021cbbdc845109 Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Thu, 10 Aug 2017 18:52:45 +0300 Subject: fix missing source folder --- src/main/java/ihl/servitor/LostHeadEntity.java | 475 +++++++++++++++++++++++++ 1 file changed, 475 insertions(+) create mode 100644 src/main/java/ihl/servitor/LostHeadEntity.java (limited to 'src/main/java/ihl/servitor/LostHeadEntity.java') diff --git a/src/main/java/ihl/servitor/LostHeadEntity.java b/src/main/java/ihl/servitor/LostHeadEntity.java new file mode 100644 index 0000000..704743b --- /dev/null +++ b/src/main/java/ihl/servitor/LostHeadEntity.java @@ -0,0 +1,475 @@ +package ihl.servitor; + +import java.util.List; + +import ic2.api.item.IC2Items; +import ihl.IHLMod; +import ihl.IHLModInfo; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityFlying; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.SharedMonsterAttributes; +import net.minecraft.entity.monster.IMob; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.init.Items; +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.AxisAlignedBB; +import net.minecraft.util.DamageSource; +import net.minecraft.util.MathHelper; +import net.minecraft.util.MovingObjectPosition; +import net.minecraft.util.Vec3; +import net.minecraft.world.EnumDifficulty; +import net.minecraft.world.World; + +public class LostHeadEntity extends EntityFlying implements IMob +{ + public int courseChangeCooldown; + public double waypointX; + public double waypointY; + public double waypointZ; + private Entity targetedEntity; + + /** Cooldown time between target loss and new target aquirement. */ + private int aggroCooldown; + public int prevAttackCounter; + public int attackCounter; + public int attackCounterIncrement; + + private final double psr = 0.5D; + private final double delta = 0.35D; + + private final double damage = 4D; + private final double knockbackStrength=2D; + + + public LostHeadEntity(World par1World) + { + super(par1World); + this.setSize(1.0F, 1.0F); + this.isImmuneToFire = true; + this.experienceValue = 5; + } + + public boolean func_110182_bF() + { + return this.dataWatcher.getWatchableObjectByte(16) != 0; + } + + /** + * Called when the entity is attacked. + */ + @Override + public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) + { + if (this.isEntityInvulnerable()) + { + return false; + } + else + { + return super.attackEntityFrom(par1DamageSource, par2); + } + } + + @Override + protected void entityInit() + { + super.entityInit(); + this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); + } + + @Override + protected void applyEntityAttributes() + { + super.applyEntityAttributes(); + this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D); + } + + @SuppressWarnings("unchecked") + @Override + public void onLivingUpdate() + { + super.onLivingUpdate(); + if(worldObj.isRemote) + { + double x1,y1,z1,x2,z2; + x1=this.prevPosX+psr*Math.sin(-rotationYaw/180D*Math.PI+delta+Math.random()*0.1D-0.05D); + z1=this.prevPosZ+psr*Math.cos(-rotationYaw/180D*Math.PI+delta+Math.random()*0.1D-0.05D); + x2=this.prevPosX+psr*Math.sin(-rotationYaw/180D*Math.PI-delta+Math.random()*0.1D-0.05D); + z2=this.prevPosZ+psr*Math.cos(-rotationYaw/180D*Math.PI-delta+Math.random()*0.1D-0.05D); + y1=this.prevPosY+psr*Math.sin(rotationPitch/180D*Math.PI+Math.random()*0.1D-0.05D)+0.4D; + IHLMod.proxy.spawnParticle(0,worldObj, x1,y1,z1,0D,0.1D,0D,1F); + IHLMod.proxy.spawnParticle(0,worldObj, x2,y1,z2,0D,0.1D,0D,1F); + } + //this part was mindlessly taken from EntityArrow. + Vec3 var17 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); + Vec3 var3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); + MovingObjectPosition var4 = this.worldObj.func_147447_a(var17, var3, false, true, false); + var17 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); + var3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); + + if (var4 != null) + { + var3 = Vec3.createVectorHelper(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord); + } + + Entity var5 = null; + List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); + double var7 = 0.0D; + int var9; + float var11; + + for (var9 = 0; var9 < var6.size(); ++var9) + { + Entity var10 = (Entity)var6.get(var9); + + if (var10.canBeCollidedWith()) + { + var11 = 0.3F; + AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11); + MovingObjectPosition var13 = var12.calculateIntercept(var17, var3); + + if (var13 != null) + { + double var14 = var17.distanceTo(var13.hitVec); + + if (var14 < var7 || var7 == 0.0D) + { + var5 = var10; + var7 = var14; + } + } + } + } + + + if (var5 != null) + { + var4 = new MovingObjectPosition(var5); + } + + float var19; + float var26; + + if (var4 != null) + { + if (var4.entityHit != null) + { + var19 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); + int var23 = MathHelper.ceiling_double_int(var19 * this.damage); + + DamageSource var21 = DamageSource.causeThrownDamage(this, this); + + if (var4.entityHit.attackEntityFrom(var21, var23)) + { + if (var4.entityHit instanceof EntityLivingBase) + { + var26 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); + if (var26 > 0.0F) + { + var4.entityHit.addVelocity(this.motionX * this.knockbackStrength * 0.6D / var26, 0.1D, this.motionZ * this.knockbackStrength * 0.6D / var26); + } + } + } + } + } + } + + + @Override + protected void updateEntityActionState() + { + if (!this.worldObj.isRemote && this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL) + { + this.setDead(); + } + + this.despawnEntity(); + this.prevAttackCounter = this.attackCounter; + double var1 = this.waypointX - this.posX; + double var3 = this.waypointY - this.posY; + double var5 = this.waypointZ - this.posZ; + double var7 = var1 * var1 + var3 * var3 + var5 * var5; + + if (var7 < 1.0D || var7 > 3600.0D) + { + this.waypointX = this.posX + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; + this.waypointY = this.posY + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; + this.waypointZ = this.posZ + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; + } + + if (this.courseChangeCooldown-- <= 0) + { + this.courseChangeCooldown += this.rand.nextInt(5) + 2; + var7 = MathHelper.sqrt_double(var7); + + if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, var7)) + { + this.motionX += var1 / var7 * 0.02D; + this.motionY += var3 / var7 * 0.02D; + this.motionZ += var5 / var7 * 0.02D; + } + else + { + this.waypointX = this.posX; + this.waypointY = this.posY; + this.waypointZ = this.posZ; + } + } + + if (this.targetedEntity != null && this.targetedEntity.isDead) + { + if (!this.worldObj.isRemote) + { + this.playSound(IHLModInfo.MODID+":lostHeadLaughtLong", 10F, this.getSoundPitch()); + } + this.targetedEntity = null; + } + + if (this.targetedEntity == null || this.aggroCooldown-- <= 0) + { + this.targetedEntity = this.worldObj.getClosestVulnerablePlayerToEntity(this, 100.0D); + + if (this.targetedEntity != null) + { + this.aggroCooldown = 20; + } + } + + double var9 = 64.0D; + + if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < var9 * var9) + { + double var11 = this.targetedEntity.posX - this.posX; + double var15 = this.targetedEntity.posZ - this.posZ; + this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(var11, var15)) * 180.0F / (float)Math.PI; + + if (this.canEntityBeSeen(this.targetedEntity)) + { + if (this.attackCounter == 70) + { + //play attack scream before attack + if (!this.worldObj.isRemote) + { + this.playSound(IHLModInfo.MODID+":lostHeadLaught", 10F, this.getSoundPitch()); + } + } + + ++this.attackCounter; + + if (this.attackCounter == 80) + { + //play fire sound before attack + this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1008, (int)this.posX, (int)this.posY, (int)this.posZ, 0); + double vX = this.targetedEntity.posX-this.posX; + double vY = this.targetedEntity.posY+this.targetedEntity.height-this.posY; + double vZ = this.targetedEntity.posZ-this.posZ; + this.motionX=vX*0.1D; + this.motionY=vY*0.1D; + this.motionZ=vZ*0.1D; + this.courseChangeCooldown=40; + this.attackCounter = -60; + } + } + else if (this.attackCounter > 0) + { + --this.attackCounter; + } + } + else + { + float rYaw=-((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI; + float rYawD=this.rotationYaw-rYaw; + this.renderYawOffset = this.rotationYaw -= rYawD*0.2F; + + if (this.attackCounter > 0) + { + --this.attackCounter; + } + } + + if (!this.worldObj.isRemote) + { + byte var21 = this.dataWatcher.getWatchableObjectByte(16); + byte var12 = (byte)(this.attackCounter > 10 ? 1 : 0); + + if (var21 != var12) + { + this.dataWatcher.updateObject(16, Byte.valueOf(var12)); + } + } + } + + /** + * True if the ghast has an unobstructed line of travel to the waypoint. + */ + private boolean isCourseTraversable(double par1, double par3, double par5, double par7) + { + double var9 = (this.waypointX - this.posX) / par7; + double var11 = (this.waypointY - this.posY) / par7; + double var13 = (this.waypointZ - this.posZ) / par7; + AxisAlignedBB var15 = this.boundingBox.copy(); + + for (int var16 = 1; var16 < par7; ++var16) + { + var15.offset(var9, var11, var13); + + if (!this.worldObj.getCollidingBoundingBoxes(this, var15).isEmpty()) + { + return false; + } + } + + return true; + } + + /** + * Returns the sound this mob makes while it's alive. + */ + @Override + protected String getLivingSound() + { + return IHLModInfo.MODID+":lostHeadCry"; + } + + @Override + public int getTalkInterval() + { + return 400; + } + /** + * Returns the sound this mob makes when it is hurt. + */ + @Override + protected String getHurtSound() + { + return IHLModInfo.MODID+":lostHeadScream"; + } + + /** + * Returns the sound this mob makes on death. + */ + @Override + protected String getDeathSound() + { + return IHLModInfo.MODID+":lostHeadDeath"; + } + + /** + * Drop 0-2 items of this living's type + */ + @Override + protected void dropFewItems(boolean par1, int par2) + { + int var3 = this.rand.nextInt(2) + this.rand.nextInt(1 + par2); + int var4; + + if(var3==0) + { + this.entityDropItem(new ItemStack(IHLMod.ihlSkull,1), 1); + } + else + { + for (var4 = 0; var4 < var3; ++var4) + { + this.entityDropItem(new ItemStack(Items.dye, 1, 15), 1); + } + } + + var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2); + + for (var4 = 0; var4 < var3; ++var4) + { + this.entityDropItem(IC2Items.getItem("smallTinDust"), 1); + } + } + + /** + * Returns the volume for the sounds this mob makes. + */ + @Override + protected float getSoundVolume() + { + return 1.0F; + } + + /** + * Checks if the entity's current position is a valid location to spawn this entity. + */ + @Override + public boolean getCanSpawnHere() + { + return this.rand.nextInt(20) == 0 && super.getCanSpawnHere() && this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL; + } + + /** + * Will return how many at most can spawn in a chunk at once. + */ + @Override + public int getMaxSpawnedInChunk() + { + return 1; + } + + /** + * (abstract) Protected helper method to write subclass entity data to NBT. + */ + @Override + public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) + { + super.writeEntityToNBT(par1NBTTagCompound); + } + + /** + * (abstract) Protected helper method to read subclass entity data from NBT. + */ + @Override + public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) + { + super.readEntityFromNBT(par1NBTTagCompound); + } + + @Override + public void moveEntityWithHeading(float par1, float par2) + { + if (this.isInWater()) + { + this.moveFlying(par1, par2, 0.02F); + this.moveEntity(this.motionX, this.motionY, this.motionZ); + this.motionX *= 0.800000011920929D; + this.motionY *= 0.800000011920929D; + this.motionZ *= 0.800000011920929D; + } + else if (this.handleLavaMovement()) + { + this.moveFlying(par1, par2, 0.02F); + this.moveEntity(this.motionX, this.motionY, this.motionZ); + this.motionX *= 0.5D; + this.motionY *= 0.5D; + this.motionZ *= 0.5D; + } + else + { + float var3 = 0.91F; + + if (this.onGround) + { + var3 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F; + } + + float var4 = 0.16277136F / (var3 * var3 * var3); + this.moveFlying(par1, par2, this.onGround ? 0.1F * var4 : 0.02F); + var3 = 0.98F; + + if (this.onGround) + { + var3 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F; + } + this.moveEntity(this.motionX, this.motionY, this.motionZ); + this.motionX *= var3; + this.motionY *= var3; + this.motionZ *= var3; + } + } +} -- cgit v1.2.3