package ihl.enviroment; import java.util.BitSet; import java.util.HashSet; import java.util.Set; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import ihl.IHLMod; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.world.World; @SideOnly(value = Side.CLIENT) public class LightHandler { private int[][] directionMasks; private int[][] vectors; private int bits; private int halfValue; private int lightBitsPerDimension = 10; private int maxLightRadius = (1 << lightBitsPerDimension - 1) - 1; private int bitmask = (1 << lightBitsPerDimension) - 1; public final Set lightSources = new HashSet(); public LightHandler() { this.directionMasks = IHLMod.explosionHandler.directionMasks; this.vectors = IHLMod.explosionHandler.vectors; this.bits = IHLMod.explosionHandler.bits; this.halfValue = IHLMod.explosionHandler.halfValue; } public int encodeXYZ(int x, int y, int z) { return x + maxLightRadius << lightBitsPerDimension * 2 | y + maxLightRadius << lightBitsPerDimension | z + maxLightRadius; } public int[] decodeXYZ(int l) { return new int[] { (l >>> lightBitsPerDimension * 2) - maxLightRadius, ((l >>> lightBitsPerDimension) & bitmask) - maxLightRadius, (l & bitmask) - maxLightRadius }; } public LightSource calculateOmniLightSource(World world, int sourceX, int sourceY, int sourceZ, int power, int red, int green, int blue) { LightSource lightSource = new LightSource(sourceX, sourceY, sourceZ, red, green, blue, power); int[] borders = { sourceX, sourceY, sourceZ, sourceX, sourceY, sourceZ }; int[] evSource = { sourceX, sourceY, sourceZ }; int[] lightSourceXYZ = { sourceX, sourceY, sourceZ }; for (int i = 0; i < directionMasks.length; i++) { int[] directionMask = directionMasks[i]; this.litBlocksAndGetDescendants(world, evSource, lightSourceXYZ, lightSource.illuminatedBlocks, 0, power, directionMask, borders); } lightSource.setBorders(borders[0], borders[1], borders[2], borders[3], borders[4], borders[5]); return lightSource; } private void litBlocksAndGetDescendants(World world, int[] evSource, int[] lightSource, BitSet illuminatedBlocksSet, int ev, int power, int[] directionMask, int[] borders) { power = this.getNewPower(world, ev, evSource, lightSource, power, directionMask, illuminatedBlocksSet, borders); power = (power<<1)/3 - 1; if (power > 1) { if (vectors[ev][0] == 0) { int[] xyz = IHLMod.explosionHandler.decodeXYZ(ev); int xb = xyz[0] >> bits - 1; int yb = xyz[1] >> bits - 1; int zb = xyz[2] >> bits - 1; int hashb = xb << 2 | yb << 1 | zb; xyz[0] -= xb * halfValue; xyz[1] -= yb * halfValue; xyz[2] -= zb * halfValue; if (hashb == 0 || xb > 1 || yb > 1 || zb > 1) { throw new ArithmeticException("End vectors shall be higher than half value"); } int ev2 = IHLMod.explosionHandler.encodeXYZ(xyz[0], xyz[1], xyz[2]); int[] nextEVSource = { evSource[0] + xb * halfValue * directionMask[0], evSource[1] + yb * halfValue * directionMask[1], evSource[2] + zb * halfValue * directionMask[2] }; litBlocksAndGetDescendants(world, nextEVSource, lightSource, illuminatedBlocksSet, ev2, power, directionMask, borders); } else { for (int d1 : this.vectors[ev]) { if (d1 != 0) { litBlocksAndGetDescendants(world, evSource, lightSource, illuminatedBlocksSet, d1, power, directionMask, borders); } } } } } private int getNewPower(World world, int ev, int[] evSource, int[] lightSource, int power, int[] directionMask, BitSet illuminatedBlocksSet, int[] borders) { int power1 = power; int[] xyz = IHLMod.explosionHandler.decodeXYZ(ev); int absX = xyz[0] * directionMask[0] + evSource[0]; int absY = xyz[1] * directionMask[1] + evSource[1]; int absZ = xyz[2] * directionMask[2] + evSource[2]; if (absX < borders[0]) { borders[0] = absX; } else if (absY < borders[1]) { borders[1] = absY; } else if (absZ < borders[2]) { borders[2] = absZ; } else if (absX > borders[3]) { borders[3] = absX; } else if (absY > borders[4]) { borders[4] = absY; } else if (absZ > borders[5]) { borders[5] = absZ; } Block block = world.getBlock(absX, absY, absZ); if (block.equals(Blocks.air) || block.isAir(world, absX, absY, absZ)) { return power; } power1 *= world.getBlockLightOpacity(absX, absY, absZ) / 16; int lightBitAddress = this.encodeXYZ(absX - lightSource[0], absY - lightSource[1], absZ - lightSource[2]); illuminatedBlocksSet.set(lightBitAddress); return power1; } public void addLightSource(LightSource lightSource) { System.out.println("Adding light source. Borders:"); System.out.println("from " + lightSource.fromX + ";" + lightSource.fromY + ";" + lightSource.fromZ); System.out.println("to " + lightSource.toX + ";" + lightSource.toY + ";" + lightSource.toZ); this.lightSources.add(lightSource); } public void removeLightSource(LightSource lightSource) { this.lightSources.remove(lightSource); } }