package ihl.model; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(value=Side.CLIENT) public class IronWorkbenchBlockRender implements ISimpleBlockRenderingHandler { public static int renderId; public IronWorkbenchBlockRender() { renderId = RenderingRegistry.getNextAvailableRenderId(); } @Override public int getRenderId() { return renderId; } @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderblocks) { Tessellator tessellator = Tessellator.instance; GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); for(int i=0;i<=5;i++) { this.setBounds(i, renderblocks, block); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0)); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0)); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0)); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0)); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0)); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0)); } tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); renderblocks.clearOverrideBlockTexture(); } @Override public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int meta, RenderBlocks renderblocks) { Tessellator var5 = Tessellator.instance; var5.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z)); int var6 = block.colorMultiplier(blockAccess, x, y, z); float var7 = (var6 >> 16 & 255) / 255.0F; float var8 = (var6 >> 8 & 255) / 255.0F; float var9 = (var6 & 255) / 255.0F; var5.setColorOpaque_F(var7, var8, var9); for(int i=0;i<=5;i++) { this.setBounds(i, renderblocks, block); renderblocks.renderStandardBlock(block, x, y, z); } return true; } private void setBounds(int index, RenderBlocks renderblocks, Block block) { double rt = 1/11d; switch(index) { case 0: renderblocks.setRenderBounds(0d, 10*rt, 0d, 1d, 1d, 1d); break; case 1: renderblocks.setRenderBounds(rt*2, 4*rt, rt*2, 9*rt, 5*rt, 9*rt); break; case 2: renderblocks.setRenderBounds(rt, 0d, rt, rt*3, rt*10, rt*3); break; case 3: renderblocks.setRenderBounds(rt*8, 0d, rt, rt*10, rt*10, rt*3); break; case 4: renderblocks.setRenderBounds(rt, 0d, rt*8, rt*3, rt*10, rt*10); break; case 5: renderblocks.setRenderBounds(rt*8, 0d, rt*8, rt*10, rt*10, rt*10); break; } } @Override public boolean shouldRender3DInInventory(int arg0) { return true; } }