package ihl.model; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class MultiMetaBlockRender implements ISimpleBlockRenderingHandler { public final static int renderId = RenderingRegistry.getNextAvailableRenderId(); @Override public int getRenderId() { return renderId; } @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderblocks) { Tessellator tessellator = Tessellator.instance; block.setBlockBoundsForItemRender(); renderblocks.setRenderBoundsFromBlock(block); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 0, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 1, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 2, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 3, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 4, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 5, metadata)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } @Override public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int meta, RenderBlocks blockRenderer) { blockRenderer.renderStandardBlock(block, x, y, z); Tessellator var5 = Tessellator.instance; var5.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z)); int var6 = block.colorMultiplier(blockAccess, x, y, z); float var7 = (var6 >> 16 & 255) / 255.0F; float var8 = (var6 >> 8 & 255) / 255.0F; float var9 = (var6 & 255) / 255.0F; float var11; var5.setColorOpaque_F(var7, var8, var9); return true; } @Override public boolean shouldRender3DInInventory(int arg0) { return true; } }