package ihl.processing.chemistry; import org.lwjgl.opengl.GL11; import ic2.core.IC2; import ihl.utils.IHLRenderUtils; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; public class CryogenicDistillerGui extends GuiContainer { private CryogenicDistillerContainer container; protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUICryogenicDistiller.png"); public CryogenicDistillerGui(CryogenicDistillerContainer latheContainer) { super(latheContainer); container = latheContainer; } @SuppressWarnings("unchecked") @Override public void initGui() { super.initGui(); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.buttonList.add(new GuiButton(0, x + 7, y + 49, 49, 20, "Empty")); } @Override public void actionPerformed(GuiButton button) { super.actionPerformed(button); IC2.network.get().initiateClientTileEntityEvent(this.container.tileEntity, button.id); } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { int xOffset = (this.width - xSize) / 2; int yOffset = (this.height - ySize) / 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int i1; if (this.container.tileEntity.getEnergy() > 0D) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F); i1 = Math.min(this.container.tileEntity.getGUIEnergy(12), 12); this.drawTexturedModalRect(9, 15 + 12 - i1, 176, 12 - i1, 14, i1 + 2); } if (this.container.tileEntity.progress > 0) { i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(18), 18); this.drawTexturedModalRect(81, 35, 198, 0, i1 + 1, 13); } if (this.container.tileEntity.fluidTankProducts.getFluid() != null && this.container.tileEntity.fluidTankProducts.getFluidAmount() > 0) { IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.fluidTankProducts, 125, 28, 137, 67, zLevel, par1, par2, xOffset, yOffset); } } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { // draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } }