package ihl.processing.chemistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import ihl.utils.IHLRenderUtils; @SideOnly(Side.CLIENT) public class FluidizedBedReactorGui extends GuiContainer { private static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUIFluidizedBedReactor.png"); private FluidizedBedReactorContainer container; private int mixerFrame=0; public FluidizedBedReactorGui (FluidizedBedReactorContainer container1) { //the container is instanciated and passed to the superclass for handling super(container1); this.container=container1; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { int xOffset = (this.width - xSize) / 2; int yOffset = (this.height - ySize) / 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int i1; if (this.container.tileEntity.getEnergy() > 0D) { i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); this.drawTexturedModalRect(155, 17 + 12 - i1, 179, 12 - i1, 14, i1 + 2); } if (this.container.tileEntity.progress > 0) { i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(17),17); this.drawTexturedModalRect(25, 34, 198, 0,i1,13); if(mixerFrame++>3) { mixerFrame=0; } this.drawTexturedModalRect(126, 31, 244, 126+26*mixerFrame,12,26); } if (this.container.tileEntity.getTankAmount() > 0) { IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.getFluidTank(), 126, 28, 138, 59, zLevel, par1, par2, xOffset, yOffset); } } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } }